Matthew Waters
6ccaafc0f3
glwindow: pass display to implementation's _new()
...
So they have to opportunity to fail if they cannot handle the
display connection.
https://bugzilla.gnome.org/show_bug.cgi?id=752743
2017-12-09 19:32:07 +00:00
Matthew Waters
afcb6aa1da
gl: consolidate egl header includes to egl-only headers
...
They may conflict with other headers.
2017-12-09 19:32:05 +00:00
Philippe Normand
deedbd799c
gl/dispmanx: Fix build
2017-12-09 19:32:03 +00:00
Matthew Waters
5404083158
gl/window/dispmanx: fix compiler warning
2017-12-09 19:32:03 +00:00
Matthew Waters
bb1de83ff2
gl/window: use the default main loop implementation for all backends
...
fixes glimagsink being unable to display.
https://bugzilla.gnome.org/show_bug.cgi?id=750337
2017-12-09 19:32:03 +00:00
Philippe Normand
79d340004d
gl/dispmanx: surfaceless EGL context support
...
Show the DispmanX window only if there's no shared external GL context
set up. When a window is required by the context a transparent
DispmanX element is created and later on made visible by the ::show
method.
https://bugzilla.gnome.org/show_bug.cgi?id=746632
2017-12-09 19:31:58 +00:00
Philippe Normand
81f768be3e
gl/dispmanx: fix build
...
Commit ab48bb6f0f
changed the API of
GstGLWindow.
2017-12-09 19:31:53 +00:00
Matthew Waters
019367c128
glwindow: remove width/height from _draw()
...
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2017-12-09 19:31:53 +00:00
Julien Isorce
c9d2f8ee94
gl/rpi: do not scale to full screen
...
Having a 640x360 movie being scaled to 1900x1200 does not look nice
2017-12-09 19:31:37 +00:00
Julien Isorce
7a77d435c1
gl/rpi: change dispmanx attributes of existing element instead of creating a new one
...
I was lucky that:
e1 = vc_dispmanx_element_add ()
eglCreateWindowSurface (e1)
vc_dispmanx_element_remove (e1)
e2 = vc_dispmanx_element_add ()
resulted in having e2 equal to e1. And also having the egl surface
that does not allocate its buffers before the first draw.
2017-12-09 19:31:37 +00:00
Julien Isorce
33a60e238c
gl/rpi: ensure the dispmanx element to be opaque
...
So that we ensure it does not get alpha composited with other
dispmanx elements like the desktop.
2017-12-09 19:31:37 +00:00
Matthew Waters
6491e4d275
gl: fix out-of-source builds pt2
...
21b897de2f
did this for x11 and wayland.
Do it for the other backends as well.
2017-12-09 19:31:35 +00:00
Matthew Waters
0fa966bb3d
gl: remove explicit reference to X_CFLAGS
...
They are in GL_CFLAGS if required
2017-12-09 19:31:35 +00:00
Julien Isorce
b30d15d4b8
gl: keep only one occurence of '#include <EGL/egl.h>'
...
To simply maintainance if we need to put specific includes around it.
2017-12-09 19:31:34 +00:00
Matthew Waters
2026f60879
[862/906] window: remove set_need_lock
...
No-one is using it. The only code that did was the x11 one which
doesn't need it anymore.
2017-12-09 19:31:33 +00:00
Matthew Waters
3b1ec77cf8
[818/906] window: add send_message_async vmethod
...
- provide a default synchronous send_message
- make context creation threadsafe again
2017-12-09 19:31:31 +00:00
Julien Isorce
dd679dee25
[803/906] raspberrypi: add support for dispmanx
...
See https://bugzilla.gnome.org/show_bug.cgi?id=703342
2017-12-09 19:31:31 +00:00