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udpsink: avoid alloc and free in render function
Avoid doing alloc and free in the render function for each buffer. Instead, allocate the needed arrays in _init and use those.
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parent
48b9919e31
commit
f96aa414e1
2 changed files with 20 additions and 5 deletions
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@ -356,6 +356,8 @@ gst_multiudpsink_class_init (GstMultiUDPSinkClass * klass)
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static void
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gst_multiudpsink_init (GstMultiUDPSink * sink)
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{
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guint max_mem;
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g_mutex_init (&sink->client_lock);
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sink->socket = DEFAULT_SOCKET;
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sink->used_socket = DEFAULT_USED_SOCKET;
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@ -371,6 +373,14 @@ gst_multiudpsink_init (GstMultiUDPSink * sink)
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sink->multi_iface = g_strdup (DEFAULT_MULTICAST_IFACE);
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sink->cancellable = g_cancellable_new ();
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/* allocate OutputVector and MapInfo for use in the render function, buffers can
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* hold up to a maximum amount of memory so we can create a maximally sized
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* array for them. */
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max_mem = gst_buffer_get_max_memory ();
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sink->vec = g_new (GOutputVector, max_mem);
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sink->map = g_new (GstMapInfo, max_mem);
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}
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static GstUDPClient *
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@ -463,6 +473,9 @@ gst_multiudpsink_finalize (GObject * object)
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g_free (sink->multi_iface);
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sink->multi_iface = NULL;
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g_free (sink->vec);
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g_free (sink->map);
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g_mutex_clear (&sink->client_lock);
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G_OBJECT_CLASS (parent_class)->finalize (object);
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@ -487,8 +500,10 @@ gst_multiudpsink_render (GstBaseSink * bsink, GstBuffer * buffer)
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if (n_mem == 0)
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goto no_data;
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vec = g_new (GOutputVector, n_mem);
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map = g_new (GstMapInfo, n_mem);
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/* allocated on the stack, the max number of memory blocks is limited so this
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* should not cause stack overflows */
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vec = sink->vec;
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map = sink->map;
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size = 0;
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for (i = 0; i < n_mem; i++) {
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@ -562,9 +577,6 @@ gst_multiudpsink_render (GstBaseSink * bsink, GstBuffer * buffer)
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gst_memory_unref (map[i].memory);
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}
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g_free (vec);
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g_free (map);
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GST_LOG_OBJECT (sink, "sent %" G_GSIZE_FORMAT " bytes to %d (of %d) clients",
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size, num, no_clients);
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@ -63,6 +63,9 @@ struct _GstMultiUDPSink {
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GMutex client_lock;
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GList *clients;
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GOutputVector *vec;
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GstMapInfo *map;
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/* properties */
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guint64 bytes_to_serve;
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guint64 bytes_served;
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