These reconfigure based on the caps and plugin in converters if
necessary. This also makes switching between compressed and raw
streams work flawlessly without loosing the states of any element
somewhere or having running time problems.
Before playbin2 would use different selectors for raw audio and
compressed audio (and the same for video) and used different
pads from playsink. This made the involved logic much more
complex and was not implemented completely in playsink, which
made it impossible to support files with a compressed and
uncompressed stream that is support by the sink.
playbin2 handles raw/non-raw streams the same now and the
decision is left to playsink, which now can also handle
caps changes from raw to non-raw and the other way around.
Fixes bug #632788.
Fix a bug when reconfiguring the playsink where the subpicture
stream is broken by attempting to connect it through
streamsynchroniser and second time.
Streamsynchronizer excepts to see stream-changed msg for all streams, but to
arrange for this, video and subtitle streams need to be decoupled by means
of queues (due to pad blocks that may occur).
Fixes#626463.
Specifically, as the latter may have one thread pushing EOS to several streams,
that needs to be decoupled into various thread to prevent preroll hanging
problems.
Logic for choice of GST_PAD_LINK_CHECK_* is as follows:
* Where return of pad_link wasn't checked before : NOTHING
* Where linking is between known compatible elements : NOTHING
* All other cases : TEMPLATE_CAPS
Slashes down playsink reconfigure by up to 50% cpu time.
This makes sure that we always keep the display aspect ratio and
add black borders if necessary, which is usually something you want
for viewing a video.
Before gapless playback failed when switching between audio-only,
video-only and audio-video files, when choosing different clocks
and when the different streams had different durations.
This is now handled by a helper element, which keeps track of the
running times of all streams and synchronizes them.
Fixes bug #602437.
We need to clear the pointer to our ts-offset element when we destroy the video
chain elements to make sure nobody derefs it to invalid memory afterwards.
Otherwise we would end up with a bogus ->audiochain->ts_offset field
which would cause segfaults/assertions when trying to modify the
'ts-offset' property in update_av_offset().
Was easy to trigger when using a list of audio+video files mixed with
video-only files in totem.
Move the convert_frame function to playsink and make it part of the API. This is
in preparation to add the convert_frame signal to playsink.
See #620279
Change playbin2 to not error out if there are subtitles and audio
but no video. If visualizations are enabled the subtitles are rendered on top
of the visualization stream, otherwise the subtitles are not linked at all and
only the audio is played (and a warning message is posted).
If there are only subtitles but neither audio nor video an error message is
still posted.
Fixes bug #610866.
For this add subtitle encoding properties to playsink and subtitleoverlay
and update the values in the containing elements.
Also update the font description in textoverlay or the used renderer
element if it is changed during playback.
Fixes bug #610310.
This makes sure that we don't destroy the last reference before the
element gets back to NULL state. Fixes assertion failures if a playbin2
instance is reused but different sinks are automatically chosen because
of different caps.
We don't want to end up setting values on elements where the property is of
a different type than we expect. Can't transform the value either, since we
can't really make assumptions about the scale and transform function.
Fixes crashes when using playbin2 with apexsink (#606949).
In this case the video still goes through the text chain and
subtitles are still going in there, in case subtitles are
enabled again. This makes sure that re-enabling subtitles
happens instantly.
Fixes hanging video when disabling subtitles, caused by an
unliked video pad.
There's not much point in using GST_DEBUG_FUNCPTR with GObject
virtual functions such as get_property, set_propery, finalize and
dispose, since they'll never be used by anyone anyway. Saves a
few bytes and possibly a sixteenth of a polar bear.
This allows using playsink from outside the playback plugin.
Add code to be able to request the sink pads using standard GStreamer API.
TODO : expose GObject properties/signals.
Before, SEEK events would be sent to the video sink, which wouldn't
be linked in any way to the subtitle part of the pipeline and
subparse would never see the SEEK event. This would then seek
the audio/video but the subtitles would continue from the old
position instead.
Fixes bug #591664.
Don't do fallbacks if application specified a sink element. When doing the
fallback use configured default elements instead of hardcoded linux only
elements. Improve error messages accordingly.
When using an audio sink without a "volume" property, volume control
would only work for the first song. For the next song, we'd try to
re-use the existing audio chain, but inadvertently set chain->volume
to NULL instead of to the existing volume element.
playbin2 inadvertently used autoaudiosink and autovideosink up to now,
since it would overwrite the sinks configured via the "audio-sink"
and "video-sink" properties with the stream-specific group sinks when
configuring the outputs. Those are usually NULL however, so that would
overwrite the configured sinks with NULL which makes playbin2 then
default to the auto sinks. Fix this by keeping a reference to each
configured sink in playbin2 and setting up the right sinks depending
on whether there is a stream-specific sink or not.
Fixes#584020.
Use two flags to remember volume/mute changes at times when we don't have the
audiochain yet (e.g. construction). Only set values when they were actualy
changed. This makes pulseaudio's stream restore functional.
Keep track of the autoplugged custom sinks and configure them in the playsink
element when we have collected all streams.
Also make sure that we only select one custom sink.
When unreffing the internal sink, we don't need to change the state to NULL.
Make playsink go async to the PAUSED state instead of relying on uridecodebin
for async behaviour in playbin. This solves some problems (mainly with DVD)
where the pipeline would go to PLAYING before preroll completed, failing to
select the audiosink clock.
Fixes#581727
Clear the target of our ghostpads before we remove the pad from the element.
This to make sure that the internal pad is not left linked to whatever pad we
were ghosted to. This should only be a problem when we leak the ghostpads.
Also release our subpicture pads.
Fixes#577288.
When reusing playbin with visualisations, reset the async property on the video
sink because some sinks might dynamically recreate their sinks.
Fixes#576188
When we have the textpad configured, enable and disable the subtitles by setting
the silent flag on the overlay element instead of trying to remove elements.
See #576187
Link after doing the state change and unlink before shutting down. Makes the
window for causing races in toggling the visualisations smaller.
See #576187.
Sync the state of the newly added chains to the state of the parent sink element
to avoid lost async-start messages. Fixes cdda:// async-done message storm.
Set the custom sink async=FALSE to not make it participate in preroll because we
are dealing with sparse streams.
Try to set sync=TRUE on the custom text sink.
Add property to playbin2 to configure a custom sink that receives the raw
subtitle buffers instead of using a textoverlay.
Improve the property finding code to make it more usable.
Use property find code to find async properties in custom sinks that are bins.
Improve text overlay code to gracefully handle missing elements.
Make it possible to request a flushing pad from the playsink. We can eventually
use these flushing pads to quickly terminate the dataflow when we are shutting
down.
Rather than only checking for volume property on the audio sink
directly, recursively look for it on sinks within it (if it's a bin).
Allows use of sink-as-volume-control where the application has supplied
an audio-sink bin that includes a real audio sink internally.
Don't keep extra references to volume and mute elements; we don't need
to do so.
Ensure we unref pads that we have references to, and release request
pads.
Original commit message from CVS:
* gst/playback/gstplaybin2.c: (no_more_pads_cb):
Add some debug info.
* gst/playback/gstplaysink.c: (gen_video_chain), (gen_audio_chain),
(gst_play_sink_reconfigure), (gst_play_sink_request_pad),
(gst_play_sink_release_pad):
Add some more debug info.
Reconfigure the audio chain when we switch between raw and encoded audio
in gapless playback.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gen_audio_chain),
(gst_play_sink_reconfigure):
Add some more debug info.
Fix linking of just an encoded sink.
Handle failure to create a sink chain more gracefully than crashing.
Original commit message from CVS:
* gst/playback/gstplaybin2.c: (pad_added_cb):
Error out with a missing-plugin error when the input-selector was not
found.
* gst/playback/gstplaysink.c: (gst_play_sink_reconfigure):
Indentation.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gst_play_sink_class_init),
(gst_play_sink_dispose), (gst_play_sink_finalize), (try_element),
(gen_video_chain), (gen_audio_chain), (gst_play_sink_reconfigure),
(gst_play_sink_send_event), (gst_play_sink_change_state):
Use G_DEFINE_TYPE.
Try to set the selected sink to READY before using it. This will allow
for detection of incompatible formats sooner.
Don't cause a fatal error when conversion elements are missing but post
a missing-element message and a warning instead because things might
still link and run fine.
Simplyfy the construction of audio and video sink chains.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gen_audio_chain):
Don't post an error when we can't configure the volume but post a
warning instead. Fixes#561780.
Original commit message from CVS:
* gst/playback/gstdecodebin2.c:
If the top-level type of the stream is plain text, don't try to decode
it, matching behaviour of decodebin.
* gst/playback/gstplaysink.c:
If we fail to generate a text chain (e.g. due to missing optional
plugins), don't crash.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gst_play_sink_reconfigure):
Don't try to do crazy things when we only have a text pad without a
video pad. Fixes#559478.
Original commit message from CVS:
* gst/playback/gstplaybin2.c:
* gst/playback/gstplaysink.c:
Fix a whole bunch of typos in comments and log statements.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gst_play_sink_class_init),
(gst_play_sink_init), (gst_play_sink_dispose),
(gst_play_sink_set_video_sink), (gst_play_sink_get_video_sink),
(gst_play_sink_set_audio_sink), (gst_play_sink_get_audio_sink),
(gst_play_sink_vis_unblocked), (gst_play_sink_vis_blocked),
(gst_play_sink_set_vis_plugin), (gst_play_sink_get_vis_plugin),
(gst_play_sink_set_volume), (gst_play_sink_get_volume),
(gst_play_sink_set_mute), (gen_video_chain), (gen_text_chain),
(gen_audio_chain), (gen_vis_chain), (gst_play_sink_reconfigure),
(gst_play_sink_set_font_desc), (gst_play_sink_get_font_desc),
(gst_play_sink_send_event_to_sink), (gst_play_sink_change_state):
* gst/playback/gstplaysink.h:
Add methods to get audio/video/vis elements.
Add methods to set the font description for the overlay.
Remove properties, we're using this element with its methods only.
Add support for subtitles.
Rearrange the locking a bit to not use the object lock for protecting
the pipeline construction.
Try to use the volume and mute property on the sink when its available.
Implement the mute option with volume when the sink does not have a mute
property.
Only add volume element when the sink has no volume property.
Only do visualisations with raw audio pads.
Original commit message from CVS:
* gst/playback/gstplaybin2.c: (gst_play_bin_set_property):
Enable vis setting.
* gst/playback/gstplaysink.c: (gst_play_sink_init),
(gst_play_sink_dispose), (gst_play_sink_vis_unblocked),
(gst_play_sink_vis_blocked), (gst_play_sink_set_vis_plugin),
(gen_vis_chain):
Implement vis switching while playing.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (find_property),
(gst_play_sink_find_property), (gen_video_chain),
(gst_play_sink_reconfigure), (gst_play_sink_get_last_frame):
Recursively search the sink element for a last-frame property so that we
can also find the property in autovideosink and friends that don't
always proxy the internal sink properties.
Original commit message from CVS:
* gst/playback/Makefile.am:
* gst/playback/gstscreenshot.c: (feed_fakesrc), (save_result),
(create_element), (gst_play_frame_conv_convert):
* gst/playback/gstscreenshot.h:
Add screenshot conversion code from totem.
* gst/playback/gstplay-marshal.list:
* gst/playback/gstplaybin2.c: (gst_play_marshal_BUFFER__BOXED),
(gst_play_bin_class_init), (gst_play_bin_convert_frame),
(gst_play_bin_get_property), (no_more_pads_cb), (activate_group):
Implement frame property to get a color-unconverted snapshot.
Implement convert-frame action signal to get a converted snapshot image.
Configure connection speed in uridecodebin.
Document some more properties.
* gst/playback/gstplaysink.c: (gst_play_sink_class_init),
(gen_video_chain), (gen_audio_chain), (gst_play_sink_reconfigure),
(gst_play_sink_get_last_frame):
* gst/playback/gstplaysink.h:
Use last-buffer property of the video sink to get a video snapshot.
* tests/examples/seek/seek.c: (shot_cb), (main):
Add snapshot button for playbin2 and use the frame property to save the
frame as a png in the current directory.
Original commit message from CVS:
* gst/playback/gstplaybin2.c: (pad_added_cb), (pad_removed_cb),
(no_more_pads_cb):
Get the object data correct so that we can remove our channels
correctly.
* gst/playback/gstplaysink.c: (gen_video_chain), (gen_audio_chain),
(gen_vis_chain), (gst_play_sink_reconfigure),
(gst_play_sink_request_pad):
Add option to disable async behaviour in the sinks when possible. This
makes it possible to avoid an audio queue when dealing with
visualisations.
Add option to add a queue for the audio path.
* tests/examples/seek/seek.c: (clear_streams), (update_streams),
(main):
Disable the vis checkbox to match the defaults of playbin2.
Only get the stream info when we need to.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gst_play_sink_set_mute),
(gst_play_sink_get_mute), (gen_video_chain), (gen_audio_chain),
(gen_vis_chain), (gst_play_sink_reconfigure),
(gst_play_sink_request_pad):
Move tee in front of the audio and vis pipelines.
Add queue for audio for now.
Add visualisation support.
* tests/examples/seek/seek.c: (main):
Visualisation is by default disabled.
Original commit message from CVS:
* gst/playback/gstplaybin.c: (gen_audio_element):
* gst/playback/gstplaysink.c: (gen_audio_chain):
Handle case where we can't create the volume element a bit
better (#514307).
Original commit message from CVS:
* gst/playback/gstplay-marshal.list:
Added marshal for streamselector Tags.
* gst/playback/gstplaybasebin.c: (set_active_source):
Streamselector now selects pads based on the pad object instead of its
name.
* gst/playback/gstplaybin2.c: (gst_play_bin_class_init),
(init_group), (gst_play_bin_init), (get_group), (get_tags),
(gst_play_bin_get_video_tags), (gst_play_bin_get_audio_tags),
(gst_play_bin_get_text_tags),
(gst_play_bin_set_current_video_stream),
(gst_play_bin_set_current_audio_stream),
(gst_play_bin_set_current_text_stream),
(gst_play_bin_set_property), (gst_play_bin_get_property),
(pad_added_cb), (pad_removed_cb), (autoplug_select_cb):
Remove option to mute streams with the current-a/v/t property, we have
this functionality in the flags.
Add signals to notify when the number of A/V/T channels changed.
Add action signals to get tags for the A/V/T streams.
Implement setting the current A/V/T stream.
Rearrange some things to simplify stream selection.
Implement volume.
* gst/playback/gstplaysink.c: (gst_play_sink_set_volume),
(gst_play_sink_get_volume), (gst_play_sink_set_property),
(gst_play_sink_get_property), (gen_video_chain), (gen_audio_chain),
(activate_vis), (gst_play_sink_reconfigure):
* gst/playback/gstplaysink.h:
Add and implement volume setting methods.
* gst/playback/gststreamselector.c: (gst_selector_pad_class_init),
(gst_selector_pad_finalize), (gst_selector_pad_get_property),
(gst_selector_pad_event), (gst_stream_selector_class_init),
(gst_stream_selector_init), (gst_stream_selector_finalize),
(gst_stream_selector_set_property),
(gst_stream_selector_get_property),
(gst_stream_selector_get_linked_pad),
(gst_stream_selector_request_new_pad):
* gst/playback/gststreamselector.h:
Add pad properties for tags and status of pads.
Keep tags on pads.
Make active pad selection based on pad object instead of name.
Original commit message from CVS:
* gst/playback/gstplay-enum.c:
(register_gst_autoplug_select_result),
(gst_autoplug_select_result_get_type), (register_gst_play_flags),
(gst_play_flags_get_type):
* gst/playback/gstplay-enum.h:
Add enums for configuration flags.
* gst/playback/gstplaybin2.c: (gst_play_bin_class_init),
(init_group), (gst_play_bin_init), (gst_play_bin_set_property),
(gst_play_bin_get_property), (no_more_pads_cb),
(autoplug_select_cb), (gst_play_bin_change_state):
Merge mode with flags.
Add more property getters/setters, defaults and docs.
Add properties to get number of audio/video/text streams.
Create sink object in _init so that we can always rely on it being
there.
* gst/playback/gstplaysink.c: (gst_play_sink_init),
(gen_video_chain), (gen_audio_chain), (gen_vis_chain),
(activate_vis), (gst_play_sink_reconfigure),
(gst_play_sink_set_flags), (gst_play_sink_get_flags),
(gst_play_sink_change_state):
* gst/playback/gstplaysink.h:
Use flags to configure the sink pipelines.
Add tee before audio pipeline so that we can use it for visualisations.
Start working on integrating visualisations.
Remove mode, we can do everything with the flags now.
Add method to configue the sink pipeline.