Add gst_vaapi_display_has_opengl() helper function to help determining
whether the display can support OpenGL context to be bound to it, i.e.
if the class is of type GST_VAAPI_DISPLAY_TYPE_GLX.
Make gst_vaapi_display_get_display_type() return the actual VA display
type. Conversely, add a gst_vaapi_display_get_class_type() function to
return the type of the GstVaapiDisplay instance. The former is used to
identify the display server onto which the application is running, and
the latter to identify the original object class.
GstVaapiTexture is a generic abstraction that could be moved to the
core libgstvaapi library. While doing this, no extra dependency needs
to be added. This means that a GstVaapitextureClass is now available
for any specific code that needs to be added, e.g. creation of the
underlying GL texture objects, or backend dependent ways to upload
a surface to the texture object.
Generic OpenGL data types (GLuint, GLenum) are also replaced with a
plain guint.
https://bugzilla.gnome.org/show_bug.cgi?id=736715
The gst_vaapi_texture_put_surface() function is missing a crop_rect
argument that would be used during transfer for cropping the source
surface to the desired dimensions.
Note: from a user point-of-view, he should create the GstVaapiTexture
object with the cropped size. That's the default behaviour in software
decoding pipelines that we need to cope with.
This is an API/ABI change, and SONAME version needs to be bumped.
https://bugzilla.gnome.org/show_bug.cgi?id=736712
The GLTextureUpload function is not in charge of doing the overlay
composition if any.
https://bugzilla.gnome.org/show_bug.cgi?id=721859
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Makes the copies of a buffer reference their own GLTextureUploadMeta
user data and prevent the original buffer accessing already freed
memory if its copies has been released and freed.
https://bugzilla.gnome.org/show_bug.cgi?id=720336
[Propagate the original meta texture to the copy too]
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
The GLTextureUploadMeta implementation assumed that for each upload()
sequence, the supplied texture id is always the same as the one that
was previously cached into the underlying GstVaapiTexture. Cope with
any texture id change the expense to recreate the underlying VA/GLX
resources.
https://bugzilla.gnome.org/show_bug.cgi?id=719643
Requesting the GLTextureUpload meta on buffers in the bufferpool
prevents such metas from being de-allocated when buffers are released
in the sink.
This is particulary useful in terms of performance when using the
GLTextureUploadMeta API since the GstVaapiTexture associated with
the target texture is stored in the meta.
https://bugzilla.gnome.org/show_bug.cgi?id=712558
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Make GstVideoGLTextureUploadMeta::upload() implementation more robust
when the GstVaapiTexture associated with the supplied texture id could
not be created.
If the allocation meta GST_VIDEO_GL_TEXTURE_UPLOAD_META_API_TYPE is
requested, and more specifically under a GLX configuration, then add
the GstVideoGLTextureUploadMeta to the output buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=703236
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>