gstreamer/gst-libs/gst/gl/gstgles2.h
Luc Deschenaux 500210b354 [471/906] glshader: add dynamic fragment shader filter
Also add fragment shader parser
Fix bug #600195
2017-12-09 19:31:23 +00:00

141 lines
4.9 KiB
C

/*
* GStreamer
* Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/* Compatibility for OpenGL ES 2.0 */
#ifndef __GST_GL_ES2__
#define __GST_GL_ES2__
G_BEGIN_DECLS
/* GLEW */
#define GLEW_OK 0
#define GLEW_NO_ERROR 0
#define GLEW_VERSION 1
#define GLEW_VERSION_MAJOR 5
#define GLEW_VERSION_MINOR 1
#define GLEW_VERSION_MICRO 0
/* SUPPORTED */
//FIXME:
#define GL_RGBA8 GL_RGBA
#define GL_BGRA GL_RGBA
#define GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_BYTE
#define GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_BYTE
//END FIXME
#define GL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_2D
#define GL_TEXTURE0_ARB GL_TEXTURE0
#define GL_TEXTURE1_ARB GL_TEXTURE1
#define GL_TEXTURE2_ARB GL_TEXTURE2
#define GLEW_EXT_framebuffer_object 1
#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
#define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT
#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0
#define glFramebufferTexture2DEXT glFramebufferTexture2D
#define glFramebufferRenderbufferEXT glFramebufferRenderbuffer
#define glGenFramebuffersEXT glGenFramebuffers
#define glBindFramebufferEXT glBindFramebuffer
#define glRenderbufferStorageEXT glRenderbufferStorage
#define glDeleteRenderbuffersEXT glDeleteRenderbuffers
#define glDeleteFramebuffersEXT glDeleteFramebuffers
#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
#define glGenRenderbuffersEXT glGenRenderbuffers
#define glBindRenderbufferEXT glBindRenderbuffer
#define glFramebufferTexture2DEXT glFramebufferTexture2D
#define glActiveTextureARB glActiveTexture
#define GLEW_ARB_fragment_shader 1
#define GLhandleARB GLuint
#define GL_FRAGMENT_SHADER_ARB GL_FRAGMENT_SHADER
#define GL_VERTEX_SHADER_ARB GL_VERTEX_SHADER
#define GL_OBJECT_COMPILE_STATUS_ARB GL_COMPILE_STATUS
#define glUseProgramObjectARB glUseProgram
#define glCreateProgramObjectARB glCreateProgram
#define glCreateShaderObjectARB glCreateShader
#define glCompileShaderARB glCompileShader
#define glShaderSourceARB glShaderSource
#define glGetInfoLogARB glGetProgramInfoLog
#define glAttachObjectARB glAttachShader
#define glDetachObjectARB glDetachShader
#define glDeleteObjectARB glDeleteProgram
#define glLinkProgramARB glLinkProgram
#define glGetObjectParameterivARB glGetShaderiv
#define glUniform1fARB glUniform1f
#define glUniform1fvARB glUniform1fv
#define glUniform1iARB glUniform1i
#define glUniform1ivARB glUniform1iv
#define glUniform2fARB glUniform2f
#define glUniform2fvARB glUniform2fv
#define glUniform2iARB glUniform2i
#define glUniform2ivARB glUniform2iv
#define glUniform3fARB glUniform3f
#define glUniform3fvARB glUniform3fv
#define glUniform3iARB glUniform3i
#define glUniform3ivARB glUniform3iv
#define glUniform4fARB glUniform4f
#define glUniform4fvARB glUniform4fv
#define glUniform4iARB glUniform4i
#define glUniform4ivARB glUniform4iv
#define glUniformMatrix2fvARB glUniformMatrix2fv
#define glUniformMatrix3fvARB glUniformMatrix3fv
#define glUniformMatrix4fvARB glUniformMatrix4fv
#define glUniformMatrix2x3fvARB glUniformMatrix2x3fv
#define glUniformMatrix2x4fvARB glUniformMatrix2x4fv
#define glUniformMatrix3x2fvARB glUniformMatrix3x2fv
#define glUniformMatrix3x3fvARB glUniformMatrix3x4fv
#define glUniformMatrix4x2fvARB glUniformMatrix4x2fv
#define glUniformMatrix4x3fvARB glUniformMatrix4x3fv
#define glGetUniformLocationARB glGetUniformLocation
#define glGetAttribLocationARB glGetAttribLocation
#define glBindAttribLocationARB glBindAttribLocation
/* UNSUPPORTED */
#define GLEW_ARB_imaging 0
#define GLEW_MESA_ycbcr_texture 0
#define GL_BGR 0
#define GL_YCBCR_MESA 0
#define GL_UNSIGNED_SHORT_8_8_MESA 0
#define GL_UNSIGNED_SHORT_8_8_MESA 0
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0
#define GL_COLOR_ATTACHMENT1_EXT 0
#define GL_COLOR_ATTACHMENT2_EXT 0
#define GL_TEXTURE_ENV 0
#define GL_TEXTURE_ENV_MODE 0
G_END_DECLS
#endif /* __GST_GL_ES2__ */