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meson: d3d11: Add d3d11-wgc option for Windows Graphics Capture feature
Make the feature requirement explicitly controllable via build option Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4939>
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2 changed files with 29 additions and 20 deletions
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@ -99,6 +99,7 @@ option('curl', type : 'feature', value : 'auto', description : 'cURL network sou
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option('curl-ssh2', type : 'feature', value : 'auto', description : 'cURL network source and sink plugin libssh2 support')
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option('d3dvideosink', type : 'feature', value : 'auto', description : 'Direct3D video sink plugin')
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option('d3d11', type : 'feature', value : 'auto', description : 'Direct3D11 plugin')
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option('d3d11-wgc', type : 'feature', value : 'auto', description : 'Windows Graphics Capture API support in d3d11 plugin')
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option('dash', type : 'feature', value : 'auto', description : 'DASH demuxer plugin')
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option('dc1394', type : 'feature', value : 'auto', description : 'libdc1394 IIDC camera source plugin')
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option('decklink', type : 'feature', value : 'auto', description : 'DeckLink audio/video source/sink plugin')
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@ -32,6 +32,7 @@ extra_args = ['-DGST_USE_UNSTABLE_API']
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extra_dep = []
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d3d11_option = get_option('d3d11')
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d3d11_wgc_option = get_option('d3d11-wgc')
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if host_system != 'windows' or d3d11_option.disabled()
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subdir_done()
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endif
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@ -55,26 +56,34 @@ endif
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d2d_dep = cc.find_library('d2d1', required: d3d11_option)
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have_d2d_h = cc.has_header('d2d1.h', required: d3d11_option)
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dwmapi_lib = cc.find_library('dwmapi', required: d3d11_wgc_option)
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have_wgc = false
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have_wgc = cxx.compiles('''
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#include<windows.h>
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#include<winstring.h>
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#include<roapi.h>
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#include<windows.graphics.capture.h>,
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#include<windows.graphics.capture.interop.h>
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#include<windows.graphics.directx.direct3d11.h>
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#include<windows.graphics.directx.direct3d11.interop.h>
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#include<wrl.h>
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using namespace Microsoft::WRL;
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using namespace ABI::Windows::Graphics::Capture;
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ComPtr<IDirect3D11CaptureFramePoolStatics> pool_statics;
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ComPtr<IDirect3D11CaptureFramePoolStatics2> pool_statics2;
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ComPtr<IDirect3D11CaptureFramePool> pool;
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ComPtr<IGraphicsCaptureSession> session;
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ComPtr<IGraphicsCaptureSession2> session2;
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ComPtr<IGraphicsCaptureSession3> session3;
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''',
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name: 'Windows Graphics Capture support in Windows SDK')
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if not d3d11_wgc_option.disabled()
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have_wgc = cxx.compiles('''
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#include<windows.h>
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#include<winstring.h>
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#include<roapi.h>
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#include<windows.graphics.capture.h>,
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#include<windows.graphics.capture.interop.h>
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#include<windows.graphics.directx.direct3d11.h>
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#include<windows.graphics.directx.direct3d11.interop.h>
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#include<wrl.h>
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using namespace Microsoft::WRL;
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using namespace ABI::Windows::Graphics::Capture;
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ComPtr<IDirect3D11CaptureFramePoolStatics> pool_statics;
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ComPtr<IDirect3D11CaptureFramePoolStatics2> pool_statics2;
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ComPtr<IDirect3D11CaptureFramePool> pool;
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ComPtr<IGraphicsCaptureSession> session;
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ComPtr<IGraphicsCaptureSession2> session2;
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ComPtr<IGraphicsCaptureSession3> session3;
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''',
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name: 'Windows Graphics Capture support in Windows SDK')
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if d3d11_wgc_option.enabled() and not have_wgc
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error('The Windows Graphics Capture feature is enabled but not supported by Windows SDK')
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endif
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endif
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# if build target is Windows 10 and WINAPI_PARTITION_APP is allowed,
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# we can build UWP only modules as well
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@ -97,7 +106,6 @@ if d3d11_winapi_desktop
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extra_dep += [winmm_lib]
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endif
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dwmapi_lib = cc.find_library('dwmapi', required: false)
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if have_wgc and dwmapi_lib.found()
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d3d11_sources += ['gstd3d11winrtcapture.cpp']
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extra_args += ['-DHAVE_WINRT_CAPTURE']
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