Commit graph

6 commits

Author SHA1 Message Date
Luc Deschenaux 500210b354 [471/906] glshader: add dynamic fragment shader filter
Also add fragment shader parser
Fix bug #600195
2017-12-09 19:31:23 +00:00
Tim-Philipp Müller 4f09396824 [463/906] Add some more G_{BEGIN,END}_DECLS to public headers
https://bugzilla.gnome.org/show_bug.cgi?id=637260
2017-12-09 19:31:23 +00:00
Julien Isorce b85ffef956 [387/906] glmixer: add a glmixer base element
glmixer can be seen as a glfilter except it handles N requested
sink pads.
Each sink pad and the src pad are video/x-raw-gl.
glmixer is responsible for managing different framerates from inputs.
It uses OpenGL context sharing. It means that each input is in its
own OpenGL context shared together and shared with the OpenGL context
of the ouput gl chain.
Also add a glmosaic which is an example of implementation of glmixer.
For now glmosaic is a cube but it will be fixed in the next commits.
For now the glmixer has some weird behaviours in some configurations
but it will be improved in the next commits.
The autotools builds is temporarly broken since those changes
have been made on win32.
2017-12-09 19:31:22 +00:00
Julien Isorce 8f6927c70a [382/906] ES2.0: remove warnings
Partially fix #593786
2017-12-09 19:31:22 +00:00
Julien fd2028d109 [326/906] add X backend for OpenGL ES 2.0 2017-12-09 19:31:21 +00:00
Julien Isorce 61a8f34442 [321/906] add OpenGL ES 2.x support.
In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions
have been removed. It means that everything is made using vertex and
fragment shaders.
I have also added a gstglwindow backend for winCE that uses EGL
(Native Platform Graphics Intercace) (which is a full part of
OpenGL ES specification). It remove the use of wgl/glx functions.
2017-12-09 19:31:21 +00:00