In 2018 khronos changed the gl header guards. If we don't detect
this properly we would end up with plenty of symbol redifinition
(since we would be importing twice the "same" header).
Instead detect if the "newer" header was already included and if
so define the "old" define to avoid this situation
Fixes#523
Otherwise there may be no valid typedef of GLsync.
...
/usr/include/gstreamer-1.0/gst/gl/gstglfuncs.h:93:24: note: in definition of macro 'GST_GL_EXT_FUNCTION'
ret (GSTGLAPI *name) args;
^~~~
/usr/include/gstreamer-1.0/gst/gl/glprototypes/sync.h:33:23: error: 'GLsync' has not been declared
(GLsync sync))
^~~~~~
...
https://bugzilla.gnome.org/show_bug.cgi?id=796879
Tested on linux with X11/wayland and semi-tested on Windows.
Windows crashes on item destruction however this is better than nothing.
Fix up some win32 build issues on the way with mismatched {} and
G_STMT_{START,END}
This reverts commit 47fd4d391e.
This patch is incorrect. It doesn't actually compile, and causes a crash
because the viv-fb window implementation needs a native EGL handle
to pass to fbCreateWindow, but the GstGLDisplayEGL handleis actually
an EGLDisplay now (and gets cast to the wrong type)
This simplifies the code a lot without any functional changes apart from
not closing the display connection. Closing the display connection is
not safe to do as it is shared between all other code in the same
process and no reference counting or anything happens at the platform
layer.
Move the package defines for GST_PLUGIN_DEFINE from the
command line into the source file to avoid quoting issues
(-DPACKAGE_NAME="foo" means the quotes won't actually make
it to the compiler and then it no longer gets a string constant).
This is useful for autoplay for example. With autoplay, it is necessary to
wait until the scene graph is fully set up. This signal is emitted once the
QML item node is ready. So, inside a connected slot, the pipeline's state
can be set to PLAYING to automatically start playback as soon as the QML
script is loaded.
https://bugzilla.gnome.org/show_bug.cgi?id=786246
QML can destroy the video widget at any time, leaving
us with a dangling pointer. Use a lock and a proxy
object to cope with that, and block in the widget
destructor if there are ongoing calls into the widget.
1. Need set use-default-fbo to qquickwindow during set property
to support change render target on the fly.
2. Calculate qmlglsrc refresh frame rate in qtglwindow
https://bugzilla.gnome.org/show_bug.cgi?id=774035
When start qmlglsink app, it will set NULL buffer to GstQSGTexture
in which case that qt_context_ will be a random value and cause
gst_gl_context_activate() fail.
https://bugzilla.gnome.org/show_bug.cgi?id=770925
Compiler would complain about include directory that didn't
exist because QPA_INCLUDE_PATH gets subst-ed regardless
(and if it didn't we'd have just an empty -I argument).
https://bugzilla.gnome.org/show_bug.cgi?id=767553
The current state of c++ ABI's on Window's and Gst's/Qt's conflicting
mingw builds means that we cannot use mingw for building the qt plugin.
Instead, a qmake .pro file is provided that is expected to be used with the
msvc binaries provided by Qt like so:
(with the PATH environment variable containing the path to the qt biniaries
and PKG_CONFIG_PATH containing the path to GStreamer modules)
cd /path/to/sources/gst-plugins-bad/ext/qt
qmake -tp vc
Then open the resulting VS project and build the library. Then
cp debug/libgstqtsink.dll /path/to/prefix/lib/gstreamer-1.0/libgstqtsink.cll
https://bugzilla.gnome.org/show_bug.cgi?id=761260