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qml: Add support for Vivante EGL FS windowing system
https://bugzilla.gnome.org/show_bug.cgi?id=778825
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1 changed files with 35 additions and 1 deletions
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@ -37,7 +37,12 @@
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#endif
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#if GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_EGLFS)
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#if GST_GL_HAVE_WINDOW_VIV_FB
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#include <qpa/qplatformnativeinterface.h>
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#include <gst/gl/viv-fb/gstgldisplay_viv_fb.h>
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#else
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#include <gst/gl/egl/gstgldisplay_egl.h>
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#endif
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#include <gst/gl/egl/gstglcontext_egl.h>
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#endif
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@ -85,9 +90,34 @@ gst_qt_get_gl_display ()
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if (QString::fromUtf8 ("android") == app->platformName())
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display = (GstGLDisplay *) gst_gl_display_egl_new_with_egl_display (eglGetDisplay(EGL_DEFAULT_DISPLAY));
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#elif GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_EGLFS)
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if (QString::fromUtf8("eglfs") == app->platformName())
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if (QString::fromUtf8("eglfs") == app->platformName()) {
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#if GST_GL_HAVE_WINDOW_VIV_FB
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/* FIXME: Could get the display directly from Qt like this
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QPlatformNativeInterface *native =
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QGuiApplication::platformNativeInterface();
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EGLDisplay egl_display = (EGLDisplay)
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native->nativeResourceForWindow("egldisplay", NULL);
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However we seem to have no way for getting the EGLNativeDisplayType, aka
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native_display, via public API. As such we have to assume that display 0
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is always used. Only way around that is parsing the index the same way as
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Qt does in QEGLDeviceIntegration::fbDeviceName(), so let's do that.
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*/
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const gchar *fb_dev;
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gint disp_idx = 0;
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fb_dev = g_getenv ("QT_QPA_EGLFS_FB");
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if (fb_dev) {
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if (sscanf (fb_dev, "/dev/fb%d", &disp_idx) != 1)
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disp_idx = 0;
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}
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display = (GstGLDisplay *) gst_gl_display_viv_fb_new (disp_idx);
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#else
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display = (GstGLDisplay *) gst_gl_display_egl_new_with_egl_display (eglGetDisplay(EGL_DEFAULT_DISPLAY));
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#endif
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}
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#endif
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#if GST_GL_HAVE_WINDOW_COCOA && GST_GL_HAVE_PLATFORM_COCOA && defined (HAVE_QT_MAC)
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if (QString::fromUtf8 ("cocoa") == app->platformName())
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@ -130,7 +160,11 @@ gst_qt_get_gl_wrapcontext (GstGLDisplay * display,
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}
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#endif
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#if GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_EGLFS)
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#if GST_GL_HAVE_WINDOW_VIV_FB
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if (GST_IS_GL_DISPLAY_VIV_FB (display)) {
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#else
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if (GST_IS_GL_DISPLAY_EGL (display)) {
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#endif
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platform = GST_GL_PLATFORM_EGL;
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}
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#endif
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