texture: move to core libgstvaapi base library.

GstVaapiTexture is a generic abstraction that could be moved to the
core libgstvaapi library. While doing this, no extra dependency needs
to be added. This means that a GstVaapitextureClass is now available
for any specific code that needs to be added, e.g. creation of the
underlying GL texture objects, or backend dependent ways to upload
a surface to the texture object.

Generic OpenGL data types (GLuint, GLenum) are also replaced with a
plain guint.

https://bugzilla.gnome.org/show_bug.cgi?id=736715
This commit is contained in:
Gwenole Beauchesne 2014-10-23 17:44:23 +02:00
parent 1799b362a3
commit 2101685b7d
9 changed files with 702 additions and 351 deletions

View file

@ -70,6 +70,7 @@ libgstvaapi_source_c = \
gstvaapisurface.c \
gstvaapisurfacepool.c \
gstvaapisurfaceproxy.c \
gstvaapitexture.c \
gstvaapiutils.c \
gstvaapiutils_core.c \
gstvaapiutils_h264.c \
@ -97,6 +98,7 @@ libgstvaapi_source_h = \
gstvaapisurface.h \
gstvaapisurfacepool.h \
gstvaapisurfaceproxy.h \
gstvaapitexture.h \
gstvaapitypes.h \
gstvaapiutils_h264.h \
gstvaapiutils_mpeg2.h \
@ -127,6 +129,7 @@ libgstvaapi_source_priv_h = \
gstvaapipixmap_priv.h \
gstvaapisurface_priv.h \
gstvaapisurfaceproxy_priv.h \
gstvaapitexture_priv.h \
gstvaapiutils.h \
gstvaapiutils_core.h \
gstvaapiutils_h264_priv.h \
@ -227,7 +230,7 @@ libgstvaapi_x11_source_priv_h = \
libgstvaapi_glx_source_c = \
gstvaapidisplay_glx.c \
gstvaapitexture.c \
gstvaapitexture_glx.c \
gstvaapiutils.c \
gstvaapiutils_glx.c \
gstvaapiutils_x11.c \

View file

@ -29,258 +29,52 @@
#include "sysdeps.h"
#include "gstvaapitexture.h"
#include "gstvaapicompat.h"
#include "gstvaapiutils.h"
#include "gstvaapiutils_glx.h"
#include "gstvaapidisplay_glx.h"
#include "gstvaapidisplay_x11_priv.h"
#include "gstvaapidisplay_glx_priv.h"
#include "gstvaapiobject_priv.h"
#include "gstvaapitexture_priv.h"
#define DEBUG 1
#include "gstvaapidebug.h"
typedef struct _GstVaapiTextureClass GstVaapiTextureClass;
/**
* GstVaapiTexture:
*
* Base object for system-dependent textures.
*/
struct _GstVaapiTexture
{
/*< private >*/
GstVaapiObject parent_instance;
GLenum target;
GLenum format;
guint width;
guint height;
GLContextState *gl_context;
void *gl_surface;
GLPixmapObject *pixo;
GLFramebufferObject *fbo;
guint foreign_texture:1;
};
/**
* GstVaapiTextureClass:
*
* Base class for system-dependent textures.
*/
struct _GstVaapiTextureClass
{
GstVaapiObjectClass parent_class;
};
/* Ensure those symbols are actually defined in the resulting libraries */
#undef gst_vaapi_texture_ref
#undef gst_vaapi_texture_unref
#undef gst_vaapi_texture_replace
static void
_gst_vaapi_texture_destroy_objects (GstVaapiTexture * texture)
{
GLContextState old_cs;
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
if (texture->gl_context)
gl_set_current_context (texture->gl_context, &old_cs);
if (texture->fbo) {
gl_destroy_framebuffer_object (texture->fbo);
texture->fbo = NULL;
}
if (texture->pixo) {
gl_destroy_pixmap_object (texture->pixo);
texture->pixo = NULL;
}
if (texture->gl_context) {
gl_set_current_context (&old_cs, NULL);
gl_destroy_context (texture->gl_context);
texture->gl_context = NULL;
}
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
}
static void
gst_vaapi_texture_destroy (GstVaapiTexture * texture)
{
const GLuint texture_id = GST_VAAPI_OBJECT_ID (texture);
_gst_vaapi_texture_destroy_objects (texture);
if (texture_id) {
if (!texture->foreign_texture)
glDeleteTextures (1, &texture_id);
GST_VAAPI_OBJECT_ID (texture) = 0;
}
}
static gboolean
_gst_vaapi_texture_create_objects (GstVaapiTexture * texture, GLuint texture_id)
{
gboolean success = FALSE;
GLContextState old_cs;
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
gl_get_current_context (&old_cs);
texture->gl_context = gl_create_context (GST_VAAPI_OBJECT_XDISPLAY (texture),
GST_VAAPI_OBJECT_XSCREEN (texture), &old_cs);
if (!texture->gl_context ||
!gl_set_current_context (texture->gl_context, NULL))
goto end;
texture->pixo = gl_create_pixmap_object (GST_VAAPI_OBJECT_XDISPLAY (texture),
texture->width, texture->height);
if (!texture->pixo)
goto end;
texture->fbo = gl_create_framebuffer_object (texture->target,
texture_id, texture->width, texture->height);
if (texture->fbo)
success = TRUE;
end:
gl_set_current_context (&old_cs, NULL);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
return success;
}
static gboolean
gst_vaapi_texture_create (GstVaapiTexture * texture)
{
GLuint texture_id;
if (texture->foreign_texture)
texture_id = GST_VAAPI_OBJECT_ID (texture);
else {
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
texture_id = gl_create_texture (texture->target,
texture->format, texture->width, texture->height);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
if (!texture_id)
return FALSE;
GST_VAAPI_OBJECT_ID (texture) = texture_id;
}
return _gst_vaapi_texture_create_objects (texture, texture_id);
}
static void
gst_vaapi_texture_init (GstVaapiTexture * texture, GLuint texture_id,
GLenum target, GLenum format, guint width, guint height)
gst_vaapi_texture_init (GstVaapiTexture * texture, guint texture_id,
guint target, guint format, guint width, guint height)
{
GST_VAAPI_OBJECT_ID (texture) = texture_id;
texture->foreign_texture = texture_id != GL_NONE;
texture->target = target;
texture->format = format;
texture->is_wrapped = texture_id != 0;
texture->gl_target = target;
texture->gl_format = format;
texture->width = width;
texture->height = height;
}
#define gst_vaapi_texture_finalize gst_vaapi_texture_destroy
GST_VAAPI_OBJECT_DEFINE_CLASS (GstVaapiTexture, gst_vaapi_texture);
static inline gboolean
gst_vaapi_texture_allocate (GstVaapiTexture * texture)
{
return GST_VAAPI_TEXTURE_GET_CLASS (texture)->allocate (texture);
}
/**
* gst_vaapi_texture_new:
* @display: a #GstVaapiDisplay
* @target: the target to which the texture is bound
* @format: the format of the pixel data
* @width: the requested width, in pixels
* @height: the requested height, in pixels
*
* Creates a texture with the specified dimensions, @target and
* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
* GL_BGRA formats are supported at this time.
*
* The application shall maintain the live GL context itself. That is,
* gst_vaapi_window_glx_make_current() must be called beforehand, or
* any other function like glXMakeCurrent() if the context is managed
* outside of this library.
*
* Return value: the newly created #GstVaapiTexture object
*/
GstVaapiTexture *
gst_vaapi_texture_new (GstVaapiDisplay * display, GLenum target, GLenum format,
gst_vaapi_texture_new (const GstVaapiTextureClass * klass,
GstVaapiDisplay * display, guint texture_id, guint target, guint format,
guint width, guint height)
{
GstVaapiTexture *texture;
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
g_return_val_if_fail (target != GL_NONE, NULL);
g_return_val_if_fail (format != GL_NONE, NULL);
g_return_val_if_fail (target != 0, NULL);
g_return_val_if_fail (format != 0, NULL);
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
texture = gst_vaapi_object_new (gst_vaapi_texture_class (), display);
if (!texture)
return NULL;
gst_vaapi_texture_init (texture, GL_NONE, target, format, width, height);
if (!gst_vaapi_texture_create (texture))
goto error;
return texture;
error:
gst_vaapi_object_unref (texture);
return NULL;
}
/**
* gst_vaapi_texture_new_with_texture:
* @display: a #GstVaapiDisplay
* @texture_id: the foreign GL texture name to use
* @target: the target to which the texture is bound
* @format: the format of the pixel data
*
* Creates a texture from an existing GL texture, with the specified
* @target and @format. Note that only GL_TEXTURE_2D @target and
* GL_RGBA or GL_BGRA formats are supported at this time. The
* dimensions will be retrieved from the @texture_id.
*
* The application shall maintain the live GL context itself. That is,
* gst_vaapi_window_glx_make_current() must be called beforehand, or
* any other function like glXMakeCurrent() if the context is managed
* outside of this library.
*
* Return value: the newly created #GstVaapiTexture object
*/
GstVaapiTexture *
gst_vaapi_texture_new_with_texture (GstVaapiDisplay * display,
GLuint texture_id, GLenum target, GLenum format)
{
GstVaapiTexture *texture;
guint width, height, border_width;
GLTextureState ts;
gboolean success;
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
g_return_val_if_fail (target != GL_NONE, NULL);
g_return_val_if_fail (format != GL_NONE, NULL);
/* Check texture dimensions */
GST_VAAPI_DISPLAY_LOCK (display);
success = gl_bind_texture (&ts, target, texture_id);
if (success) {
if (!gl_get_texture_param (target, GL_TEXTURE_WIDTH, &width) ||
!gl_get_texture_param (target, GL_TEXTURE_HEIGHT, &height) ||
!gl_get_texture_param (target, GL_TEXTURE_BORDER, &border_width))
success = FALSE;
gl_unbind_texture (&ts);
}
GST_VAAPI_DISPLAY_UNLOCK (display);
if (!success)
return NULL;
width -= 2 * border_width;
height -= 2 * border_width;
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
texture = gst_vaapi_object_new (gst_vaapi_texture_class (), display);
texture = gst_vaapi_object_new (GST_VAAPI_OBJECT_CLASS (klass), display);
if (!texture)
return NULL;
gst_vaapi_texture_init (texture, texture_id, target, format, width, height);
if (!gst_vaapi_texture_create (texture))
if (!gst_vaapi_texture_allocate (texture))
goto error;
return texture;
@ -300,7 +94,7 @@ error:
GstVaapiTexture *
gst_vaapi_texture_ref (GstVaapiTexture * texture)
{
return gst_vaapi_object_ref (texture);
return gst_vaapi_texture_ref_internal (texture);
}
/**
@ -313,7 +107,7 @@ gst_vaapi_texture_ref (GstVaapiTexture * texture)
void
gst_vaapi_texture_unref (GstVaapiTexture * texture)
{
gst_vaapi_object_unref (texture);
gst_vaapi_texture_unref_internal (texture);
}
/**
@ -329,7 +123,7 @@ void
gst_vaapi_texture_replace (GstVaapiTexture ** old_texture_ptr,
GstVaapiTexture * new_texture)
{
gst_vaapi_object_replace (old_texture_ptr, new_texture);
gst_vaapi_texture_replace_internal (old_texture_ptr, new_texture);
}
/**
@ -340,12 +134,12 @@ gst_vaapi_texture_replace (GstVaapiTexture ** old_texture_ptr,
*
* Return value: the underlying texture id of the @texture
*/
GLuint
guint
gst_vaapi_texture_get_id (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, 0);
return GST_VAAPI_OBJECT_ID (texture);
return GST_VAAPI_TEXTURE_ID (texture);
}
/**
@ -356,12 +150,12 @@ gst_vaapi_texture_get_id (GstVaapiTexture * texture)
*
* Return value: the texture target
*/
GLenum
guint
gst_vaapi_texture_get_target (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, GL_NONE);
g_return_val_if_fail (texture != NULL, 0);
return texture->target;
return GST_VAAPI_TEXTURE_TARGET (texture);
}
/**
@ -372,12 +166,12 @@ gst_vaapi_texture_get_target (GstVaapiTexture * texture)
*
* Return value: the texture format
*/
GLenum
guint
gst_vaapi_texture_get_format (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, GL_NONE);
g_return_val_if_fail (texture != NULL, 0);
return texture->format;
return GST_VAAPI_TEXTURE_FORMAT (texture);
}
/**
@ -393,7 +187,7 @@ gst_vaapi_texture_get_width (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, 0);
return texture->width;
return GST_VAAPI_TEXTURE_WIDTH (texture);
}
/**
@ -409,7 +203,7 @@ gst_vaapi_texture_get_height (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, 0);
return texture->height;
return GST_VAAPI_TEXTURE_HEIGHT (texture);
}
/**
@ -427,10 +221,10 @@ gst_vaapi_texture_get_size (GstVaapiTexture * texture,
g_return_if_fail (texture != NULL);
if (width_ptr)
*width_ptr = texture->width;
*width_ptr = GST_VAAPI_TEXTURE_WIDTH (texture);
if (height_ptr)
*height_ptr = texture->height;
*height_ptr = GST_VAAPI_TEXTURE_HEIGHT (texture);
}
/**
@ -445,14 +239,19 @@ gst_vaapi_texture_get_size (GstVaapiTexture * texture,
*
* Return value: %TRUE on success
*/
static gboolean
_gst_vaapi_texture_put_surface (GstVaapiTexture * texture,
gboolean
gst_vaapi_texture_put_surface (GstVaapiTexture * texture,
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
{
VAStatus status;
const GstVaapiTextureClass *klass;
GstVaapiRectangle rect;
GLContextState old_cs;
gboolean success = FALSE;
g_return_val_if_fail (texture != NULL, FALSE);
g_return_val_if_fail (surface != NULL, FALSE);
klass = GST_VAAPI_TEXTURE_GET_CLASS (texture);
if (!klass)
return FALSE;
if (!crop_rect) {
rect.x = 0;
@ -460,83 +259,5 @@ _gst_vaapi_texture_put_surface (GstVaapiTexture * texture,
gst_vaapi_surface_get_size (surface, &rect.width, &rect.height);
crop_rect = &rect;
}
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
status = vaPutSurface (GST_VAAPI_OBJECT_VADISPLAY (texture),
GST_VAAPI_OBJECT_ID (surface),
texture->pixo->pixmap,
crop_rect->x, crop_rect->y, crop_rect->width, crop_rect->height,
0, 0, texture->width, texture->height,
NULL, 0, from_GstVaapiSurfaceRenderFlags (flags)
);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
if (!vaapi_check_status (status, "vaPutSurface() [TFP]"))
return FALSE;
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
if (texture->gl_context) {
success = gl_set_current_context (texture->gl_context, &old_cs);
if (!success)
goto end;
}
success = gl_bind_framebuffer_object (texture->fbo);
if (!success) {
GST_DEBUG ("could not bind FBO");
goto out_reset_context;
}
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
success = gst_vaapi_surface_sync (surface);
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
if (!success) {
GST_DEBUG ("could not render surface to pixmap");
goto out_unbind_fbo;
}
success = gl_bind_pixmap_object (texture->pixo);
if (!success) {
GST_DEBUG ("could not bind GLX pixmap");
goto out_unbind_fbo;
}
glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
glBegin (GL_QUADS);
{
glTexCoord2f (0.0f, 0.0f);
glVertex2i (0, 0);
glTexCoord2f (0.0f, 1.0f);
glVertex2i (0, texture->height);
glTexCoord2f (1.0f, 1.0f);
glVertex2i (texture->width, texture->height);
glTexCoord2f (1.0f, 0.0f);
glVertex2i (texture->width, 0);
}
glEnd ();
success = gl_unbind_pixmap_object (texture->pixo);
if (!success) {
GST_DEBUG ("could not release GLX pixmap");
goto out_unbind_fbo;
}
out_unbind_fbo:
if (!gl_unbind_framebuffer_object (texture->fbo))
success = FALSE;
out_reset_context:
if (texture->gl_context && !gl_set_current_context (&old_cs, NULL))
success = FALSE;
end:
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
return success;
}
gboolean
gst_vaapi_texture_put_surface (GstVaapiTexture * texture,
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
{
g_return_val_if_fail (texture != NULL, FALSE);
g_return_val_if_fail (surface != NULL, FALSE);
return _gst_vaapi_texture_put_surface (texture, surface, crop_rect, flags);
return klass->put_surface (texture, surface, crop_rect, flags);
}

View file

@ -25,24 +25,61 @@
#ifndef GST_VAAPI_TEXTURE_H
#define GST_VAAPI_TEXTURE_H
#include <GL/gl.h>
#include <gst/vaapi/gstvaapitypes.h>
#include <gst/vaapi/gstvaapiobject.h>
#include <gst/vaapi/gstvaapidisplay.h>
#include <gst/vaapi/gstvaapisurface.h>
G_BEGIN_DECLS
#define GST_VAAPI_TEXTURE(obj) \
((GstVaapiTexture *)(obj))
/**
* GST_VAAPI_TEXTURE_ID:
* @texture: a #GstVaapiTexture
*
* Macro that evaluates to the GL texture id associated with the @texture
*/
#define GST_VAAPI_TEXTURE_ID(texture) \
gst_vaapi_texture_get_id (GST_VAAPI_TEXTURE (texture))
/**
* GST_VAAPI_TEXTURE_TARGET:
* @texture: a #GstVaapiTexture
*
* Macro that evaluates to the GL texture target associated with the @texture
*/
#define GST_VAAPI_TEXTURE_TARGET(texture) \
gst_vaapi_texture_get_target (GST_VAAPI_TEXTURE (texture))
/**
* GST_VAAPI_TEXTURE_FORMAT:
* @texture: a #GstVaapiTexture
*
* Macro that evaluates to the GL texture format associated with the @texture
*/
#define GST_VAAPI_TEXTURE_FORMAT(texture) \
gst_vaapi_texture_get_format (GST_VAAPI_TEXTURE (texture))
/**
* GST_VAAPI_TEXTURE_WIDTH:
* @texture: a #GstVaapiTexture
*
* Macro that evaluates to the GL texture width associated with the @texture
*/
#define GST_VAAPI_TEXTURE_WIDTH(texture) \
gst_vaapi_texture_get_width (GST_VAAPI_TEXTURE (texture))
/**
* GST_VAAPI_TEXTURE_HEIGHT:
* @texture: a #GstVaapiTexture
*
* Macro that evaluates to the GL texture height associated with the @texture
*/
#define GST_VAAPI_TEXTURE_HEIGHT(texture) \
gst_vaapi_texture_get_height (GST_VAAPI_TEXTURE (texture))
typedef struct _GstVaapiTexture GstVaapiTexture;
GstVaapiTexture *
gst_vaapi_texture_new (GstVaapiDisplay * display, GLenum target, GLenum format,
guint width, guint height);
GstVaapiTexture *
gst_vaapi_texture_new_with_texture (GstVaapiDisplay * display, GLuint texture_id,
GLenum target, GLenum format);
GstVaapiTexture *
gst_vaapi_texture_ref (GstVaapiTexture * texture);
@ -53,13 +90,13 @@ void
gst_vaapi_texture_replace (GstVaapiTexture ** old_texture_ptr,
GstVaapiTexture * new_texture);
GLuint
guint
gst_vaapi_texture_get_id (GstVaapiTexture * texture);
GLenum
guint
gst_vaapi_texture_get_target (GstVaapiTexture * texture);
GLenum
guint
gst_vaapi_texture_get_format (GstVaapiTexture * texture);
guint

View file

@ -0,0 +1,383 @@
/*
* gstvaapitexture_glx.c - VA/GLX texture abstraction
*
* Copyright (C) 2010-2011 Splitted-Desktop Systems
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
* Copyright (C) 2012-2014 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* SECTION:gstvaapitexture_glx
* @short_description: VA/GLX texture abstraction
*/
#include "sysdeps.h"
#include "gstvaapitexture.h"
#include "gstvaapitexture_glx.h"
#include "gstvaapitexture_priv.h"
#include "gstvaapicompat.h"
#include "gstvaapiutils.h"
#include "gstvaapiutils_glx.h"
#include "gstvaapidisplay_glx.h"
#include "gstvaapidisplay_x11_priv.h"
#include "gstvaapidisplay_glx_priv.h"
#define DEBUG 1
#include "gstvaapidebug.h"
#define GST_VAAPI_TEXTURE_GLX(texture) \
((GstVaapiTextureGLX *)(texture))
typedef struct _GstVaapiTextureGLX GstVaapiTextureGLX;
typedef struct _GstVaapiTextureGLXClass GstVaapiTextureGLXClass;
/**
* GstVaapiTextureGLX:
*
* Base object for GLX texture wrapper.
*/
struct _GstVaapiTextureGLX
{
/*< private >*/
GstVaapiTexture parent_instance;
GLContextState *gl_context;
GLPixmapObject *pixo;
GLFramebufferObject *fbo;
};
/**
* GstVaapiTextureGLXClass:
*
* Base class for GLX texture wrapper.
*/
struct _GstVaapiTextureGLXClass
{
/*< private >*/
GstVaapiTextureClass parent_class;
};
static gboolean
gst_vaapi_texture_glx_put_surface (GstVaapiTexture * texture,
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect,
guint flags);
static void
destroy_objects (GstVaapiTextureGLX * texture)
{
GLContextState old_cs;
if (texture->gl_context)
gl_set_current_context (texture->gl_context, &old_cs);
if (texture->fbo) {
gl_destroy_framebuffer_object (texture->fbo);
texture->fbo = NULL;
}
if (texture->pixo) {
gl_destroy_pixmap_object (texture->pixo);
texture->pixo = NULL;
}
if (texture->gl_context) {
gl_set_current_context (&old_cs, NULL);
gl_destroy_context (texture->gl_context);
texture->gl_context = NULL;
}
}
static void
destroy_texture_unlocked (GstVaapiTexture * texture)
{
const guint texture_id = GST_VAAPI_TEXTURE_ID (texture);
destroy_objects (GST_VAAPI_TEXTURE_GLX (texture));
if (texture_id) {
if (!texture->is_wrapped)
glDeleteTextures (1, &texture_id);
GST_VAAPI_TEXTURE_ID (texture) = 0;
}
}
static void
gst_vaapi_texture_glx_destroy (GstVaapiTexture * texture)
{
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
destroy_texture_unlocked (texture);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
}
static gboolean
create_objects (GstVaapiTextureGLX * texture, guint texture_id)
{
GstVaapiTexture *const base_texture = GST_VAAPI_TEXTURE (texture);
GLContextState old_cs;
gboolean success = FALSE;
gl_get_current_context (&old_cs);
texture->gl_context = gl_create_context (GST_VAAPI_OBJECT_XDISPLAY (texture),
GST_VAAPI_OBJECT_XSCREEN (texture), &old_cs);
if (!texture->gl_context ||
!gl_set_current_context (texture->gl_context, NULL))
return FALSE;
texture->pixo = gl_create_pixmap_object (GST_VAAPI_OBJECT_XDISPLAY (texture),
base_texture->width, base_texture->height);
if (!texture->pixo) {
GST_ERROR ("failed to create GLX pixmap");
goto out_reset_context;
}
texture->fbo = gl_create_framebuffer_object (base_texture->gl_target,
texture_id, base_texture->width, base_texture->height);
if (!texture->fbo) {
GST_ERROR ("failed to create FBO");
goto out_reset_context;
}
success = TRUE;
out_reset_context:
gl_set_current_context (&old_cs, NULL);
return success;
}
static gboolean
create_texture_unlocked (GstVaapiTexture * texture)
{
guint texture_id;
if (texture->is_wrapped)
texture_id = GST_VAAPI_TEXTURE_ID (texture);
else {
texture_id = gl_create_texture (texture->gl_target, texture->gl_format,
texture->width, texture->height);
if (!texture_id)
return FALSE;
GST_VAAPI_TEXTURE_ID (texture) = texture_id;
}
return create_objects (GST_VAAPI_TEXTURE_GLX (texture), texture_id);
}
static gboolean
gst_vaapi_texture_glx_create (GstVaapiTexture * texture)
{
gboolean success;
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
success = create_texture_unlocked (texture);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
return success;
}
static void
gst_vaapi_texture_glx_class_init (GstVaapiTextureGLXClass * klass)
{
GstVaapiObjectClass *const object_class = GST_VAAPI_OBJECT_CLASS (klass);
GstVaapiTextureClass *const texture_class = GST_VAAPI_TEXTURE_CLASS (klass);
object_class->finalize = (GstVaapiObjectFinalizeFunc)
gst_vaapi_texture_glx_destroy;
texture_class->allocate = gst_vaapi_texture_glx_create;
texture_class->put_surface = gst_vaapi_texture_glx_put_surface;
}
#define gst_vaapi_texture_glx_finalize gst_vaapi_texture_glx_destroy
GST_VAAPI_OBJECT_DEFINE_CLASS_WITH_CODE (GstVaapiTextureGLX,
gst_vaapi_texture_glx, gst_vaapi_texture_glx_class_init (&g_class));
/**
* gst_vaapi_texture_glx_new:
* @display: a #GstVaapiDisplay
* @target: the target to which the texture is bound
* @format: the format of the pixel data
* @width: the requested width, in pixels
* @height: the requested height, in pixels
*
* Creates a texture with the specified dimensions, @target and
* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
* GL_BGRA formats are supported at this time.
*
* The application shall maintain the live GL context itself. That is,
* gst_vaapi_window_glx_make_current() must be called beforehand, or
* any other function like glXMakeCurrent() if the context is managed
* outside of this library.
*
* Return value: the newly created #GstVaapiTexture object
*/
GstVaapiTexture *
gst_vaapi_texture_glx_new (GstVaapiDisplay * display, guint target,
guint format, guint width, guint height)
{
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
return
gst_vaapi_texture_new (GST_VAAPI_TEXTURE_CLASS
(gst_vaapi_texture_glx_class ()), display, GL_NONE, target, format, width,
height);
}
/**
* gst_vaapi_texture_glx_new_wrapped:
* @display: a #GstVaapiDisplay
* @texture_id: the foreign GL texture name to use
* @target: the target to which the texture is bound
* @format: the format of the pixel data
*
* Creates a texture from an existing GL texture, with the specified
* @target and @format. Note that only GL_TEXTURE_2D @target and
* GL_RGBA or GL_BGRA formats are supported at this time. The
* dimensions will be retrieved from the @texture_id.
*
* The application shall maintain the live GL context itself. That is,
* gst_vaapi_window_glx_make_current() must be called beforehand, or
* any other function like glXMakeCurrent() if the context is managed
* outside of this library.
*
* Return value: the newly created #GstVaapiTexture object
*/
GstVaapiTexture *
gst_vaapi_texture_glx_new_wrapped (GstVaapiDisplay * display,
guint texture_id, guint target, guint format)
{
guint width, height, border_width;
GLTextureState ts;
gboolean success;
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
g_return_val_if_fail (target != GL_NONE, NULL);
g_return_val_if_fail (format != GL_NONE, NULL);
/* Check texture dimensions */
GST_VAAPI_DISPLAY_LOCK (display);
success = gl_bind_texture (&ts, target, texture_id);
if (success) {
if (!gl_get_texture_param (target, GL_TEXTURE_WIDTH, &width) ||
!gl_get_texture_param (target, GL_TEXTURE_HEIGHT, &height) ||
!gl_get_texture_param (target, GL_TEXTURE_BORDER, &border_width))
success = FALSE;
gl_unbind_texture (&ts);
}
GST_VAAPI_DISPLAY_UNLOCK (display);
if (!success)
return NULL;
width -= 2 * border_width;
height -= 2 * border_width;
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
return
gst_vaapi_texture_new (GST_VAAPI_TEXTURE_CLASS
(gst_vaapi_texture_glx_class ()), display, texture_id, target, format,
width, height);
}
/**
* gst_vaapi_texture_put_surface:
* @texture: a #GstVaapiTexture
* @surface: a #GstVaapiSurface
* @flags: postprocessing flags. See #GstVaapiTextureRenderFlags
*
* Renders the @surface into the àtexture. The @flags specify how
* de-interlacing (if needed), color space conversion, scaling and
* other postprocessing transformations are performed.
*
* Return value: %TRUE on success
*/
static gboolean
gst_vaapi_texture_glx_put_surface_unlocked (GstVaapiTexture * base_texture,
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
{
GstVaapiTextureGLX *const texture = GST_VAAPI_TEXTURE_GLX (base_texture);
VAStatus status;
GLContextState old_cs;
gboolean success = FALSE;
status = vaPutSurface (GST_VAAPI_OBJECT_VADISPLAY (texture),
GST_VAAPI_OBJECT_ID (surface), texture->pixo->pixmap,
crop_rect->x, crop_rect->y, crop_rect->width, crop_rect->height,
0, 0, base_texture->width, base_texture->height,
NULL, 0, from_GstVaapiSurfaceRenderFlags (flags));
if (!vaapi_check_status (status, "vaPutSurface() [TFP]"))
return FALSE;
if (texture->gl_context &&
!gl_set_current_context (texture->gl_context, &old_cs))
return FALSE;
if (!gl_bind_framebuffer_object (texture->fbo)) {
GST_ERROR ("failed to bind FBO");
goto out_reset_context;
}
if (!gst_vaapi_surface_sync (surface)) {
GST_ERROR ("failed to render surface to pixmap");
goto out_unbind_fbo;
}
if (!gl_bind_pixmap_object (texture->pixo)) {
GST_ERROR ("could not bind GLX pixmap");
goto out_unbind_fbo;
}
glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
glBegin (GL_QUADS);
{
glTexCoord2f (0.0f, 0.0f);
glVertex2i (0, 0);
glTexCoord2f (0.0f, 1.0f);
glVertex2i (0, base_texture->height);
glTexCoord2f (1.0f, 1.0f);
glVertex2i (base_texture->width, base_texture->height);
glTexCoord2f (1.0f, 0.0f);
glVertex2i (base_texture->width, 0);
}
glEnd ();
if (!gl_unbind_pixmap_object (texture->pixo)) {
GST_ERROR ("failed to release GLX pixmap");
goto out_unbind_fbo;
}
success = TRUE;
out_unbind_fbo:
if (!gl_unbind_framebuffer_object (texture->fbo))
success = FALSE;
out_reset_context:
if (texture->gl_context && !gl_set_current_context (&old_cs, NULL))
success = FALSE;
return success;
}
static gboolean
gst_vaapi_texture_glx_put_surface (GstVaapiTexture * texture,
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
{
gboolean success;
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
success = gst_vaapi_texture_glx_put_surface_unlocked (texture, surface,
crop_rect, flags);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
return success;
}

View file

@ -0,0 +1,42 @@
/*
* gstvaapitexture_glx.h - VA/GLX texture abstraction
*
* Copyright (C) 2010-2011 Splitted-Desktop Systems
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
* Copyright (C) 2012-2014 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#ifndef GST_VAAPI_TEXTURE_GLX_H
#define GST_VAAPI_TEXTURE_GLX_H
#include <gst/vaapi/gstvaapitexture.h>
G_BEGIN_DECLS
GstVaapiTexture *
gst_vaapi_texture_glx_new (GstVaapiDisplay * display, guint target,
guint format, guint width, guint height);
GstVaapiTexture *
gst_vaapi_texture_glx_new_wrapped (GstVaapiDisplay * display, guint id,
guint target, guint format);
G_END_DECLS
#endif /* GST_VAAPI_TEXTURE_GLX_H */

View file

@ -0,0 +1,160 @@
/*
* gstvaapitexture_priv.h - VA texture abstraction (private definitions)
*
* Copyright (C) 2010-2011 Splitted-Desktop Systems
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
* Copyright (C) 2012-2014 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#ifndef GST_VAAPI_TEXTURE_PRIV_H
#define GST_VAAPI_TEXTURE_PRIV_H
#include "gstvaapiobject_priv.h"
G_BEGIN_DECLS
#define GST_VAAPI_TEXTURE_CLASS(klass) \
((GstVaapiTextureClass *)(klass))
#define GST_VAAPI_TEXTURE_GET_CLASS(obj) \
GST_VAAPI_TEXTURE_CLASS (GST_VAAPI_OBJECT_GET_CLASS (obj))
/**
* GST_VAAPI_TEXTURE_ID:
* @texture: a #GstVaapiTexture
*
* Macro that evaluates to the GL texture id associated with the @texture
*/
#undef GST_VAAPI_TEXTURE_ID
#define GST_VAAPI_TEXTURE_ID(texture) \
(GST_VAAPI_OBJECT_ID (texture))
/**
* GST_VAAPI_TEXTURE_TARGET:
* @texture: a #GstVaapiTexture
*
* Macro that evaluates to the GL texture target associated with the @texture
*/
#undef GST_VAAPI_TEXTURE_TARGET
#define GST_VAAPI_TEXTURE_TARGET(texture) \
(GST_VAAPI_TEXTURE (texture)->gl_target)
/**
* GST_VAAPI_TEXTURE_FORMAT:
* @texture: a #GstVaapiTexture
*
* Macro that evaluates to the GL texture format associated with the @texture
*/
#undef GST_VAAPI_TEXTURE_FORMAT
#define GST_VAAPI_TEXTURE_FORMAT(texture) \
(GST_VAAPI_TEXTURE (texture)->gl_format)
/**
* GST_VAAPI_TEXTURE_WIDTH:
* @texture: a #GstVaapiTexture
*
* Macro that evaluates to the GL texture width associated with the @texture
*/
#undef GST_VAAPI_TEXTURE_WIDTH
#define GST_VAAPI_TEXTURE_WIDTH(texture) \
(GST_VAAPI_TEXTURE (texture)->width)
/**
* GST_VAAPI_TEXTURE_HEIGHT:
* @texture: a #GstVaapiTexture
*
* Macro that evaluates to the GL texture height associated with the @texture
*/
#undef GST_VAAPI_TEXTURE_HEIGHT
#define GST_VAAPI_TEXTURE_HEIGHT(texture) \
(GST_VAAPI_TEXTURE (texture)->height)
/* GstVaapiTextureClass hooks */
typedef gboolean (*GstVaapiTextureAllocateFunc) (GstVaapiTexture * texture);
typedef gboolean (*GstVaapiTexturePutSurfaceFunc) (GstVaapiTexture * texture,
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect,
guint flags);
typedef struct _GstVaapiTextureClass GstVaapiTextureClass;
/**
* GstVaapiTexture:
*
* Base class for API-dependent textures.
*/
struct _GstVaapiTexture {
/*< private >*/
GstVaapiObject parent_instance;
/*< protected >*/
guint gl_target;
guint gl_format;
guint width;
guint height;
guint is_wrapped:1;
};
/**
* GstVaapiTextureClass:
* @put_surface: virtual function to render a #GstVaapiSurface into a texture
*
* Base class for API-dependent textures.
*/
struct _GstVaapiTextureClass {
/*< private >*/
GstVaapiObjectClass parent_class;
/*< protected >*/
GstVaapiTextureAllocateFunc allocate;
GstVaapiTexturePutSurfaceFunc put_surface;
};
GstVaapiTexture *
gst_vaapi_texture_new (const GstVaapiTextureClass * klass,
GstVaapiDisplay * display, guint texture_id, guint target, guint format,
guint width, guint height);
/* Inline reference counting for core libgstvaapi library */
#ifdef IN_LIBGSTVAAPI_CORE
#define gst_vaapi_texture_ref_internal(texture) \
((gpointer)gst_vaapi_mini_object_ref (GST_VAAPI_MINI_OBJECT (texture)))
#define gst_vaapi_texture_unref_internal(texture) \
gst_vaapi_mini_object_unref (GST_VAAPI_MINI_OBJECT (texture))
#define gst_vaapi_texture_replace_internal(old_texture_ptr, new_texture) \
gst_vaapi_mini_object_replace ((GstVaapiMiniObject **)(old_texture_ptr), \
GST_VAAPI_MINI_OBJECT (new_texture))
#undef gst_vaapi_texture_ref
#define gst_vaapi_texture_ref(texture) \
gst_vaapi_texture_ref_internal ((texture))
#undef gst_vaapi_texture_unref
#define gst_vaapi_texture_unref(texture) \
gst_vaapi_texture_unref_internal ((texture))
#undef gst_vaapi_texture_replace
#define gst_vaapi_texture_replace(old_texture_ptr, new_texture) \
gst_vaapi_texture_replace_internal ((old_texture_ptr), (new_texture))
#endif
G_END_DECLS
#endif /* GST_VAAPI_TEXTURE_PRIV_H */

View file

@ -23,7 +23,7 @@
*/
#include "gst/vaapi/sysdeps.h"
#include <gst/vaapi/gstvaapitexture.h>
#include <gst/vaapi/gstvaapitexture_glx.h>
#include "gstvaapivideoconverter_glx.h"
#include "gstvaapivideoconverter_x11.h"
#include "gstvaapipluginutil.h"
@ -120,7 +120,7 @@ gst_vaapi_video_converter_glx_new (GstBuffer * buffer, const gchar * type,
/* FIXME Should we assume target and format ? */
texture =
gst_vaapi_texture_new_with_texture (gst_vaapi_video_meta_get_display
gst_vaapi_texture_glx_new_wrapped (gst_vaapi_video_meta_get_display
(meta), g_value_get_uint (dest), GL_TEXTURE_2D, GL_BGRA);
if (!texture)
return NULL;
@ -149,7 +149,7 @@ gst_vaapi_video_converter_glx_upload (GstSurfaceConverter * self,
const guint texture = gst_vaapi_texture_get_id (priv->texture);
gst_vaapi_texture_replace (&priv->texture, NULL);
priv->texture = gst_vaapi_texture_new_with_texture (new_dpy,
priv->texture = gst_vaapi_texture_glx_new_wrapped (new_dpy,
texture, GL_TEXTURE_2D, GL_BGRA);
}

View file

@ -25,9 +25,14 @@
*/
#include "gst/vaapi/sysdeps.h"
#include <GL/gl.h>
#include "gstvaapivideometa.h"
#include "gstvaapipluginutil.h"
#if USE_GLX
#include <gst/vaapi/gstvaapitexture_glx.h>
#endif
#if GST_CHECK_VERSION(1,1,0) && USE_GLX
#include "gstvaapivideometa_texture.h"
@ -95,7 +100,7 @@ gst_vaapi_texture_upload (GstVideoGLTextureUploadMeta * meta,
gst_vaapi_texture_get_id (meta_texture->texture) != texture_id[0]) {
/* FIXME: should we assume target? */
GstVaapiTexture *const texture =
gst_vaapi_texture_new_with_texture (dpy, texture_id[0],
gst_vaapi_texture_glx_new_wrapped (dpy, texture_id[0],
GL_TEXTURE_2D, GL_RGBA);
gst_vaapi_texture_replace (&meta_texture->texture, texture);
if (!texture)

View file

@ -23,9 +23,9 @@
#include "gst/vaapi/sysdeps.h"
#include <gst/vaapi/gstvaapidisplay_glx.h>
#include <gst/vaapi/gstvaapiwindow_glx.h>
#include <gst/vaapi/gstvaapitexture_glx.h>
#include <gst/vaapi/gstvaapisurface.h>
#include <gst/vaapi/gstvaapiimage.h>
#include <gst/vaapi/gstvaapitexture.h>
#include "image.h"
static inline void pause(void)
@ -89,10 +89,10 @@ main(int argc, char *argv[])
g_error("coult not bind GL context");
g_print("#\n");
g_print("# Create texture with gst_vaapi_texture_new()\n");
g_print("# Create texture with gst_vaapi_texture_glx_new()\n");
g_print("#\n");
{
texture = gst_vaapi_texture_new(
texture = gst_vaapi_texture_glx_new(
display,
GL_TEXTURE_2D,
GL_RGBA,
@ -113,7 +113,7 @@ main(int argc, char *argv[])
}
g_print("#\n");
g_print("# Create texture with gst_vaapi_texture_new_with_texture()\n");
g_print("# Create texture with gst_vaapi_texture_glx_new_wrapped()\n");
g_print("#\n");
{
const GLenum target = GL_TEXTURE_2D;
@ -139,7 +139,7 @@ main(int argc, char *argv[])
);
glDisable(target);
texture = gst_vaapi_texture_new_with_texture(
texture = gst_vaapi_texture_glx_new_wrapped(
display,
texture_id,
target,
@ -152,7 +152,7 @@ main(int argc, char *argv[])
g_error("invalid texture id");
if (gl_get_current_texture_2d() != texture_id)
g_error("gst_vaapi_texture_new_with_texture() altered texture bindings");
g_error("gst_vaapi_texture_glx_new_wrapped() altered texture bindings");
textures[1] = texture;