This is done by reusing `gst_gl_memory_setup_buffer` avoiding to
duplicate code.
Without a VideoMeta, mapping those buffers lead to GstBuffer mapping the
buffer in system memory even when specifying the GL flags (through the
buffer merging mechanism) making the result totally broken.
This patch fixes the following critical warning:
CRITICAL **: 11:33:32.843: Unknown GL format 0x0 provided
It would happen during the setup of a second pipeline involving the DMABuf
uploader, typically with a v4l2src element. The warning was raised because the
uploader had a cached EGLImage already filled but the formats were not
synchronized accordingly.
When the glupload element renegotiates the caps, set_caps will reset the
method_impl to NULL, but the method will be kept. transform_caps tries
to use the method_impl to transform the caps, because a method is set,
but will segfault.
Non-direct dmabuf uploads, just as direct dmabuf uploads, create EGL
images and thus GL textures of the same width as the imported image.
The input dmabuf line stride is not relevant to the resulting texture
in both cases.
This fixes the case where non-direct uploads of input dmabufs with line
stride larger than the width will for example cause glcolorconvert to
sample only the left part (width * bytes per pixel / stride) of the
image, causing a horizontally stretched and cropped output image.
Rather then letting gst_gl_memory_setup_buffer guess the GL format used
for an eglimage after importing a dmabuf be explicit about it. This
fixes issues where dmabuf import may have used another format then
gst_gl_format_from_video_info would guess on the basis of the available
GL extensions.
In particular on etnaviv the gst_gl_format_from_video_info would
assuming a luminance + alpha GL format is used for YUY2, but the dmabuf
import will always use RG88. Which causes images to end up somewhat pink when
displayed on the screen.
There is new code that ensures that we renegotiate after an
uploader transition if the negotiated caps have changed.
The problem is that the raw uploader will not really try and
fixate the input caps, but instead of return a subset with the
only the supported target texture.
This had two effect, raw uploads was always done renegotiated
once and the raw upload unit test was now failing as it didn't
expect a renegotiation.
As it's a valid check, simply relax the gst_caps_is_equal() check
and use a gst_caps_is_subset() instead.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
The direct dmabuf upload does color conversion, so when it transforms
the caps, it replaces the format with all formats found through the
format query. When this uploader can't be used, it makes the upstream
source pick a unsupported format.
To fix this, we only append the caps with a list of format. So the
source will only pick one of these formats if the downstream preferred
format is not supported. A negotiation failure after this would be
normal.
This fixes pipelines without a glcolorconvert element.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
The idea is that some GPUs (like the Vivante series) can actually
perform the YUV->RGB conversion internally, so no custom conversion
shaders are needed. To make use of this feature, we need an additional
uploader that can import DMABUF FDs and also directly pass the pixel
format, relying on the GPU to do the conversion.
Based on patches from Nicolas Dufresne <nicolas.dufresne@collabora.com> and
Carlos Rafael Giani <dv@pseudoterminal.org>.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
If a upload method is selected then use it exclusively in transform_caps().
Also, reconfigure if the current caps don't match the current upload
method.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
This should not be necessary, but currently not all plugins that provide
dmabuf memory announce this with caps features, e.g. v4l2.
The static caps already contain the system memory. It didn't break before
because other upload methods provide the necessary transformation.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
Reconfigure will trigger a set_caps which clears the upload method.
Remember the method in this case and start with it.
Wrap around once to try all methods if necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
Reconfigure will trigger a set_caps which clears the upload method.
Remember the method in this case and start with it.
Wrap around once to try all methods if necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
The idea is that some GPUs (like the Vivante series) can actually
perform the YUV->RGB conversion internally, so no custom conversion
shaders are needed. To make use of this feature, we need an additional
uploader that can import DMABUF FDs and also directly pass the pixel
format, relying on the GPU to do the conversion.
Based on patches from Nicolas Dufresne <nicolas.dufresne@collabora.com> and
Carlos Rafael Giani <dv@pseudoterminal.org>.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
If a upload method is selected then use it exclusively in transform_caps().
Also, reconfigure if the current caps don't match the current upload
method.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
This should not be necessary, but currently not all plugins that provide
dmabuf memory announce this with caps features, e.g. v4l2.
The static caps already contain the system memory. It didn't break before
because other upload methods provide the necessary transformation.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
This was miss-leading VAAPI which was not forcing linear back buffers,
would still export DMABuf. That caused bad rendering as the buffers are
tiled and most likely compressed.
https://bugzilla.gnome.org/show_bug.cgi?id=796822
This was miss-leading VAAPI which was not forcing linear back buffers,
would still export DMABuf. That caused bad rendering as the buffers are
tiled and most likely compressed.
Except for gst/gl/gstglfuncs.h
It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.
For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.
For example with this patch, if an app includes the headers
gst/gl/egl/gstglcontext_egl.h
gst/gl/egl/gstgldisplay_egl.h
gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.
Also added a test: cd tests/check && make libs/gstglheaders.check
https://bugzilla.gnome.org/show_bug.cgi?id=784779
We have to pass the "height" as height = vmeta->offset[1] / width to the
API, which of course does not work well for formats with only a single
plane. Use the whole memory size instead of the offset in that case.
The tests were broken since 91fea30, which changed glupload to return
GST_GL_UPLOAD_RECONFIGURE if the texture target in the input buffers doesn't
match the texture-target configured in the output caps.
This commit fixes that and adds more checks for the new behaviour.
Now when used with video/x-raw as input, the GLMemoryUpload method checks for
->tex_target in input GLMemory(es) and sets the output texture-target
accordingly.
Fixes video corruption with a pipeline like avfvideosrc ! video/x-raw !
glimagesink where on macos avfvideosrc pushes RECTANGLE textures but glupload
was configuring texture-target=2D as output.
Rather than assuming something. e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.