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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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texture: move to core libgstvaapi base library.
GstVaapiTexture is a generic abstraction that could be moved to the core libgstvaapi library. While doing this, no extra dependency needs to be added. This means that a GstVaapitextureClass is now available for any specific code that needs to be added, e.g. creation of the underlying GL texture objects, or backend dependent ways to upload a surface to the texture object. Generic OpenGL data types (GLuint, GLenum) are also replaced with a plain guint. https://bugzilla.gnome.org/show_bug.cgi?id=736715
This commit is contained in:
parent
1799b362a3
commit
2101685b7d
9 changed files with 702 additions and 351 deletions
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@ -70,6 +70,7 @@ libgstvaapi_source_c = \
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gstvaapisurface.c \
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gstvaapisurfacepool.c \
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gstvaapisurfaceproxy.c \
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gstvaapitexture.c \
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gstvaapiutils.c \
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gstvaapiutils_core.c \
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gstvaapiutils_h264.c \
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@ -97,6 +98,7 @@ libgstvaapi_source_h = \
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gstvaapisurface.h \
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gstvaapisurfacepool.h \
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gstvaapisurfaceproxy.h \
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gstvaapitexture.h \
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gstvaapitypes.h \
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gstvaapiutils_h264.h \
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gstvaapiutils_mpeg2.h \
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@ -127,6 +129,7 @@ libgstvaapi_source_priv_h = \
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gstvaapipixmap_priv.h \
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gstvaapisurface_priv.h \
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gstvaapisurfaceproxy_priv.h \
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gstvaapitexture_priv.h \
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gstvaapiutils.h \
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gstvaapiutils_core.h \
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gstvaapiutils_h264_priv.h \
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@ -227,7 +230,7 @@ libgstvaapi_x11_source_priv_h = \
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libgstvaapi_glx_source_c = \
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gstvaapidisplay_glx.c \
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gstvaapitexture.c \
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gstvaapitexture_glx.c \
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gstvaapiutils.c \
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gstvaapiutils_glx.c \
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gstvaapiutils_x11.c \
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@ -29,258 +29,52 @@
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#include "sysdeps.h"
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#include "gstvaapitexture.h"
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#include "gstvaapicompat.h"
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#include "gstvaapiutils.h"
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#include "gstvaapiutils_glx.h"
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#include "gstvaapidisplay_glx.h"
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#include "gstvaapidisplay_x11_priv.h"
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#include "gstvaapidisplay_glx_priv.h"
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#include "gstvaapiobject_priv.h"
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#include "gstvaapitexture_priv.h"
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#define DEBUG 1
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#include "gstvaapidebug.h"
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typedef struct _GstVaapiTextureClass GstVaapiTextureClass;
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/**
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* GstVaapiTexture:
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*
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* Base object for system-dependent textures.
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*/
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struct _GstVaapiTexture
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{
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/*< private >*/
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GstVaapiObject parent_instance;
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GLenum target;
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GLenum format;
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guint width;
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guint height;
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GLContextState *gl_context;
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void *gl_surface;
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GLPixmapObject *pixo;
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GLFramebufferObject *fbo;
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guint foreign_texture:1;
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};
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/**
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* GstVaapiTextureClass:
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*
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* Base class for system-dependent textures.
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*/
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struct _GstVaapiTextureClass
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{
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GstVaapiObjectClass parent_class;
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};
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/* Ensure those symbols are actually defined in the resulting libraries */
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#undef gst_vaapi_texture_ref
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#undef gst_vaapi_texture_unref
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#undef gst_vaapi_texture_replace
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static void
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_gst_vaapi_texture_destroy_objects (GstVaapiTexture * texture)
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{
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GLContextState old_cs;
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GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
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if (texture->gl_context)
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gl_set_current_context (texture->gl_context, &old_cs);
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if (texture->fbo) {
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gl_destroy_framebuffer_object (texture->fbo);
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texture->fbo = NULL;
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}
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if (texture->pixo) {
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gl_destroy_pixmap_object (texture->pixo);
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texture->pixo = NULL;
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}
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if (texture->gl_context) {
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gl_set_current_context (&old_cs, NULL);
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gl_destroy_context (texture->gl_context);
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texture->gl_context = NULL;
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}
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
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}
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static void
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gst_vaapi_texture_destroy (GstVaapiTexture * texture)
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{
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const GLuint texture_id = GST_VAAPI_OBJECT_ID (texture);
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_gst_vaapi_texture_destroy_objects (texture);
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if (texture_id) {
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if (!texture->foreign_texture)
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glDeleteTextures (1, &texture_id);
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GST_VAAPI_OBJECT_ID (texture) = 0;
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}
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}
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static gboolean
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_gst_vaapi_texture_create_objects (GstVaapiTexture * texture, GLuint texture_id)
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{
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gboolean success = FALSE;
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GLContextState old_cs;
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GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
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gl_get_current_context (&old_cs);
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texture->gl_context = gl_create_context (GST_VAAPI_OBJECT_XDISPLAY (texture),
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GST_VAAPI_OBJECT_XSCREEN (texture), &old_cs);
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if (!texture->gl_context ||
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!gl_set_current_context (texture->gl_context, NULL))
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goto end;
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texture->pixo = gl_create_pixmap_object (GST_VAAPI_OBJECT_XDISPLAY (texture),
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texture->width, texture->height);
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if (!texture->pixo)
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goto end;
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texture->fbo = gl_create_framebuffer_object (texture->target,
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texture_id, texture->width, texture->height);
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if (texture->fbo)
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success = TRUE;
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end:
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gl_set_current_context (&old_cs, NULL);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
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return success;
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}
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static gboolean
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gst_vaapi_texture_create (GstVaapiTexture * texture)
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{
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GLuint texture_id;
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if (texture->foreign_texture)
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texture_id = GST_VAAPI_OBJECT_ID (texture);
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else {
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GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
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texture_id = gl_create_texture (texture->target,
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texture->format, texture->width, texture->height);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
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if (!texture_id)
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return FALSE;
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GST_VAAPI_OBJECT_ID (texture) = texture_id;
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}
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return _gst_vaapi_texture_create_objects (texture, texture_id);
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}
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static void
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gst_vaapi_texture_init (GstVaapiTexture * texture, GLuint texture_id,
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GLenum target, GLenum format, guint width, guint height)
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gst_vaapi_texture_init (GstVaapiTexture * texture, guint texture_id,
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guint target, guint format, guint width, guint height)
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{
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GST_VAAPI_OBJECT_ID (texture) = texture_id;
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texture->foreign_texture = texture_id != GL_NONE;
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texture->target = target;
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texture->format = format;
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texture->is_wrapped = texture_id != 0;
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texture->gl_target = target;
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texture->gl_format = format;
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texture->width = width;
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texture->height = height;
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}
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#define gst_vaapi_texture_finalize gst_vaapi_texture_destroy
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GST_VAAPI_OBJECT_DEFINE_CLASS (GstVaapiTexture, gst_vaapi_texture);
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static inline gboolean
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gst_vaapi_texture_allocate (GstVaapiTexture * texture)
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{
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return GST_VAAPI_TEXTURE_GET_CLASS (texture)->allocate (texture);
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}
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/**
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* gst_vaapi_texture_new:
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* @display: a #GstVaapiDisplay
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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* @width: the requested width, in pixels
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* @height: the requested height, in pixels
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*
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* Creates a texture with the specified dimensions, @target and
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* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
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* GL_BGRA formats are supported at this time.
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*
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* The application shall maintain the live GL context itself. That is,
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* gst_vaapi_window_glx_make_current() must be called beforehand, or
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* any other function like glXMakeCurrent() if the context is managed
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* outside of this library.
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*
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* Return value: the newly created #GstVaapiTexture object
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*/
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GstVaapiTexture *
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gst_vaapi_texture_new (GstVaapiDisplay * display, GLenum target, GLenum format,
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gst_vaapi_texture_new (const GstVaapiTextureClass * klass,
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GstVaapiDisplay * display, guint texture_id, guint target, guint format,
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guint width, guint height)
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{
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GstVaapiTexture *texture;
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
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g_return_val_if_fail (target != GL_NONE, NULL);
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g_return_val_if_fail (format != GL_NONE, NULL);
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g_return_val_if_fail (target != 0, NULL);
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g_return_val_if_fail (format != 0, NULL);
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g_return_val_if_fail (width > 0, NULL);
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g_return_val_if_fail (height > 0, NULL);
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texture = gst_vaapi_object_new (gst_vaapi_texture_class (), display);
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if (!texture)
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return NULL;
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gst_vaapi_texture_init (texture, GL_NONE, target, format, width, height);
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if (!gst_vaapi_texture_create (texture))
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goto error;
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return texture;
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error:
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gst_vaapi_object_unref (texture);
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return NULL;
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}
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/**
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* gst_vaapi_texture_new_with_texture:
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* @display: a #GstVaapiDisplay
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* @texture_id: the foreign GL texture name to use
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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*
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* Creates a texture from an existing GL texture, with the specified
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* @target and @format. Note that only GL_TEXTURE_2D @target and
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* GL_RGBA or GL_BGRA formats are supported at this time. The
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* dimensions will be retrieved from the @texture_id.
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*
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* The application shall maintain the live GL context itself. That is,
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* gst_vaapi_window_glx_make_current() must be called beforehand, or
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* any other function like glXMakeCurrent() if the context is managed
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* outside of this library.
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*
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* Return value: the newly created #GstVaapiTexture object
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*/
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GstVaapiTexture *
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gst_vaapi_texture_new_with_texture (GstVaapiDisplay * display,
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GLuint texture_id, GLenum target, GLenum format)
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{
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GstVaapiTexture *texture;
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guint width, height, border_width;
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GLTextureState ts;
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gboolean success;
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
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g_return_val_if_fail (target != GL_NONE, NULL);
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g_return_val_if_fail (format != GL_NONE, NULL);
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/* Check texture dimensions */
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GST_VAAPI_DISPLAY_LOCK (display);
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success = gl_bind_texture (&ts, target, texture_id);
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if (success) {
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if (!gl_get_texture_param (target, GL_TEXTURE_WIDTH, &width) ||
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!gl_get_texture_param (target, GL_TEXTURE_HEIGHT, &height) ||
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!gl_get_texture_param (target, GL_TEXTURE_BORDER, &border_width))
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success = FALSE;
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gl_unbind_texture (&ts);
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}
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GST_VAAPI_DISPLAY_UNLOCK (display);
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if (!success)
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return NULL;
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width -= 2 * border_width;
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height -= 2 * border_width;
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g_return_val_if_fail (width > 0, NULL);
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g_return_val_if_fail (height > 0, NULL);
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texture = gst_vaapi_object_new (gst_vaapi_texture_class (), display);
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texture = gst_vaapi_object_new (GST_VAAPI_OBJECT_CLASS (klass), display);
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if (!texture)
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return NULL;
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gst_vaapi_texture_init (texture, texture_id, target, format, width, height);
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if (!gst_vaapi_texture_create (texture))
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if (!gst_vaapi_texture_allocate (texture))
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goto error;
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return texture;
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@ -300,7 +94,7 @@ error:
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GstVaapiTexture *
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gst_vaapi_texture_ref (GstVaapiTexture * texture)
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{
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return gst_vaapi_object_ref (texture);
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return gst_vaapi_texture_ref_internal (texture);
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}
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/**
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@ -313,7 +107,7 @@ gst_vaapi_texture_ref (GstVaapiTexture * texture)
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void
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gst_vaapi_texture_unref (GstVaapiTexture * texture)
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{
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gst_vaapi_object_unref (texture);
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gst_vaapi_texture_unref_internal (texture);
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}
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/**
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@ -329,7 +123,7 @@ void
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gst_vaapi_texture_replace (GstVaapiTexture ** old_texture_ptr,
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GstVaapiTexture * new_texture)
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{
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gst_vaapi_object_replace (old_texture_ptr, new_texture);
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gst_vaapi_texture_replace_internal (old_texture_ptr, new_texture);
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}
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/**
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@ -340,12 +134,12 @@ gst_vaapi_texture_replace (GstVaapiTexture ** old_texture_ptr,
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*
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* Return value: the underlying texture id of the @texture
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*/
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GLuint
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guint
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gst_vaapi_texture_get_id (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, 0);
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return GST_VAAPI_OBJECT_ID (texture);
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return GST_VAAPI_TEXTURE_ID (texture);
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}
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/**
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@ -356,12 +150,12 @@ gst_vaapi_texture_get_id (GstVaapiTexture * texture)
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*
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* Return value: the texture target
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*/
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GLenum
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guint
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gst_vaapi_texture_get_target (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, GL_NONE);
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g_return_val_if_fail (texture != NULL, 0);
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return texture->target;
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return GST_VAAPI_TEXTURE_TARGET (texture);
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}
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/**
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@ -372,12 +166,12 @@ gst_vaapi_texture_get_target (GstVaapiTexture * texture)
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*
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* Return value: the texture format
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*/
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GLenum
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guint
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gst_vaapi_texture_get_format (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, GL_NONE);
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g_return_val_if_fail (texture != NULL, 0);
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return texture->format;
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return GST_VAAPI_TEXTURE_FORMAT (texture);
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}
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/**
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@ -393,7 +187,7 @@ gst_vaapi_texture_get_width (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, 0);
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return texture->width;
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return GST_VAAPI_TEXTURE_WIDTH (texture);
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}
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/**
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@ -409,7 +203,7 @@ gst_vaapi_texture_get_height (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, 0);
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return texture->height;
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return GST_VAAPI_TEXTURE_HEIGHT (texture);
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}
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/**
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@ -427,10 +221,10 @@ gst_vaapi_texture_get_size (GstVaapiTexture * texture,
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g_return_if_fail (texture != NULL);
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if (width_ptr)
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*width_ptr = texture->width;
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*width_ptr = GST_VAAPI_TEXTURE_WIDTH (texture);
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if (height_ptr)
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*height_ptr = texture->height;
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*height_ptr = GST_VAAPI_TEXTURE_HEIGHT (texture);
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}
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/**
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@ -445,14 +239,19 @@ gst_vaapi_texture_get_size (GstVaapiTexture * texture,
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*
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* Return value: %TRUE on success
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*/
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static gboolean
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_gst_vaapi_texture_put_surface (GstVaapiTexture * texture,
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gboolean
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gst_vaapi_texture_put_surface (GstVaapiTexture * texture,
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GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
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{
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VAStatus status;
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const GstVaapiTextureClass *klass;
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GstVaapiRectangle rect;
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GLContextState old_cs;
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gboolean success = FALSE;
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g_return_val_if_fail (texture != NULL, FALSE);
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g_return_val_if_fail (surface != NULL, FALSE);
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klass = GST_VAAPI_TEXTURE_GET_CLASS (texture);
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if (!klass)
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return FALSE;
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if (!crop_rect) {
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rect.x = 0;
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@ -460,83 +259,5 @@ _gst_vaapi_texture_put_surface (GstVaapiTexture * texture,
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gst_vaapi_surface_get_size (surface, &rect.width, &rect.height);
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crop_rect = ▭
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}
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GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
|
||||
status = vaPutSurface (GST_VAAPI_OBJECT_VADISPLAY (texture),
|
||||
GST_VAAPI_OBJECT_ID (surface),
|
||||
texture->pixo->pixmap,
|
||||
crop_rect->x, crop_rect->y, crop_rect->width, crop_rect->height,
|
||||
0, 0, texture->width, texture->height,
|
||||
NULL, 0, from_GstVaapiSurfaceRenderFlags (flags)
|
||||
);
|
||||
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
|
||||
if (!vaapi_check_status (status, "vaPutSurface() [TFP]"))
|
||||
return FALSE;
|
||||
|
||||
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
|
||||
if (texture->gl_context) {
|
||||
success = gl_set_current_context (texture->gl_context, &old_cs);
|
||||
if (!success)
|
||||
goto end;
|
||||
}
|
||||
|
||||
success = gl_bind_framebuffer_object (texture->fbo);
|
||||
if (!success) {
|
||||
GST_DEBUG ("could not bind FBO");
|
||||
goto out_reset_context;
|
||||
}
|
||||
|
||||
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
|
||||
success = gst_vaapi_surface_sync (surface);
|
||||
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
|
||||
if (!success) {
|
||||
GST_DEBUG ("could not render surface to pixmap");
|
||||
goto out_unbind_fbo;
|
||||
}
|
||||
|
||||
success = gl_bind_pixmap_object (texture->pixo);
|
||||
if (!success) {
|
||||
GST_DEBUG ("could not bind GLX pixmap");
|
||||
goto out_unbind_fbo;
|
||||
}
|
||||
|
||||
glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin (GL_QUADS);
|
||||
{
|
||||
glTexCoord2f (0.0f, 0.0f);
|
||||
glVertex2i (0, 0);
|
||||
glTexCoord2f (0.0f, 1.0f);
|
||||
glVertex2i (0, texture->height);
|
||||
glTexCoord2f (1.0f, 1.0f);
|
||||
glVertex2i (texture->width, texture->height);
|
||||
glTexCoord2f (1.0f, 0.0f);
|
||||
glVertex2i (texture->width, 0);
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
success = gl_unbind_pixmap_object (texture->pixo);
|
||||
if (!success) {
|
||||
GST_DEBUG ("could not release GLX pixmap");
|
||||
goto out_unbind_fbo;
|
||||
}
|
||||
|
||||
out_unbind_fbo:
|
||||
if (!gl_unbind_framebuffer_object (texture->fbo))
|
||||
success = FALSE;
|
||||
out_reset_context:
|
||||
if (texture->gl_context && !gl_set_current_context (&old_cs, NULL))
|
||||
success = FALSE;
|
||||
end:
|
||||
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
|
||||
return success;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_vaapi_texture_put_surface (GstVaapiTexture * texture,
|
||||
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
|
||||
{
|
||||
g_return_val_if_fail (texture != NULL, FALSE);
|
||||
g_return_val_if_fail (surface != NULL, FALSE);
|
||||
|
||||
return _gst_vaapi_texture_put_surface (texture, surface, crop_rect, flags);
|
||||
return klass->put_surface (texture, surface, crop_rect, flags);
|
||||
}
|
||||
|
|
|
@ -25,24 +25,61 @@
|
|||
#ifndef GST_VAAPI_TEXTURE_H
|
||||
#define GST_VAAPI_TEXTURE_H
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <gst/vaapi/gstvaapitypes.h>
|
||||
#include <gst/vaapi/gstvaapiobject.h>
|
||||
#include <gst/vaapi/gstvaapidisplay.h>
|
||||
#include <gst/vaapi/gstvaapisurface.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GST_VAAPI_TEXTURE(obj) \
|
||||
((GstVaapiTexture *)(obj))
|
||||
|
||||
/**
|
||||
* GST_VAAPI_TEXTURE_ID:
|
||||
* @texture: a #GstVaapiTexture
|
||||
*
|
||||
* Macro that evaluates to the GL texture id associated with the @texture
|
||||
*/
|
||||
#define GST_VAAPI_TEXTURE_ID(texture) \
|
||||
gst_vaapi_texture_get_id (GST_VAAPI_TEXTURE (texture))
|
||||
|
||||
/**
|
||||
* GST_VAAPI_TEXTURE_TARGET:
|
||||
* @texture: a #GstVaapiTexture
|
||||
*
|
||||
* Macro that evaluates to the GL texture target associated with the @texture
|
||||
*/
|
||||
#define GST_VAAPI_TEXTURE_TARGET(texture) \
|
||||
gst_vaapi_texture_get_target (GST_VAAPI_TEXTURE (texture))
|
||||
|
||||
/**
|
||||
* GST_VAAPI_TEXTURE_FORMAT:
|
||||
* @texture: a #GstVaapiTexture
|
||||
*
|
||||
* Macro that evaluates to the GL texture format associated with the @texture
|
||||
*/
|
||||
#define GST_VAAPI_TEXTURE_FORMAT(texture) \
|
||||
gst_vaapi_texture_get_format (GST_VAAPI_TEXTURE (texture))
|
||||
|
||||
/**
|
||||
* GST_VAAPI_TEXTURE_WIDTH:
|
||||
* @texture: a #GstVaapiTexture
|
||||
*
|
||||
* Macro that evaluates to the GL texture width associated with the @texture
|
||||
*/
|
||||
#define GST_VAAPI_TEXTURE_WIDTH(texture) \
|
||||
gst_vaapi_texture_get_width (GST_VAAPI_TEXTURE (texture))
|
||||
|
||||
/**
|
||||
* GST_VAAPI_TEXTURE_HEIGHT:
|
||||
* @texture: a #GstVaapiTexture
|
||||
*
|
||||
* Macro that evaluates to the GL texture height associated with the @texture
|
||||
*/
|
||||
#define GST_VAAPI_TEXTURE_HEIGHT(texture) \
|
||||
gst_vaapi_texture_get_height (GST_VAAPI_TEXTURE (texture))
|
||||
|
||||
typedef struct _GstVaapiTexture GstVaapiTexture;
|
||||
|
||||
GstVaapiTexture *
|
||||
gst_vaapi_texture_new (GstVaapiDisplay * display, GLenum target, GLenum format,
|
||||
guint width, guint height);
|
||||
|
||||
GstVaapiTexture *
|
||||
gst_vaapi_texture_new_with_texture (GstVaapiDisplay * display, GLuint texture_id,
|
||||
GLenum target, GLenum format);
|
||||
|
||||
GstVaapiTexture *
|
||||
gst_vaapi_texture_ref (GstVaapiTexture * texture);
|
||||
|
||||
|
@ -53,13 +90,13 @@ void
|
|||
gst_vaapi_texture_replace (GstVaapiTexture ** old_texture_ptr,
|
||||
GstVaapiTexture * new_texture);
|
||||
|
||||
GLuint
|
||||
guint
|
||||
gst_vaapi_texture_get_id (GstVaapiTexture * texture);
|
||||
|
||||
GLenum
|
||||
guint
|
||||
gst_vaapi_texture_get_target (GstVaapiTexture * texture);
|
||||
|
||||
GLenum
|
||||
guint
|
||||
gst_vaapi_texture_get_format (GstVaapiTexture * texture);
|
||||
|
||||
guint
|
||||
|
|
383
gst-libs/gst/vaapi/gstvaapitexture_glx.c
Normal file
383
gst-libs/gst/vaapi/gstvaapitexture_glx.c
Normal file
|
@ -0,0 +1,383 @@
|
|||
/*
|
||||
* gstvaapitexture_glx.c - VA/GLX texture abstraction
|
||||
*
|
||||
* Copyright (C) 2010-2011 Splitted-Desktop Systems
|
||||
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
|
||||
* Copyright (C) 2012-2014 Intel Corporation
|
||||
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public License
|
||||
* as published by the Free Software Foundation; either version 2.1
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free
|
||||
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
||||
* Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:gstvaapitexture_glx
|
||||
* @short_description: VA/GLX texture abstraction
|
||||
*/
|
||||
|
||||
#include "sysdeps.h"
|
||||
#include "gstvaapitexture.h"
|
||||
#include "gstvaapitexture_glx.h"
|
||||
#include "gstvaapitexture_priv.h"
|
||||
#include "gstvaapicompat.h"
|
||||
#include "gstvaapiutils.h"
|
||||
#include "gstvaapiutils_glx.h"
|
||||
#include "gstvaapidisplay_glx.h"
|
||||
#include "gstvaapidisplay_x11_priv.h"
|
||||
#include "gstvaapidisplay_glx_priv.h"
|
||||
|
||||
#define DEBUG 1
|
||||
#include "gstvaapidebug.h"
|
||||
|
||||
#define GST_VAAPI_TEXTURE_GLX(texture) \
|
||||
((GstVaapiTextureGLX *)(texture))
|
||||
|
||||
typedef struct _GstVaapiTextureGLX GstVaapiTextureGLX;
|
||||
typedef struct _GstVaapiTextureGLXClass GstVaapiTextureGLXClass;
|
||||
|
||||
/**
|
||||
* GstVaapiTextureGLX:
|
||||
*
|
||||
* Base object for GLX texture wrapper.
|
||||
*/
|
||||
struct _GstVaapiTextureGLX
|
||||
{
|
||||
/*< private >*/
|
||||
GstVaapiTexture parent_instance;
|
||||
|
||||
GLContextState *gl_context;
|
||||
GLPixmapObject *pixo;
|
||||
GLFramebufferObject *fbo;
|
||||
};
|
||||
|
||||
/**
|
||||
* GstVaapiTextureGLXClass:
|
||||
*
|
||||
* Base class for GLX texture wrapper.
|
||||
*/
|
||||
struct _GstVaapiTextureGLXClass
|
||||
{
|
||||
/*< private >*/
|
||||
GstVaapiTextureClass parent_class;
|
||||
};
|
||||
|
||||
static gboolean
|
||||
gst_vaapi_texture_glx_put_surface (GstVaapiTexture * texture,
|
||||
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect,
|
||||
guint flags);
|
||||
|
||||
static void
|
||||
destroy_objects (GstVaapiTextureGLX * texture)
|
||||
{
|
||||
GLContextState old_cs;
|
||||
|
||||
if (texture->gl_context)
|
||||
gl_set_current_context (texture->gl_context, &old_cs);
|
||||
|
||||
if (texture->fbo) {
|
||||
gl_destroy_framebuffer_object (texture->fbo);
|
||||
texture->fbo = NULL;
|
||||
}
|
||||
|
||||
if (texture->pixo) {
|
||||
gl_destroy_pixmap_object (texture->pixo);
|
||||
texture->pixo = NULL;
|
||||
}
|
||||
|
||||
if (texture->gl_context) {
|
||||
gl_set_current_context (&old_cs, NULL);
|
||||
gl_destroy_context (texture->gl_context);
|
||||
texture->gl_context = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
destroy_texture_unlocked (GstVaapiTexture * texture)
|
||||
{
|
||||
const guint texture_id = GST_VAAPI_TEXTURE_ID (texture);
|
||||
|
||||
destroy_objects (GST_VAAPI_TEXTURE_GLX (texture));
|
||||
|
||||
if (texture_id) {
|
||||
if (!texture->is_wrapped)
|
||||
glDeleteTextures (1, &texture_id);
|
||||
GST_VAAPI_TEXTURE_ID (texture) = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_vaapi_texture_glx_destroy (GstVaapiTexture * texture)
|
||||
{
|
||||
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
|
||||
destroy_texture_unlocked (texture);
|
||||
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
create_objects (GstVaapiTextureGLX * texture, guint texture_id)
|
||||
{
|
||||
GstVaapiTexture *const base_texture = GST_VAAPI_TEXTURE (texture);
|
||||
GLContextState old_cs;
|
||||
gboolean success = FALSE;
|
||||
|
||||
gl_get_current_context (&old_cs);
|
||||
|
||||
texture->gl_context = gl_create_context (GST_VAAPI_OBJECT_XDISPLAY (texture),
|
||||
GST_VAAPI_OBJECT_XSCREEN (texture), &old_cs);
|
||||
if (!texture->gl_context ||
|
||||
!gl_set_current_context (texture->gl_context, NULL))
|
||||
return FALSE;
|
||||
|
||||
texture->pixo = gl_create_pixmap_object (GST_VAAPI_OBJECT_XDISPLAY (texture),
|
||||
base_texture->width, base_texture->height);
|
||||
if (!texture->pixo) {
|
||||
GST_ERROR ("failed to create GLX pixmap");
|
||||
goto out_reset_context;
|
||||
}
|
||||
|
||||
texture->fbo = gl_create_framebuffer_object (base_texture->gl_target,
|
||||
texture_id, base_texture->width, base_texture->height);
|
||||
if (!texture->fbo) {
|
||||
GST_ERROR ("failed to create FBO");
|
||||
goto out_reset_context;
|
||||
}
|
||||
success = TRUE;
|
||||
|
||||
out_reset_context:
|
||||
gl_set_current_context (&old_cs, NULL);
|
||||
return success;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
create_texture_unlocked (GstVaapiTexture * texture)
|
||||
{
|
||||
guint texture_id;
|
||||
|
||||
if (texture->is_wrapped)
|
||||
texture_id = GST_VAAPI_TEXTURE_ID (texture);
|
||||
else {
|
||||
texture_id = gl_create_texture (texture->gl_target, texture->gl_format,
|
||||
texture->width, texture->height);
|
||||
if (!texture_id)
|
||||
return FALSE;
|
||||
GST_VAAPI_TEXTURE_ID (texture) = texture_id;
|
||||
}
|
||||
return create_objects (GST_VAAPI_TEXTURE_GLX (texture), texture_id);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_vaapi_texture_glx_create (GstVaapiTexture * texture)
|
||||
{
|
||||
gboolean success;
|
||||
|
||||
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
|
||||
success = create_texture_unlocked (texture);
|
||||
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
|
||||
return success;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_vaapi_texture_glx_class_init (GstVaapiTextureGLXClass * klass)
|
||||
{
|
||||
GstVaapiObjectClass *const object_class = GST_VAAPI_OBJECT_CLASS (klass);
|
||||
GstVaapiTextureClass *const texture_class = GST_VAAPI_TEXTURE_CLASS (klass);
|
||||
|
||||
object_class->finalize = (GstVaapiObjectFinalizeFunc)
|
||||
gst_vaapi_texture_glx_destroy;
|
||||
|
||||
texture_class->allocate = gst_vaapi_texture_glx_create;
|
||||
texture_class->put_surface = gst_vaapi_texture_glx_put_surface;
|
||||
}
|
||||
|
||||
#define gst_vaapi_texture_glx_finalize gst_vaapi_texture_glx_destroy
|
||||
GST_VAAPI_OBJECT_DEFINE_CLASS_WITH_CODE (GstVaapiTextureGLX,
|
||||
gst_vaapi_texture_glx, gst_vaapi_texture_glx_class_init (&g_class));
|
||||
|
||||
/**
|
||||
* gst_vaapi_texture_glx_new:
|
||||
* @display: a #GstVaapiDisplay
|
||||
* @target: the target to which the texture is bound
|
||||
* @format: the format of the pixel data
|
||||
* @width: the requested width, in pixels
|
||||
* @height: the requested height, in pixels
|
||||
*
|
||||
* Creates a texture with the specified dimensions, @target and
|
||||
* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
|
||||
* GL_BGRA formats are supported at this time.
|
||||
*
|
||||
* The application shall maintain the live GL context itself. That is,
|
||||
* gst_vaapi_window_glx_make_current() must be called beforehand, or
|
||||
* any other function like glXMakeCurrent() if the context is managed
|
||||
* outside of this library.
|
||||
*
|
||||
* Return value: the newly created #GstVaapiTexture object
|
||||
*/
|
||||
GstVaapiTexture *
|
||||
gst_vaapi_texture_glx_new (GstVaapiDisplay * display, guint target,
|
||||
guint format, guint width, guint height)
|
||||
{
|
||||
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
|
||||
|
||||
return
|
||||
gst_vaapi_texture_new (GST_VAAPI_TEXTURE_CLASS
|
||||
(gst_vaapi_texture_glx_class ()), display, GL_NONE, target, format, width,
|
||||
height);
|
||||
}
|
||||
|
||||
/**
|
||||
* gst_vaapi_texture_glx_new_wrapped:
|
||||
* @display: a #GstVaapiDisplay
|
||||
* @texture_id: the foreign GL texture name to use
|
||||
* @target: the target to which the texture is bound
|
||||
* @format: the format of the pixel data
|
||||
*
|
||||
* Creates a texture from an existing GL texture, with the specified
|
||||
* @target and @format. Note that only GL_TEXTURE_2D @target and
|
||||
* GL_RGBA or GL_BGRA formats are supported at this time. The
|
||||
* dimensions will be retrieved from the @texture_id.
|
||||
*
|
||||
* The application shall maintain the live GL context itself. That is,
|
||||
* gst_vaapi_window_glx_make_current() must be called beforehand, or
|
||||
* any other function like glXMakeCurrent() if the context is managed
|
||||
* outside of this library.
|
||||
*
|
||||
* Return value: the newly created #GstVaapiTexture object
|
||||
*/
|
||||
GstVaapiTexture *
|
||||
gst_vaapi_texture_glx_new_wrapped (GstVaapiDisplay * display,
|
||||
guint texture_id, guint target, guint format)
|
||||
{
|
||||
guint width, height, border_width;
|
||||
GLTextureState ts;
|
||||
gboolean success;
|
||||
|
||||
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
|
||||
g_return_val_if_fail (target != GL_NONE, NULL);
|
||||
g_return_val_if_fail (format != GL_NONE, NULL);
|
||||
|
||||
/* Check texture dimensions */
|
||||
GST_VAAPI_DISPLAY_LOCK (display);
|
||||
success = gl_bind_texture (&ts, target, texture_id);
|
||||
if (success) {
|
||||
if (!gl_get_texture_param (target, GL_TEXTURE_WIDTH, &width) ||
|
||||
!gl_get_texture_param (target, GL_TEXTURE_HEIGHT, &height) ||
|
||||
!gl_get_texture_param (target, GL_TEXTURE_BORDER, &border_width))
|
||||
success = FALSE;
|
||||
gl_unbind_texture (&ts);
|
||||
}
|
||||
GST_VAAPI_DISPLAY_UNLOCK (display);
|
||||
if (!success)
|
||||
return NULL;
|
||||
|
||||
width -= 2 * border_width;
|
||||
height -= 2 * border_width;
|
||||
g_return_val_if_fail (width > 0, NULL);
|
||||
g_return_val_if_fail (height > 0, NULL);
|
||||
|
||||
return
|
||||
gst_vaapi_texture_new (GST_VAAPI_TEXTURE_CLASS
|
||||
(gst_vaapi_texture_glx_class ()), display, texture_id, target, format,
|
||||
width, height);
|
||||
}
|
||||
|
||||
/**
|
||||
* gst_vaapi_texture_put_surface:
|
||||
* @texture: a #GstVaapiTexture
|
||||
* @surface: a #GstVaapiSurface
|
||||
* @flags: postprocessing flags. See #GstVaapiTextureRenderFlags
|
||||
*
|
||||
* Renders the @surface into the àtexture. The @flags specify how
|
||||
* de-interlacing (if needed), color space conversion, scaling and
|
||||
* other postprocessing transformations are performed.
|
||||
*
|
||||
* Return value: %TRUE on success
|
||||
*/
|
||||
static gboolean
|
||||
gst_vaapi_texture_glx_put_surface_unlocked (GstVaapiTexture * base_texture,
|
||||
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
|
||||
{
|
||||
GstVaapiTextureGLX *const texture = GST_VAAPI_TEXTURE_GLX (base_texture);
|
||||
VAStatus status;
|
||||
GLContextState old_cs;
|
||||
gboolean success = FALSE;
|
||||
|
||||
status = vaPutSurface (GST_VAAPI_OBJECT_VADISPLAY (texture),
|
||||
GST_VAAPI_OBJECT_ID (surface), texture->pixo->pixmap,
|
||||
crop_rect->x, crop_rect->y, crop_rect->width, crop_rect->height,
|
||||
0, 0, base_texture->width, base_texture->height,
|
||||
NULL, 0, from_GstVaapiSurfaceRenderFlags (flags));
|
||||
if (!vaapi_check_status (status, "vaPutSurface() [TFP]"))
|
||||
return FALSE;
|
||||
|
||||
if (texture->gl_context &&
|
||||
!gl_set_current_context (texture->gl_context, &old_cs))
|
||||
return FALSE;
|
||||
|
||||
if (!gl_bind_framebuffer_object (texture->fbo)) {
|
||||
GST_ERROR ("failed to bind FBO");
|
||||
goto out_reset_context;
|
||||
}
|
||||
|
||||
if (!gst_vaapi_surface_sync (surface)) {
|
||||
GST_ERROR ("failed to render surface to pixmap");
|
||||
goto out_unbind_fbo;
|
||||
}
|
||||
|
||||
if (!gl_bind_pixmap_object (texture->pixo)) {
|
||||
GST_ERROR ("could not bind GLX pixmap");
|
||||
goto out_unbind_fbo;
|
||||
}
|
||||
|
||||
glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin (GL_QUADS);
|
||||
{
|
||||
glTexCoord2f (0.0f, 0.0f);
|
||||
glVertex2i (0, 0);
|
||||
glTexCoord2f (0.0f, 1.0f);
|
||||
glVertex2i (0, base_texture->height);
|
||||
glTexCoord2f (1.0f, 1.0f);
|
||||
glVertex2i (base_texture->width, base_texture->height);
|
||||
glTexCoord2f (1.0f, 0.0f);
|
||||
glVertex2i (base_texture->width, 0);
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
if (!gl_unbind_pixmap_object (texture->pixo)) {
|
||||
GST_ERROR ("failed to release GLX pixmap");
|
||||
goto out_unbind_fbo;
|
||||
}
|
||||
success = TRUE;
|
||||
|
||||
out_unbind_fbo:
|
||||
if (!gl_unbind_framebuffer_object (texture->fbo))
|
||||
success = FALSE;
|
||||
out_reset_context:
|
||||
if (texture->gl_context && !gl_set_current_context (&old_cs, NULL))
|
||||
success = FALSE;
|
||||
return success;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_vaapi_texture_glx_put_surface (GstVaapiTexture * texture,
|
||||
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
|
||||
{
|
||||
gboolean success;
|
||||
|
||||
GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
|
||||
success = gst_vaapi_texture_glx_put_surface_unlocked (texture, surface,
|
||||
crop_rect, flags);
|
||||
GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
|
||||
return success;
|
||||
}
|
42
gst-libs/gst/vaapi/gstvaapitexture_glx.h
Normal file
42
gst-libs/gst/vaapi/gstvaapitexture_glx.h
Normal file
|
@ -0,0 +1,42 @@
|
|||
/*
|
||||
* gstvaapitexture_glx.h - VA/GLX texture abstraction
|
||||
*
|
||||
* Copyright (C) 2010-2011 Splitted-Desktop Systems
|
||||
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
|
||||
* Copyright (C) 2012-2014 Intel Corporation
|
||||
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public License
|
||||
* as published by the Free Software Foundation; either version 2.1
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free
|
||||
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
||||
* Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#ifndef GST_VAAPI_TEXTURE_GLX_H
|
||||
#define GST_VAAPI_TEXTURE_GLX_H
|
||||
|
||||
#include <gst/vaapi/gstvaapitexture.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
GstVaapiTexture *
|
||||
gst_vaapi_texture_glx_new (GstVaapiDisplay * display, guint target,
|
||||
guint format, guint width, guint height);
|
||||
|
||||
GstVaapiTexture *
|
||||
gst_vaapi_texture_glx_new_wrapped (GstVaapiDisplay * display, guint id,
|
||||
guint target, guint format);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* GST_VAAPI_TEXTURE_GLX_H */
|
160
gst-libs/gst/vaapi/gstvaapitexture_priv.h
Normal file
160
gst-libs/gst/vaapi/gstvaapitexture_priv.h
Normal file
|
@ -0,0 +1,160 @@
|
|||
/*
|
||||
* gstvaapitexture_priv.h - VA texture abstraction (private definitions)
|
||||
*
|
||||
* Copyright (C) 2010-2011 Splitted-Desktop Systems
|
||||
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
|
||||
* Copyright (C) 2012-2014 Intel Corporation
|
||||
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public License
|
||||
* as published by the Free Software Foundation; either version 2.1
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free
|
||||
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
||||
* Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#ifndef GST_VAAPI_TEXTURE_PRIV_H
|
||||
#define GST_VAAPI_TEXTURE_PRIV_H
|
||||
|
||||
#include "gstvaapiobject_priv.h"
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GST_VAAPI_TEXTURE_CLASS(klass) \
|
||||
((GstVaapiTextureClass *)(klass))
|
||||
|
||||
#define GST_VAAPI_TEXTURE_GET_CLASS(obj) \
|
||||
GST_VAAPI_TEXTURE_CLASS (GST_VAAPI_OBJECT_GET_CLASS (obj))
|
||||
|
||||
/**
|
||||
* GST_VAAPI_TEXTURE_ID:
|
||||
* @texture: a #GstVaapiTexture
|
||||
*
|
||||
* Macro that evaluates to the GL texture id associated with the @texture
|
||||
*/
|
||||
#undef GST_VAAPI_TEXTURE_ID
|
||||
#define GST_VAAPI_TEXTURE_ID(texture) \
|
||||
(GST_VAAPI_OBJECT_ID (texture))
|
||||
|
||||
/**
|
||||
* GST_VAAPI_TEXTURE_TARGET:
|
||||
* @texture: a #GstVaapiTexture
|
||||
*
|
||||
* Macro that evaluates to the GL texture target associated with the @texture
|
||||
*/
|
||||
#undef GST_VAAPI_TEXTURE_TARGET
|
||||
#define GST_VAAPI_TEXTURE_TARGET(texture) \
|
||||
(GST_VAAPI_TEXTURE (texture)->gl_target)
|
||||
|
||||
/**
|
||||
* GST_VAAPI_TEXTURE_FORMAT:
|
||||
* @texture: a #GstVaapiTexture
|
||||
*
|
||||
* Macro that evaluates to the GL texture format associated with the @texture
|
||||
*/
|
||||
#undef GST_VAAPI_TEXTURE_FORMAT
|
||||
#define GST_VAAPI_TEXTURE_FORMAT(texture) \
|
||||
(GST_VAAPI_TEXTURE (texture)->gl_format)
|
||||
|
||||
/**
|
||||
* GST_VAAPI_TEXTURE_WIDTH:
|
||||
* @texture: a #GstVaapiTexture
|
||||
*
|
||||
* Macro that evaluates to the GL texture width associated with the @texture
|
||||
*/
|
||||
#undef GST_VAAPI_TEXTURE_WIDTH
|
||||
#define GST_VAAPI_TEXTURE_WIDTH(texture) \
|
||||
(GST_VAAPI_TEXTURE (texture)->width)
|
||||
|
||||
/**
|
||||
* GST_VAAPI_TEXTURE_HEIGHT:
|
||||
* @texture: a #GstVaapiTexture
|
||||
*
|
||||
* Macro that evaluates to the GL texture height associated with the @texture
|
||||
*/
|
||||
#undef GST_VAAPI_TEXTURE_HEIGHT
|
||||
#define GST_VAAPI_TEXTURE_HEIGHT(texture) \
|
||||
(GST_VAAPI_TEXTURE (texture)->height)
|
||||
|
||||
/* GstVaapiTextureClass hooks */
|
||||
typedef gboolean (*GstVaapiTextureAllocateFunc) (GstVaapiTexture * texture);
|
||||
typedef gboolean (*GstVaapiTexturePutSurfaceFunc) (GstVaapiTexture * texture,
|
||||
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect,
|
||||
guint flags);
|
||||
|
||||
typedef struct _GstVaapiTextureClass GstVaapiTextureClass;
|
||||
|
||||
/**
|
||||
* GstVaapiTexture:
|
||||
*
|
||||
* Base class for API-dependent textures.
|
||||
*/
|
||||
struct _GstVaapiTexture {
|
||||
/*< private >*/
|
||||
GstVaapiObject parent_instance;
|
||||
|
||||
/*< protected >*/
|
||||
guint gl_target;
|
||||
guint gl_format;
|
||||
guint width;
|
||||
guint height;
|
||||
guint is_wrapped:1;
|
||||
};
|
||||
|
||||
/**
|
||||
* GstVaapiTextureClass:
|
||||
* @put_surface: virtual function to render a #GstVaapiSurface into a texture
|
||||
*
|
||||
* Base class for API-dependent textures.
|
||||
*/
|
||||
struct _GstVaapiTextureClass {
|
||||
/*< private >*/
|
||||
GstVaapiObjectClass parent_class;
|
||||
|
||||
/*< protected >*/
|
||||
GstVaapiTextureAllocateFunc allocate;
|
||||
GstVaapiTexturePutSurfaceFunc put_surface;
|
||||
};
|
||||
|
||||
GstVaapiTexture *
|
||||
gst_vaapi_texture_new (const GstVaapiTextureClass * klass,
|
||||
GstVaapiDisplay * display, guint texture_id, guint target, guint format,
|
||||
guint width, guint height);
|
||||
|
||||
/* Inline reference counting for core libgstvaapi library */
|
||||
#ifdef IN_LIBGSTVAAPI_CORE
|
||||
#define gst_vaapi_texture_ref_internal(texture) \
|
||||
((gpointer)gst_vaapi_mini_object_ref (GST_VAAPI_MINI_OBJECT (texture)))
|
||||
|
||||
#define gst_vaapi_texture_unref_internal(texture) \
|
||||
gst_vaapi_mini_object_unref (GST_VAAPI_MINI_OBJECT (texture))
|
||||
|
||||
#define gst_vaapi_texture_replace_internal(old_texture_ptr, new_texture) \
|
||||
gst_vaapi_mini_object_replace ((GstVaapiMiniObject **)(old_texture_ptr), \
|
||||
GST_VAAPI_MINI_OBJECT (new_texture))
|
||||
|
||||
#undef gst_vaapi_texture_ref
|
||||
#define gst_vaapi_texture_ref(texture) \
|
||||
gst_vaapi_texture_ref_internal ((texture))
|
||||
|
||||
#undef gst_vaapi_texture_unref
|
||||
#define gst_vaapi_texture_unref(texture) \
|
||||
gst_vaapi_texture_unref_internal ((texture))
|
||||
|
||||
#undef gst_vaapi_texture_replace
|
||||
#define gst_vaapi_texture_replace(old_texture_ptr, new_texture) \
|
||||
gst_vaapi_texture_replace_internal ((old_texture_ptr), (new_texture))
|
||||
#endif
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* GST_VAAPI_TEXTURE_PRIV_H */
|
|
@ -23,7 +23,7 @@
|
|||
*/
|
||||
|
||||
#include "gst/vaapi/sysdeps.h"
|
||||
#include <gst/vaapi/gstvaapitexture.h>
|
||||
#include <gst/vaapi/gstvaapitexture_glx.h>
|
||||
#include "gstvaapivideoconverter_glx.h"
|
||||
#include "gstvaapivideoconverter_x11.h"
|
||||
#include "gstvaapipluginutil.h"
|
||||
|
@ -120,7 +120,7 @@ gst_vaapi_video_converter_glx_new (GstBuffer * buffer, const gchar * type,
|
|||
|
||||
/* FIXME Should we assume target and format ? */
|
||||
texture =
|
||||
gst_vaapi_texture_new_with_texture (gst_vaapi_video_meta_get_display
|
||||
gst_vaapi_texture_glx_new_wrapped (gst_vaapi_video_meta_get_display
|
||||
(meta), g_value_get_uint (dest), GL_TEXTURE_2D, GL_BGRA);
|
||||
if (!texture)
|
||||
return NULL;
|
||||
|
@ -149,7 +149,7 @@ gst_vaapi_video_converter_glx_upload (GstSurfaceConverter * self,
|
|||
const guint texture = gst_vaapi_texture_get_id (priv->texture);
|
||||
|
||||
gst_vaapi_texture_replace (&priv->texture, NULL);
|
||||
priv->texture = gst_vaapi_texture_new_with_texture (new_dpy,
|
||||
priv->texture = gst_vaapi_texture_glx_new_wrapped (new_dpy,
|
||||
texture, GL_TEXTURE_2D, GL_BGRA);
|
||||
}
|
||||
|
||||
|
|
|
@ -25,9 +25,14 @@
|
|||
*/
|
||||
|
||||
#include "gst/vaapi/sysdeps.h"
|
||||
#include <GL/gl.h>
|
||||
#include "gstvaapivideometa.h"
|
||||
#include "gstvaapipluginutil.h"
|
||||
|
||||
#if USE_GLX
|
||||
#include <gst/vaapi/gstvaapitexture_glx.h>
|
||||
#endif
|
||||
|
||||
#if GST_CHECK_VERSION(1,1,0) && USE_GLX
|
||||
|
||||
#include "gstvaapivideometa_texture.h"
|
||||
|
@ -95,7 +100,7 @@ gst_vaapi_texture_upload (GstVideoGLTextureUploadMeta * meta,
|
|||
gst_vaapi_texture_get_id (meta_texture->texture) != texture_id[0]) {
|
||||
/* FIXME: should we assume target? */
|
||||
GstVaapiTexture *const texture =
|
||||
gst_vaapi_texture_new_with_texture (dpy, texture_id[0],
|
||||
gst_vaapi_texture_glx_new_wrapped (dpy, texture_id[0],
|
||||
GL_TEXTURE_2D, GL_RGBA);
|
||||
gst_vaapi_texture_replace (&meta_texture->texture, texture);
|
||||
if (!texture)
|
||||
|
|
|
@ -23,9 +23,9 @@
|
|||
#include "gst/vaapi/sysdeps.h"
|
||||
#include <gst/vaapi/gstvaapidisplay_glx.h>
|
||||
#include <gst/vaapi/gstvaapiwindow_glx.h>
|
||||
#include <gst/vaapi/gstvaapitexture_glx.h>
|
||||
#include <gst/vaapi/gstvaapisurface.h>
|
||||
#include <gst/vaapi/gstvaapiimage.h>
|
||||
#include <gst/vaapi/gstvaapitexture.h>
|
||||
#include "image.h"
|
||||
|
||||
static inline void pause(void)
|
||||
|
@ -89,10 +89,10 @@ main(int argc, char *argv[])
|
|||
g_error("coult not bind GL context");
|
||||
|
||||
g_print("#\n");
|
||||
g_print("# Create texture with gst_vaapi_texture_new()\n");
|
||||
g_print("# Create texture with gst_vaapi_texture_glx_new()\n");
|
||||
g_print("#\n");
|
||||
{
|
||||
texture = gst_vaapi_texture_new(
|
||||
texture = gst_vaapi_texture_glx_new(
|
||||
display,
|
||||
GL_TEXTURE_2D,
|
||||
GL_RGBA,
|
||||
|
@ -113,7 +113,7 @@ main(int argc, char *argv[])
|
|||
}
|
||||
|
||||
g_print("#\n");
|
||||
g_print("# Create texture with gst_vaapi_texture_new_with_texture()\n");
|
||||
g_print("# Create texture with gst_vaapi_texture_glx_new_wrapped()\n");
|
||||
g_print("#\n");
|
||||
{
|
||||
const GLenum target = GL_TEXTURE_2D;
|
||||
|
@ -139,7 +139,7 @@ main(int argc, char *argv[])
|
|||
);
|
||||
glDisable(target);
|
||||
|
||||
texture = gst_vaapi_texture_new_with_texture(
|
||||
texture = gst_vaapi_texture_glx_new_wrapped(
|
||||
display,
|
||||
texture_id,
|
||||
target,
|
||||
|
@ -152,7 +152,7 @@ main(int argc, char *argv[])
|
|||
g_error("invalid texture id");
|
||||
|
||||
if (gl_get_current_texture_2d() != texture_id)
|
||||
g_error("gst_vaapi_texture_new_with_texture() altered texture bindings");
|
||||
g_error("gst_vaapi_texture_glx_new_wrapped() altered texture bindings");
|
||||
|
||||
textures[1] = texture;
|
||||
|
||||
|
|
Loading…
Reference in a new issue