Commit graph

12 commits

Author SHA1 Message Date
Sebastian Dröge
15438d5b7f [750/906] glupload: Add support for RGB reordering when using GLES2 2017-12-09 19:31:29 +00:00
Matthew Waters
6bee9b9c93 [647/906] remove dependecy on glew 2017-12-09 19:31:27 +00:00
Matthew Waters
4e46ef4a3f [622/906] add missing GL_STENCIL_ATTACHMENT for gles2 compatability 2017-12-09 19:31:26 +00:00
Matthew Waters
4c35d682c9 [603/906] update FSF address 2017-12-09 19:31:25 +00:00
Wei Feng
aefca52574 [478/906] OpenGL ES 2.0: include glib.h to use G_BEGIN_DECLS in gstgles2.h
Fix bug #631019
2017-12-09 19:31:23 +00:00
Julien Isorce
ccaa9e883f [477/906] OpenGL ES 2.0: fix build since glfiltershader changes 2017-12-09 19:31:23 +00:00
Luc Deschenaux
500210b354 [471/906] glshader: add dynamic fragment shader filter
Also add fragment shader parser
Fix bug #600195
2017-12-09 19:31:23 +00:00
Tim-Philipp Müller
4f09396824 [463/906] Add some more G_{BEGIN,END}_DECLS to public headers
https://bugzilla.gnome.org/show_bug.cgi?id=637260
2017-12-09 19:31:23 +00:00
Julien Isorce
b85ffef956 [387/906] glmixer: add a glmixer base element
glmixer can be seen as a glfilter except it handles N requested
sink pads.
Each sink pad and the src pad are video/x-raw-gl.
glmixer is responsible for managing different framerates from inputs.
It uses OpenGL context sharing. It means that each input is in its
own OpenGL context shared together and shared with the OpenGL context
of the ouput gl chain.
Also add a glmosaic which is an example of implementation of glmixer.
For now glmosaic is a cube but it will be fixed in the next commits.
For now the glmixer has some weird behaviours in some configurations
but it will be improved in the next commits.
The autotools builds is temporarly broken since those changes
have been made on win32.
2017-12-09 19:31:22 +00:00
Julien Isorce
8f6927c70a [382/906] ES2.0: remove warnings
Partially fix #593786
2017-12-09 19:31:22 +00:00
Julien
fd2028d109 [326/906] add X backend for OpenGL ES 2.0 2017-12-09 19:31:21 +00:00
Julien Isorce
61a8f34442 [321/906] add OpenGL ES 2.x support.
In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions
have been removed. It means that everything is made using vertex and
fragment shaders.
I have also added a gstglwindow backend for winCE that uses EGL
(Native Platform Graphics Intercace) (which is a full part of
OpenGL ES specification). It remove the use of wgl/glx functions.
2017-12-09 19:31:21 +00:00