gst_glimage_sink_handle_events can be called from the overlay interface and from
the main thread before GL is setup. Before this change, that would call
_ensure_gl_setup() and deadlock on OSX.
Change things so that it's always safe to call gst_glimage_sink_handle_events()
without stuff deadlocking.
Remove gst_glimage_sink_handle_events call in gst_glimage_sink_init. It was
unnecessary and when the element was instantiated from the main thread, caused a
deadlock in OSX creating the context (thread).
with force-aspect-ratio=true, if the width or height changed, the
viewport wasn't being updated to respect the new video width and height
until a resize occured.
Otherwise, it is only possible for the sink pads and the src pads to
have the exact same caps features. We can convert from any feature
to another feature so support that.
Otherwise, it is only possible for the sink pads and the src pads to
have the exact same caps features. We can convert from any feature
to another feature so support that.
- update for shaders
- add alpha property
- image placement properties shamelessly borrowed from gdkpixbufoverlay
- image placement properties are GstController able
- use GstGLMemory for the overlay image data
- add support for gles2
Otherwise we could pass on a RGBA formatted buffer and downstream would
misinterpret that as some other video format.
Fixes pipelines of the form
gleffects ! tee ! xvimagesink
Allows callers to properly reference count the buffers used for
rendering.
Fixes a redraw race in glimagesink where the previous buffer
(the one used for redraw operations) is freed as soon as the next
buffer is uploaded.
1. glimagesink uploads in _prepare() to texture n
1.1 glupload holds buffer n
2. glimagesink _render()s texture n
3. glimagesink uploads texture n+1
3.1 glupload free previous buffer which deletes texture n
3.2 glupload holds buffer n+1
4. glwindow resize/expose
5. glimagesink redraws with texture n
The race is that the buffer n (the one used for redrawing) is freed as soon as
the buffer n+1 arrives. There could be any amount of time and number of
redraws between this event and when buffer n+1 is actually rendered and thus
replaces buffer n as the redraw source.
https://bugzilla.gnome.org/show_bug.cgi?id=736740
* aspect should not be 0 on init
* rename fovy to fov
* add mvp to properties as boxed graphene type
* fix transformation order. scale first
* clear color with 1.0 alpha
https://bugzilla.gnome.org/show_bug.cgi?id=734223
Dynamic pipelines that get and release the sink pads will finalize
the pad without going through gst_gl_mixer_stop() which is where the
upload object is usually freed. Don't leak objects in such case.