When doing CPU Access, some architecture may require caches to be
synchronize before use. Otherwise, some visual artifact may be
visible, as the CPU modification may still resides in cache.
https://bugzilla.gnome.org/show_bug.cgi?id=794216
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
When outputting more than two channels, a channel-mask has to be
specified in the output caps.
We follow the same heuristic as other cases, when downstream
does not specify a channel-mask, we use that of the first
configured pad, and if there was none we generate a fallback
mask.
https://bugzilla.gnome.org/show_bug.cgi?id=794257
gudev/gudev.h is included unconditionally, so only enable
the gbm backend if gudev was actually found. This also
matches the meson build behaviour.
Should fix build on GNOME SDK builder.
The various id3v2 specs handle the extended header sizes differently
(because hey, it wouldn't be fun otherwise).
http://id3.org/id3v2.3.0 states:
"Where the 'Extended header size', currently 6 or 10 bytes, excludes
itself."
http://id3.org/id3v2.4.0-structure states:
Extended header size 4 * %0xxxxxxx
Number of flag bytes $01
Extended Flags $xx
Where the 'Extended header size' is the size of the whole extended
header, stored as a 32 bit synchsafe integer. An extended header can
thus never have a size of fewer than six bytes.
So in id3v2.4.0 it's the *whole* extended header size (a-la ISOBMFF
atom), whereas in id3v2.3.0 it's the extended header size *excluding*
those 4 initial bytes.
And for other versions, god knows..
Fixes regression introduced in commit da607005.
https://bugzilla.gnome.org/show_bug.cgi?id=792983
Allow for sub-classes to change pad templates to
support other texture targets, and bind input textures
accordingly.
When setting the caps, also store the texture target.
By default, glfilter only reports 2D texture targets
in the default caps, but sub-classes can change that
and it would be nice if they could easily find out
which texture targets were negotiated.
This adds 2 fields to the public struct, but since
it's unreleased -base API, it's not an ABI break.