Commit graph

29 commits

Author SHA1 Message Date
Haihao Xiang
b3e9e3f747 glimagesink: add support for Y210 format
Y210 is a 10-bit YUY2, so we may re-use the YUY2 shaders but gl format
is set to RG16

Sample pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=Y210 ! glimagesink
2019-10-16 08:30:31 +08:00
David Trussel
0b362e5a4b glcolorconvert: add support for the NV16 and NV61 formats
NV16/NV61 is basically the same as NV12/NV21 with a higher chroma resolution.
Since only the size of the UV plane/texture is different, the same shaders are used as for NV12/NV21.
2019-10-15 22:53:56 +11:00
Haihao Xiang
7ef84fb757 glimagesink: add support for Y410 format
Sample pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=Y410 ! glimagesink
2019-10-15 04:44:02 +00:00
Thibault Saunier
909baa2360 Pass the code through codespell 2019-08-30 13:05:36 +00:00
Seungha Yang
fe9c38244f gl: Add support for P016 format
All implementation for P010_10LE/BE can be reused.
2019-08-08 11:46:16 +09:00
Haihao Xiang
6d0f796591 glimagesink: add support for P010 variants
This makes a pipeline below works:

little endian:
gst-launch-1.0 videotestsrc ! video/x-raw,format=P010_10LE ! glimagesink

big endian:
gst-launch-1.0 videotestsrc ! video/x-raw,format=P010_10BE ! glimagesink
2019-06-18 16:32:00 +08:00
Haihao Xiang
3f63295280 glimagesink: add support for BGR10A2_LE / RGB10A2_LE
This makes a pipeline below work:

gst-launch-1.0 videotestsrc ! video/x-raw,format={BGR10A2_LE, \
RGB10A2_LE} ! glimagesink
2019-06-18 02:58:16 +00:00
Haihao Xiang
d15a516037 glformat: removde dead break after return 2019-06-18 02:58:16 +00:00
Matthew Waters
51f2d05ff6 gl/docs: add to new docs system 2019-05-21 01:49:48 +00:00
Sebastian Dröge
1837fc46af gl: Add various missing Since: 1.16 markers
And add some missing function documentation.
2019-04-23 12:28:26 +00:00
Haihao Xiang
f0cbb78770 glimagesink: add support for VUYA format 2019-03-21 23:05:09 +00:00
Matthew Waters
56ff61eac4 Revert "glformat: return sized formats in from_video_info"
This broke videotestsrc ! video/x-raw,format=NV12 ! glimagesink on
the desktop

Reverts: https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/merge_requests/49
This reverts commit 694e30f858.
2018-12-13 00:09:59 +11:00
Matthew Waters
694e30f858 glformat: return sized formats in from_video_info
Fixes green output on e.g. Android when converting between YUV->RGBA
2018-11-30 18:05:58 +11:00
Matthew Waters
3cfff727b1 glcolorconvert: add support for ARGB64 conversion 2018-05-05 21:24:25 +10:00
Matthew Waters
c4367b63d8 gl/format: add a function to retrieve if a format is supported 2018-05-05 21:24:25 +10:00
Matthew Waters
396e04cf69 gl/memory: store the internal format as the texture format
Instead of having special cases at each GL texture creation, upload,
readback or copy for all non-8-bits-per-components.
Simply store the more specific format and retrieve the generic
component/type tuple from that.

Introduce a helper function for retrieving the generic GL format (RGBA,
RGB, RG, R, L, A) and type (BYTE, SHORT, SHORT_5_6_5) from a sized
GL format enum (RGBA8, RGB565, RG8, etc).
2018-05-05 21:24:25 +10:00
Julien Isorce
4952fdd956 gl: do not include GL headers in public gstgl headers
Except for gst/gl/gstglfuncs.h

It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.

For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.

For example with this patch, if an app includes the headers
  gst/gl/egl/gstglcontext_egl.h
  gst/gl/egl/gstgldisplay_egl.h
  gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.

Also added a test: cd tests/check && make libs/gstglheaders.check

https://bugzilla.gnome.org/show_bug.cgi?id=784779
2017-12-09 19:32:29 +00:00
Matthew Waters
3200e2f00d gl/docs: correctly name our objects in the documentation GstGl -> GstGL 2017-12-09 19:32:29 +00:00
Haihua Hu
ea6bed111b glformat: fix the usage of GST_GL_RGB565
GL_RGB565 is sized internal glformat, the corresponding glformat
should be GL_RGB and type is GL_UNSIGNED_SHORT_565. Otherwise will
return GL_INVALID_ENUM when creating texture.

https://bugzilla.gnome.org/show_bug.cgi?id=783066
2017-12-09 19:32:28 +00:00
Haihua Hu
479b95205f glformat: Add missing GST_GL_RGB565 in some switch statement
https://bugzilla.gnome.org/show_bug.cgi?id=782736
2017-12-09 19:32:28 +00:00
Thibault Saunier
95ac4d5175 docs: Port all docstring to gtk-doc markdown 2017-12-09 19:32:27 +00:00
Scott D Phillips
8d3d6d3595 gl/format: correct return enums in gst_gl_format_from_video_info
In commit

> 956c4d0 gl/format: use our own GL format enum's instead of gstvideo's

the name and return type of gst_gl_format_from_video_info changed,
but some returns of the old type were missed. Here they are
updated to the correct type.

https://bugzilla.gnome.org/show_bug.cgi?id=780064
2017-12-09 19:32:27 +00:00
Matthew Waters
66468b4245 gl/format: use our own GL format enum's instead of gstvideo's
They can describe in more detail (such as component sizes) the requested format.
2017-12-09 19:32:27 +00:00
Matthew Waters
054b26411a gl/format: use the unsized format for RGB on GLES2
In GLES2 GL_RGB8 doesn't exist so we cannot use it, use GL_RGB
instead.

https://bugzilla.gnome.org/show_bug.cgi?id=776141
2017-12-09 19:32:25 +00:00
Matthew Waters
9bafa08a5d gl/docs: massive update
- add Since: markers where necessary.
- document structs
- add documentation headers for each module (short_description,
  see_also, etc)
- reduce the number of warnings gtk-doc outputs
- fix spelling mistakes
2017-12-09 19:32:23 +00:00
Matthew Waters
6485accb47 glformat: define our own set of formats from the GL defines
also add some depth/stencil formats
2017-12-09 19:32:21 +00:00
Matthew Waters
18a812a30f gl*memory: document new functionality and objects 2017-12-09 19:32:17 +00:00
Matthew Waters
d1812fc73c glformat: add compatibility definitions for OES/rectangle textures 2017-12-09 19:32:12 +00:00
Matthew Waters
76a38dd66a glmemory: base classify and add the pbo memory on top
The base class is useful for having multiple backing memory types other
than the default.  e.g. IOSurface, EGLImage, dmabuf?

The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.

This also moves the format utility functions into their own file.
2017-12-09 19:32:12 +00:00