By passing `NULL` to `g_signal_new` instead of a marshaller, GLib will
actually internally optimize the signal (if the marshaller is available
in GLib itself) by also setting the valist marshaller. This makes the
signal emission a bit more performant than the regular marshalling,
which still needs to box into `GValue` and call libffi in case of a
generic marshaller.
Note that for custom marshallers, one would use
`g_signal_set_va_marshaller()` with the valist marshaller instead.
This means we can use some newer features and get rid of some
boilerplate code using the G_DECLARE_* macros.
As discussed on IRC, 2.44 is old enough by now to start depending on it.
Otherwise we constantly create/close event file descriptors,
every time we call g_socket_condition_timed_wait() or
g_socket_send_message(s)(), i.e. a lot. Which is not
particularly good for performance.
Can't create GCancellable in ::start() here because it's used
in client_new() which may be called via the add-client action
signal which may be called before the element is up and running.
From the API documentation: "Note that it is generally not
a good idea to reuse an existing cancellable for more
operations after it has been cancelled once, as this
function might tempt you to do. The recommended practice
is to drop the reference to a cancellable after cancelling
it, and let it die with the outstanding async operations.
You should create a fresh cancellable for further async
operations."
https://bugzilla.gnome.org/show_bug.cgi?id=739132
It's like rendering a buffer list, just with one buffer.
Has the added advantage that if there are multiple clients
we can send the buffer to all the clients in one go.
We unlock and re-lock the client lock while emitting the
removed signal, which causes inconsistencies in the client
list vs. the client counts. Instead, remove the client from
the list already before emitting the signal and put it into
a temporary list of clients to be removed. That way things
look consistent to the streaming thread, but signal callbacks
can still do things like get stats from removed clients.
Add prototype for a render_list() function that can use a
sendmmsg-style g_socket_send_messages() function once it lands
in GLib. We can use this infrastructure to send multiple buffers
made up by multiple memories to multiple clients in one go, which
drastically reduces the number of syscalls made when sending
high-bitrate video streams.
https://bugzilla.gnome.org/show_bug.cgi?id=732152
Use the refcount for memory management and keep track
of the number of duplicate clients in a separate
variable. This will be useful later, and means we
don't have to hold the OBJECT_LOCK all the time.
https://bugzilla.gnome.org/show_bug.cgi?id=732866