Commit graph

14 commits

Author SHA1 Message Date
Seungha Yang
c9aaf39279 cuda,d3d11,d3d12bufferpool: Disable preallocation
Do not chain up to parent's GstBufferPool::start() which will do
preallocation. We don't want it to be preallocated
since there are various cases where negotiated downstream buffer pool is
not used at all (e.g., zero-copy decoding, IPC elements).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6326>
2024-03-12 18:07:29 +00:00
Seungha Yang
d0713e029c d3d11memory, d3d12memory: Fix outstanding memory count tracing
Gets being released memory back to queue even if allocator is flushing
in order to count the number of outstanding memory objects.
Also, clear queue if there's no outstanding memory object and
allocator is flushing

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6240>
2024-02-29 11:57:50 +00:00
Seungha Yang
845f5d4856 d3d11: Rework memory allocation params signalling
Hide GstD3D11AllocationParams detail from public header and
set setter methods.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5717>
2023-11-27 15:14:09 +00:00
Seungha Yang
b18bd5ec2b d3d11bufferpool: Fix heavy CPU usage in case of fixed-size pool
There's no reason to release GstMemory manually at all.
If we do release GstMemory, corresponding GstBuffer will be
discarded by GstBufferPool baseclass because the size is changed
to zero.

Actual cause of heavy CPU usage in case of fixed-size pool
(i.e., decoder output buffer pool) and if we remove GstMemory from
GstBuffer is that GstBufferPool baseclass is doing busy wait in acquire_buffer()
for some reason. That needs to be investigated though, discarding
and re-alloc every GstBuffer is not ideal already.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4935>
2023-06-27 23:25:09 +00:00
Seungha Yang
af6dccd6e6 d3d11bufferpool: Fix invalid access in debug print loop
Add missing condition check in for loop

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4255>
2023-03-23 18:15:03 +00:00
Seungha Yang
c3cf9521a5 d3d11: Update library doc
* Private header name is changed to gstd3d11-private.h to follow
  naming convention
* Add Since mark everywhere
* Update member variable names to be consistent with the other
  object implementations in this library
* Correct outdated documentation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2945>
2022-08-27 22:40:34 +09:00
Seungha Yang
fce7431381 d3d11: Install library headers
Our Direct3D11 abstraction layer has been improved and
it gained good shape from API point of view.
Also, On Windows, GstD3D11 has various advantages over GstGL
in terms of compatibility/stability/feature/performance.
Note that WGL implementation is known to be buggy for some
drivers/vendors/scenario (that's a reason why Google implemented ANGLE).
Moreover, GstGL is not fully optimized for Windows unfortunately.

It's the time to open this interface to application developers
for various optimized processing using our Direct3D11
infrastructure.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00
Seungha Yang
aca71fd692 d3d11: Update gst_d3d11_allocation_params_new() interface
Define GST_D3D11_ALLOCATION_FLAG_DEFAULT (0) value instead of
casting enum type everywhere. And pass D3D11_RESOURCE_MISC_FLAG value

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00
Seungha Yang
cb7e454b53 d3d11: Reorganize format mapping table
... and handle GST <-> D3D11 format mapping in a single place to
make adding format easier

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
2022-02-16 18:41:05 +00:00
Seungha Yang
dd906f9610 d3d11: Store device format in struct
Holding pointer to struct was unsafe approach because
the pointer to d3d11 format will be invalidated once d3d11 device
object is released

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
2022-02-16 18:41:05 +00:00
Seungha Yang
e96687d88d d3d11: Update build-time dependency
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.

From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00
Seungha Yang
a37da515f4 d3d11memory: Add support for ID3D11Buffer
Allow wrap ID3D11Buffer via GstD3D11Memory object
At the moment, only staging ID3D11Buffer is supported.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-08 10:05:35 +00:00
Seungha Yang
ffa8aff6b1 d3d11: Update comments
Remove copy & paste mistake (this is not GstGL) and add more
description.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1374>
2021-11-23 07:23:12 +00:00
Thibault Saunier
019971a3c7 Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
Renamed from gst-libs/gst/d3d11/gstd3d11bufferpool.cpp (Browse further)