This reverts commit 893e4ed0dd.
This caused regressions in existing elements which override/set things
like QoS and such in their own init functions. If the base class does
this in ::constructed() now it will override the subclass settings
again with its own, which can have unintended side-effects.
Case in point is gdkpixbufsink which disabled QoS there, and this
patch would reliably make the unit test fail in valgrind because
now frames are dropped because of QoS (when QoS should really be
disabled).
Fixes#2794
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5006>
If the capture pool is already active, like when handling gaps at the
start of a stream, do not setup the decoder to wait for src_ch event.
Otherwise the decoder will endup waiting for that at the wrong moment
and exit the decoding thread unexpectedly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4590>
Fix this pipeline where the tag list is not writable:
gst-launch-1.0 videotestsrc ! taginject tags="image-orientation=rotate-90" ! videoflip video-direction=auto \
! autovideosink
GStreamer-CRITICAL **: 12:34:36.310: gst_tag_list_add: assertion 'gst_tag_list_is_writable (list)' failed
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4987>
We need the Windows 11 SDK for Windows Graphics Capture API support,
which will be enabled at runtime based on feature availability on
Windows, so should work correctly on Windows 8, 8.1, 10, and 11.
However, if we enable it in the VS 2019 installer, it will install
both Windows 10 SDK (required) and Windows 11 SDK (optional), which
will bloat the image by 3GB or more.
So just move to VS 2022 for the Windows images, which requires only
the Windows 11 SDK.
Had to remove the UWP build tools because they were causing the
installation to fail, likely due to an installer bug. We don't need
UWP anymore anyway. We just need the ARM64 build tools for the
cross-arm64 monorepo build.
Also stop installing into C:\BuildTools and let Meson pick the install
up with --vsenv.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4939>
This fixes a build error if Qt was build without accessibility support:
../../../../../gstreamer/subprojects/gst-plugins-good/ext/qt/qtglrenderer.cc:
In member function 'bool GstQuickRenderer::init(GstGLContext*, GError**)':
../../../../../gstreamer/subprojects/gst-plugins-good/ext/qt/qtglrenderer.cc:341:13:
error: 'QCoreApplication' was not declared in this scope; did you mean 'QApplication'?
../../../../../gstreamer/subprojects/gst-plugins-good/ext/qt/qtglrenderer.cc:341:31:
error: 'app' was not declared in this scope
../../../../../gstreamer/subprojects/gst-plugins-good/ext/qt/qtglrenderer.cc:341:37:
error: 'QCoreApplication' is not a class, namespace, or enumeration
[...]
../../../../../gstreamer/subprojects/gst-plugins-good/ext/qt/qtglrenderer.cc:458:5:
error: 'QEventLoop' was not declared in this scope; did you mean 'QEvent'?
../../../../../gstreamer/subprojects/gst-plugins-good/ext/qt/qtglrenderer.cc:459:9:
error: 'loop' was not declared in this scope
If accessibility is enabled, the includes for QCoreApplication and QEventLoop
are indirectly pulled via QWidget.
Add the required headers as documented in [1] and [2].
[1] https://doc.qt.io/qt-5/qcoreapplication.html
[2] https://doc.qt.io/qt-5/qeventloop.html
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4815>
Previously, we would create a new GstMemory per write operation
and then append them to the GstBuffer. This would cause a reallocation
every 16 Memories which is an issue since the png encoder will usually
do write in a pattern of 4, 8 and 8k bytes repeating until the frame
is done.
Instead allocate a single GstMemory and keep writting it into it
with a manual index. Much like the jpegenc does.
Doing some basic testing With a testsrc snow pattern at 4k and 8k
the same pipeline would take ~3.30s to encode a 4k frame and ~23s
for an 8k. At 4k 0.70s/33% is taken by memory allocations, while at
8k its ~10.5s/45%.
With this patch, at 4k the pipeline takes ~2.40s and at 8k only 9.60s
making this 28% and 58% faster accordingly on my laptop, and
allocation runtime is dropped to subsecond times.
Here's the test pipeline used, increase num-buffers in image freeze
to gather more samples.
```
gst-launch-1.0 videotestsrc num-buffers=1 pattern=snow ! imagefreeze num-buffers=1 ! \
video/x-raw,width=7680,height=4320 ! pngenc ! fakesink
```
Close#2717
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4944>
lc3enc:
- encodes raw audio into lc3 format
- uses the default bitrate property and frame duration
from the caps to determine the byte count of
the encoded frames if it is not specified in
the downstream caps after negotiation
- uses the same byte count value for all the channels
- all the common session configuration parameters
are passed in the src caps
lc3dec:
- decodes an lc3 encoded audio
- sink caps should contain all the common session configuration
params
- uses frame_duration and frame_bytes (byte count) in the sink
caps as parameters along with sample rate and channel count
- byte count is same for all the channels
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4376>