The VAAPI vaQueryVideoProcPipelineCaps() requires the context as the
parameter. So far, we always pass VA_INVALID_ID and it can succeed.
But the API does not say that and in theory, a valid context is required.
Now the new platform really needs a valid context and so we have to
delay that query until the context is created.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3613>
NVDEC launches CUDA kernel function (ConvertNV12BLtoNV12 or so)
when CuvidMapVideoFrame() is called. Which seems to be
NVDEC's internal post-processing kernel function, maybe
to convert tiled YUV to linear YUV format or something similar.
A problem if we don't pass CUDA stream to the CuvidMapVideoFrame()
call is that the NVDEC's internel kernel function will use default CUDA stream.
Then lots of the other CUDA API calls will be blocked/serialized.
To avoid the unnecessary blocking, we should pass our own
CUDA stream object to the CuvidMapVideoFrame() call
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3605>
Using the "GstBin" flags to check if an adaptive demuxer is streams-aware isn't
a good idea since it prevents using elements which aren't bins.
Instead we see if a collection was posted by the demuxer by the time a pad is
added.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3601>
If a discontinuity is detected in push mode, we need to clear the cached section
observations since they might have potentially changed.
This was only done properly when operating with TIME segments (dvb, udp,
adaptive demuxers, ...) but not with BYTE segments (such as with custom app/fd
sources).
We still don't want to flush out the PCR observations, since this might be
needed for seeking in push-based BYTE sources.
Fixes https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1650
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3584>
This reverts the decision from
https://bugzilla.gnome.org/show_bug.cgi?id=754230
where it was decided that we rather play safe and only use the `tfdt` if
it is "significantly different" to the sum of sample durations.
As the specification says
If the time expressed in the track fragment decode time (‘tfdt’) box
exceeds the sum of the durations of the samples in the preceding
movie and movie fragments, then the duration of the last sample
preceding this track fragment is extended such that the sum now
equals the time given in this box.
we have to use the `tfdt` in general to allow for it to signal gaps in
the stream.
A muxer producing fragments might not yet know the full duration of the
last sample of a previous fragment if the next fragment starts with a
gap, and knowing the actual start of the next fragment would potentially
require to violate latency requirements.
Additionally, the existence of `tfdt` allows to avoid accumulating
rounding errors from summing up the durations.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3586>
... when rendering on external HWND. ShowWindow() will cause
synchronous message passing to window thread and then can be blocked.
At the same time, window thread can wait for GStreamer thread.
Instead of the synchronous call, queue the task to window message
and performs from the window thread.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3583>
The rtpjitterbuffer test drop_messages_interval uses a GstClockTime for
the message drop interval. This property is defined as a guint. On
systems with 64-bit time_t but 32-bit uint, this can cause the
g_object_set function to fail to read the arguments properly.
Fixes: #1656
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3580>
Deadlock sequence:
* From a streaming thread, d3d11videosink sends synchronous message
to the parent window, so that internal (child) window can be
constructed on the parent window's thread
* App thread (parent window thread) is waiting for pipeline's
state change (to GST_STATE_NULL) but streaming thread is
blocked and waiting for app thread
To avoid the deadlock, GstD3D11WindowWin32 should send message
to the parent window asynchronously.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3570>
If we keep the old events they can be end up being passed to the app, that could
discard the protection information because it has been seen before.
Drive by improvement: use g_queue_clear_full instead of foreach+clear for
protection events.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3547>
On macOS, a Cocoa event loop is needed in the main thread to ensure
things like opening a GL window work correctly. In the past, this was
patched into glib via Cerbero, but that prevented us from updating it.
This workaround simply runs an NSApplication and then calls the
main function on a secondary thread, allowing GStreamer to correctly
display windows and/or system permission prompts, for example.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3532>
When a session request is coming in, ERROR occurs when the callee is busy.
But peer_status is the status of the caller, which is of course None when
calling someone, while self.peers[callee_id][2] is that of the callee.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2460>