Commit graph

3749 commits

Author SHA1 Message Date
Seungha Yang
429de2c6d8 d3d11decoder: Add support for array of texture DPB
DXVA supports two kinds of texture structure for DPB, one is
"1) texture array" and the other is "2) array of texture".
1) is a type of texture which is single ID3D11Texture2D object having
ArraySize greater than one. So the ID3D11Texture2D itself is a set of texture.
Each sub texture of this type mush have identical resolution, format and so on,
and the number of sub texture in a texture array is fixed.

2) is an array of usual ID3D11Texture2D object. That means each
ID3D11Texture2D is independent each other and might have different resolution as well.
Moreover, we can modify the number of frames of the array dynamically.
This type is more flexible than "1) texture array" in terms of dynamic
behavior and also this type of texture can be used for shader resource view
but "1) texture array" couldn't be.

If "2) array of texture" is supported by driver, DXVA spec is saying that
it's preferred format over "1) texture array" in terms of performance.
2020-03-30 03:40:16 +00:00
Haihao Xiang
d796707dd4 msdkh265enc: slice size control
Add max-slice-size property to set the maximum slice size
2020-03-30 00:20:11 +00:00
Seungha Yang
3208e3d371 Revert "d3d11decoder: Check decoder status report"
This reverts commit 418e6991c1.

Not all drivers seem to be friendly to this API.
Revert to avoid incomprehensible crash with Nvidia.
2020-03-28 12:12:03 +00:00
Seungha Yang
b2a650cf28 d3d11window: Always reuse swapchain
DXGI format can be updated via ResizeBuffers()
2020-03-28 11:45:48 +00:00
Seungha Yang
f9f6916aa1 d3d11window: Reorganize display colorspace selection
The set of supported color space by DXGI is not full combination of
our colorimetry. That means we should convert color space to one
of supported color space by DXGI. This commit modifies the color space
selection step so that d3d11window can find the best matching DXGI color space
first and then the selected input/output color space will be referenced
by shader and/or d3d11videoprocessor.
2020-03-28 11:45:48 +00:00
James Westman
2ac834b51a applemedia: Add some properties to GstAvfDevice
Adds properties to the devices listed in GstDeviceMonitor by the
applemedia plugin.

These properties are:
- device.api (always set to "avf")
- avf.unique_id
- avf.model_id
- avf.manufacturer (except on iOS)
- avf.has_flash
- avf.has_torch

Everything except device.api is taken directly from the AVCaptureDevice object
provided by AVFoundation.
2020-03-23 12:05:19 +00:00
Haihao Xiang
49604d8fbe msdkh265dec: add support for main-12, main-12-intra profiles
The video format is P012_LE
2020-03-23 06:31:30 +00:00
Haihao Xiang
94fa88b6da msdk: map P012_LE to VA_FOURCC_P016
In media driver, VA_FOURCC_P016 is used for semi-planar 12 bits YUV
format, the corresponding RT format is VA_RT_FORMAT_YUV420_12
2020-03-23 06:31:29 +00:00
Haihao Xiang
c5763f66c9 msdk: map MFX_FOURCC_P016 to VA_FOURCC_P016
P016 is used for semi-planar 12 bits format in the media driver, so the
RT format is VA_RT_FORMAT_YUV420_12
2020-03-23 06:31:29 +00:00
Haihao Xiang
4d31299c12 msdk: map P012_LE to MFX_FOURCC_P016
MFX_FOURCC_P016 is used for semi planar 12 bits YUV format in MediaSDK
2020-03-23 06:31:29 +00:00
Haihao Xiang
4d70add5b6 msdkvp9enc: add support for 10 bits 444 input
The input format is Y410 in sink pad and the corresponding profile in
src pad is profile 3
2020-03-23 08:20:13 +08:00
Haihao Xiang
e7d4158547 msdkvp9enc: add support for 8 bits 444 input
The input format is VUYA in sink pad and the corresponding profile in
src pad is profile 1
2020-03-23 08:15:21 +08:00
Seungha Yang
2e5fee17a3 msdkbufferpool: Fix build warning on Windows
gstmsdkbufferpool.c(274): warning C4101: 'fd': unreferenced local variable
2020-03-22 22:30:15 +09:00
U. Artie Eoff
09d41b0b7d msdkvpp: add YV12 format to src pad
VPP YV12 output format support added since
MFX_VERSION 1032.

https://github.com/Intel-Media-SDK/MediaSDK/pull/2027
2020-03-19 09:31:59 -07:00
Seungha Yang
22eab50907 nvdec: Add fallback for CUDA/OpenGL interop failure
It happens when local OpenGL context belongs to non-nvidia GPU.
2020-03-19 13:58:09 +09:00
Philippe Normand
273e32d5aa decklink: Remove spurious gtk-doc marker 2020-03-15 10:46:54 +00:00
Haihao Xiang
c02f603262 msdk: meson: check whether mfxExtVP9Param is defined
User reported MFX_VERSION is 1026 however the build is broken[1], so add
the check for mfxExtVP9Param to make sure it can be build without
compiler error.

In addtion, it fixes a stupid typo (#endif') introduced by me.

[1] https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/merge_requests/988#note_408093
2020-03-13 01:29:04 +00:00
rubenrua
6c3f092afc asfmux: Fix typo in property description
s/milisecs/milliseconds/g
2020-03-12 18:38:11 +01:00
Seungha Yang
58a4c33a0e d3d11vp9dec: Add support for internal frame resizing
VP9 codec allows resizing reference frame by spec. Handling this case
is a bit tricky especially when the resizing happens on non-keyframe,
because pre-allocated decoder textures (i.e., dpb) have negotiated
resolution and to change resolution meanwhile decoding on non-keyframe,
each texture might need to be re-created, copied to new dpb somehow,
and re-negotiated with downstream.

Due to the complicated requirement of negotiation driven
resizing handling, this commit adds shader into d3d11decoder object
to resize only corresponding frames. Note that if the resolution change
is detected on keyframe, decoder will re-negotiate with downstream.
2020-03-09 23:44:12 +09:00
Seungha Yang
c10b5f06a5 d3d11decoder: Set GstVideoAlignment to downstream d3d11 buffer pool
To copy decoder output texture to another d3d11 texture, the downstream
texture needs to be aligned too.
2020-03-09 23:44:12 +09:00
Seungha Yang
5c51601cdf d3d11decoder: Use aligned resolution for staging texture
Not only any textures for decoder output view, any destination texture
which would be copied from decoder output texture need to be aligned too.
Otherwise driver sometimes crashed/hung (not sure why).
2020-03-09 23:44:12 +09:00
Seungha Yang
5074cecc82 d3d11colorconverter: Add support cropping
Vertex buffer will be updated if input texture resolution is different
from GstVideoInfo or when an user requests specific crop area.
2020-03-09 23:44:06 +09:00
Seungha Yang
c6c83ca493 d3d11bufferpool: Add padding space for semi-planar YUV formats
Resolution of NV12, P010, and P016 formats must be multiple of two.
Otherwise texture cannot be created. Instead of doing this alignment
per API consumer side, do this in buffer pool for simplicity.
2020-03-09 10:14:53 +09:00
Seungha Yang
5609d8751c h265decoder: Pass max_dpb_size to new_sequence vfunc
same as we are doing in h264decoder
2020-03-08 16:11:35 +09:00
Seungha Yang
b70a192220 d3d11h264dec: Make use of max_dpb_size passed by baseclass
Most likely this modification can save GPU memory.
2020-03-08 16:03:35 +09:00
Seungha Yang
7c153b6e93 d3d11h265dec: Fix scaling list parsing
Scaling list can be signalled via sps or pps. Decoder should check
both of them.
2020-03-07 12:57:38 +09:00
Seungha Yang
cfb6283613 d3d11h265dec: Properly signal the ucNumDeltaPocsOfRefRpsIdx
ucNumDeltaPocsOfRefRpsIdx should be the NumDeltaPocs[RefRpsIdx].
2020-03-07 12:20:03 +09:00
Seungha Yang
83b056cb77 h265decoder: Port to nal type classification macro
... and remove namespaceless macro methods from baseclass
2020-03-05 23:22:39 +09:00
Nicolas Dufresne
020ee62c59 d3d11: Use gst_video_decoder_get_frame()
Now that the system_frame_number is saved on the pictures we can use
gst_video_decoder_get_frame() helper instead of getting the full list
and looping over it.
2020-03-05 03:06:16 +00:00
Nicolas Dufresne
c6b8157dd6 codecs: Pass the max_dpb_size to new_segment virtual
On new_segment, the decoder is expected to negotiate. The decoder may want to
pre-allocate the needed buffers. Pass the max_dpb_size as this is needed to
determin how many buffers should be allocated.
2020-03-05 03:06:16 +00:00
Nicolas Dufresne
00d04784d3 Move CODEC base classes into it's own library
This introduce a library which contains a set of base classes which
handles the parsing and the state tracking for the purpose of decoding
different CODECs. Currently H264, H265 and VP9 are supported. These
bases classes are used to decode with low level decoding API like DXVA,
NVDEC, VDPAU, VAAPI and V4L2 State Less decoders. The new library is
named gstreamer-codecs-1.0 / libgstcodecs.
2020-03-05 03:06:16 +00:00
Seungha Yang
be3de5a3db d3d11vp9dec: Add support for reverse playback
This commit moves parsing code for superframe and frame header into
handle_frame() method, and removes parse() implementation from vp9decoder
baseclass.

The combination of
- multiple frames are packed in a given input buffer (i.e., superframe)
- reverse playback
seems to be complicated and also it doesn't work as intended in some case
2020-03-03 12:15:33 +00:00
Matthew Read
3e2d86ea18 openslessink: Allow openslessink to handle 48kHz streams.
The most common audio sample rate in AV streams is 48kHz, and the most
common device output sample rate is 48kHz. This allows handing of 48kHz
input streams without resampling.

Remove comments about avoiding the use of 48kHz.
2020-03-03 08:59:01 +00:00
Heinrich Kruger
03cf2d42a5 decklink: Add support for 2K DCI video modes
Extend the video modes supported by the decklink plugin to include 2K
DCI video modes.
2020-03-03 08:05:56 +00:00
Heinrich Kruger
796fffa441 decklink: Update Decklink SDK to 10.11.4
This change is needed to support 2K DCI video modes.

Version 10.8 of the Decklink SDK supported DCI video modes for output
only. This updated version drops that restriction.

The current latest version of the Decklink SDK is 11.5, however
the gstreamer decklink plugin is not compatible with API changes
introduced in version 11 of the SDK. Therefore I have opted to upgrade
to the latest 10.x version instead.
2020-03-03 08:05:56 +00:00
Seungha Yang
9b7c20bfca d3d11videosink: Clarify the meaning of various width and height variables
* Remove redundant variables for width/height and par from GstD3D11Window.
  GstVideoInfo holds all the values.
* Don't need to pass par to gst_d3d11_window_prepare().
  It will be parsed from caps again
* Remove duplicated math

Fixing regression of the commit 9dada90108
2020-03-02 22:01:43 +09:00
Yeongjin Jeong
25e9ee10b0 d3d11vp9dec: Port to GstVP9SuperframeInfo
The vp9parser is now exposed new API for parsing superframe info.
2020-03-02 01:55:36 +09:00
Seungha Yang
9575d835ba d3d11decoder: Do not print warning message if retry count is in expected range
gst_d3d11_result() will print warning message when HRESULT != S_OK.
However, since the retry is trivial stuff, check hr == E_PENDING first
and do not warn it.
2020-02-28 13:21:04 +09:00
Seungha Yang
418e6991c1 d3d11decoder: Check decoder status report
... and if h/w decoder reports error, increase error count.
2020-02-28 13:21:00 +09:00
Seungha Yang
f2e322197e d3d11window: Set DXGI_PRESENT_ALLOW_TEARING only in fullscreen mode
The DXGI_PRESENT_ALLOW_TEARING flag might cause unexpected tearing
side effect. Setting it in fullscreen mode only seems to be
the correct usage as in the Microsoft's direct3d examples.
2020-02-26 13:18:16 +09:00
Seungha Yang
4643dc1c12 d3d11decoder: Ensure the written bitstream buffer size is 128 bytes aligned
DXVA spec is saying that the size of bitstream buffer provided by hardware decoder
should be 128 bytes aligned. And also the host software decoder should
align the size of written buffer to 128 bytes. That means if the slice
(or frame in case of VP9) size is not aligned with 128 bytes,
the rest of non 128 bytes aligned memory should be zero-padded.

In addition to aligning implementation, some variables are renamed
to be more intuitive by this commit.
2020-02-24 14:46:27 +00:00
Haihao Xiang
acc14225c9 msdk: libva: Don't set the hint if MFX_VERSION is lower than 1025
MFX_MEMTYPE_VIDEO_MEMORY_ENCODER_TARGET is defined since MFX_VERSION
1025.
2020-02-24 01:26:58 +00:00
Seungha Yang
fbe7917a94 d3d11decoder: Add padding space on decoder output view when it's not aligned
Most H/W decoders have required alignment and dxva is also the case.
2020-02-20 17:32:42 +09:00
Seungha Yang
fe72bf6053 d3d11decoder: Register elements per GPU device with capability check
This implementation is similar to what we've done for nvcodec plugin.
Since supported resolution, profiles, and formats are device dependent ones,
single template caps cannot represent them, so this modification
will help autoplugging and fallback.

Note that the legacy gpu list and list of resolution to query were
taken from chromium's code.
2020-02-18 11:58:45 +00:00
Seungha Yang
13586bc77a d3d11device: Fix typo
s/vender/vendor
2020-02-18 11:58:45 +00:00
Seungha Yang
8ead80eecd d3d11device: Adjust debug level for when _new() fails
gst_d3d11_device_new might be used to enumerate device.
2020-02-18 11:58:45 +00:00
Seungha Yang
36fb790243 d3d11videosink: Ensure upload staging texture to fallback render texture
gst_video_frame_copy will copy input frame to stating texture
of fallback frame. Then, we need to map fallback texture with GST_MAP_D3D11
flag to upload the staging texture to render texture. Otherwise
the render texture wouldn't be updated.
2020-02-16 21:29:08 +09:00
Seungha Yang
9bf4746e2f d3d11decoder: Fix copying decoder view to staging
Source texture (decoder view) might be larger than destination (staging) texture.
In that case, D3D11_BOX structure should be passed to CopySubresourceRegion method
in order to specify the exact target area.
2020-02-13 21:25:15 +09:00
Seungha Yang
f6cdb91f55 d3d11window: Fix for broken dirty rect drawing on Windows 7
DXGI_SWAP_EFFECT_DISCARD cannot be used with dirty rect drawing feature
of IDXGISwapChain1::Present().
Note that IDXGISwapChain1 interface is available on Platform Update for Windows 7
and DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL is also the case.
2020-02-12 22:38:53 +09:00
Seungha Yang
4383b387b7 d3d11window: Fix for dxva decoder output view rendering
Use resolution specified in caps for input_rect instead of
passed width and height value. The width and height might be modified
ones by d3d11videosink, then frame resolution might be different.
2020-02-12 12:34:58 +00:00