Commit graph

835 commits

Author SHA1 Message Date
Matthew Waters
5e2e6f3326 glfilter: get the config from the correct pool 2014-10-28 18:27:11 +11:00
Matthew Waters
28105a6e7d glfilter: avoid uninitialized variable size when chaining multiple glfilters
https://bugzilla.gnome.org/show_bug.cgi?id=739277
2014-10-28 18:01:27 +11:00
Matthew Waters
0289fbe2cd glfilter: gst-indent file 2014-10-28 18:01:01 +11:00
Matthew Waters
81ceca1aea glcontext: add api for retreiving the current context and api
that is current in the calling thread.
2014-10-28 17:33:20 +11:00
Matthew Waters
ce14777919 glprototypes: add vertex attribute array definitions 2014-10-28 17:33:20 +11:00
Matthew Waters
e40d70c69a gl: propogate other-context using GstContext 2014-10-23 23:58:33 +11:00
Sebastian Dröge
af6e2228b2 gl/cocoa: Fix compiler warning
gstglwindow_cocoa.m: In function '-[GstGLNSView drawRect:]':
gstglwindow_cocoa.m:555: warning: 'GstGLNSView' may not respond to '-reshape'
gstglwindow_cocoa.m:555: warning: (Messages without a matching method signature
gstglwindow_cocoa.m:555: warning: will be assumed to return 'id' and accept
gstglwindow_cocoa.m:555: warning: '...' as arguments.)
2014-10-21 16:22:06 +02:00
Matthew Waters
2e49c99db3 glbufferpool: add the GstVideoGLTextureUploadMeta buffer pool option 2014-10-21 02:00:09 +11:00
Wang Xin-yu (王昕宇)
5eb538f9e2 glcolorconvert: support RGB16/BGR16 video format upload
https://bugzilla.gnome.org/show_bug.cgi?id=738842
2014-10-20 12:55:39 +02:00
Brion Vibber
88b19bcf99 gl/cocoa: Fix for building on Mac OS X 10.10
Using NSApp directly seems to confuse something, as the compiler
was expecting an id<NSFileManagerDelegate>. Switched to using
[NSApplication sharedApplication], and specified the delegate
protocol on the window class as well.

https://bugzilla.gnome.org/show_bug.cgi?id=738740
2014-10-19 20:01:55 +02:00
Matthew Waters
4b019ba268 glfilter: add uploaded_buffer field 2014-10-14 16:54:01 +02:00
Sebastian Dröge
014cbbbb33 gl/cocoa: Add support for HiDPI displays
Without this our GL surface would be upscaled after rendering
by Cocoa, which would reduce image quality.
2014-10-09 10:56:06 +03:00
Matthew Waters
ccdd88eb5a glcolorconvert: output why we cannot convert a buffer 2014-10-09 12:29:57 +11:00
Matthew Waters
9108c52a22 glcolorconvert: fix planar YUV download
- sample the u and v planes properly
- output the correctly scaled u and v planes for different chroma block sizes
2014-10-09 12:29:57 +11:00
Matthew Waters
9dc1f9be36 glcolorconvert: fix UYVY download green screen 2014-10-07 23:04:30 +11:00
Matthew Waters
2fb0b28f74 glcolrconvert: fix YUY2 download
- The shader was outputing the wrong values compared with raw
  videotestsrc.
- deal with the texture edge properly.
- properly sample the 2x1 rectangle for the u and v values
- don't double sample the y value
2014-10-07 22:55:32 +11:00
Sebastian Dröge
c4cc2dfabf gl/cocoa: Always update our viewport if Cocoa tells us something has changed
The visible rect and bounds might be the same as before, but Cocoa
might've changed our viewport without us nothing. This happens if
you hide the view and show it again.
2014-10-01 16:04:36 +03:00
Sebastian Dröge
061d55f535 gl/cocoa: Handle NSView::renewGState() properly
Don't update the screen until we redraw, this prevents flickering during
scrolling, clipping, resizing, etc
2014-10-01 11:55:51 +03:00
Matthew Waters
dc4b4832d4 glcolorconvert: convert xRGB into ARGB properly
The alpha channel might not be the last component so check which one
it is in and clobber that one instead.
2014-09-30 14:46:14 +10:00
Matthew Waters
7b0a30343a glmemory: unset the opposite corresponding transfer flags when mapped with write
fixes consistency with consecutive gst_memory_map()'s with
flags & GST_MAP_WRITE
2014-09-30 01:49:05 +10:00
Sebastian Dröge
d4ed76e4da gl/cocoa: Update viewport according to the current clipping
We have to update the GL viewport if the NSView is only partially
visible. Otherwise the content of the frame will be visibly offset.
2014-09-29 14:34:42 +03:00
Sebastian Dröge
8d92b6a364 gl/cocoa: Improve the NSApplication initialization
This is only for non-Cocoa apps but previously caused a 2 second
waiting during startup for Cocoa apps. This is unacceptable.

Instead we now check a bit more extensive if something actually
runs on the GLib default main context, and if not don't even
bother waiting for something to happen from there.
2014-09-29 10:57:18 +03:00
Sebastian Dröge
0cd19cbda3 gl/cocoa: NSView::drawRect() should call into reshape too
We a) need to render again because part of the window was
obscured and b) might need to reshape because of clipping
changes.
2014-09-29 10:57:18 +03:00
Sebastian Dröge
66cb4166d3 gl/cocoa: Call UI related API from the application main thread 2014-09-29 10:57:18 +03:00
Sebastian Dröge
2173d34462 gl/cocoa: Switch to a plain NSView subclass instead of NSOpenGLView
We don't and can't use NSOpenGLView as it's supposed to be used and
it gets into our way by being to clever in various situations.
2014-09-29 10:57:18 +03:00
Edward Hervey
e064d280ea glcontext: Initialize variable
Avoids the following warning:

gstglcontext.c:647:58: error: 'prev' may be used uninitialized in
 this function [-Werror=maybe-uninitialized]
2014-09-29 08:54:29 +02:00
Matthew Waters
fc2471eb54 glcontext: fixup error in sharegroup comment 2014-09-29 00:32:05 +10:00
Matthew Waters
3b9893192c glcontext: detect the sharegroup case where the context are in different chains
In the end they will lead to the same root context in the tree so check that
for equality.
2014-09-29 00:24:28 +10:00
Matthew Waters
81c38c1d2b glfilter: silence a warning with empty input caps
discovered with the doublecube example

gst_caps_get_features: assertion 'index < GST_CAPS_LEN (caps)' failed
2014-09-28 21:18:32 +10:00
Sebastian Dröge
c9283c95f6 gl/cocoa: Switch from our custom main loop to a GMainLoop
Simplifies code a lot and makes it more similar to the other backends.
2014-09-25 16:13:19 +03:00
Sebastian Dröge
bc52e41641 gl/cocoa: Clear the current GL context when it should happen 2014-09-25 16:12:24 +03:00
Matthew Waters
c44352b11f gl: download whenever we have sysmem capsfeatures
Otherwise we could pass on a RGBA formatted buffer and downstream would
misinterpret that as some other video format.

Fixes pipelines of the form

    gleffects ! tee ! xvimagesink
2014-09-24 13:16:30 +10:00
Matthew Waters
82a3a34475 glupload: fallback to upload if contexts cannot share GL resources
Fixes pipelines of the form

    gleffects ! tee ! glimagesink

as tee does not pass on the allocation query.
2014-09-23 12:02:18 +10:00
Matthew Waters
d99b517b53 glcontext: add gst_gl_context_can_share
Which determines whether two GstGLContext's can share sharable
OpenGL resources.
2014-09-23 12:01:04 +10:00
Sebastian Dröge
8d457a4d18 gl: Let gst_gl_context_get_thread() return a new reference to the GThread
Otherwise it might go away in the meantime and the caller has some random pointer.
2014-09-22 10:09:24 +03:00
Anuj Jaiswal
d153b01280 gl: consecutive return, break statement
Signed-off-by: Anuj Jaiswal <anuj.jaiswal@samsung.com>

https://bugzilla.gnome.org/show_bug.cgi?id=736939
2014-09-22 16:17:15 +10:00
Matthew Waters
7216b360b7 gl/debug: desktop GL does not have the KHR suffixes 2014-09-22 12:21:22 +10:00
Tim-Philipp Müller
10997063a1 gl: add since markers for new API 2014-09-21 13:32:29 +01:00
Matthew Waters
64fc86844d glmemory: add debug line for freeing textures 2014-09-21 21:42:41 +10:00
Matthew Waters
5b8d7a443e glupload: provide the output buffer that is rendered into
Allows callers to properly reference count the buffers used for
rendering.

Fixes a redraw race in glimagesink where the previous buffer
(the one used for redraw operations) is freed as soon as the next
buffer is uploaded.

1. glimagesink uploads in _prepare() to texture n
1.1 glupload holds buffer n
2. glimagesink _render()s texture n
3. glimagesink uploads texture n+1
3.1 glupload free previous buffer which deletes texture n
3.2 glupload holds buffer n+1
4. glwindow resize/expose
5. glimagesink redraws with texture n

The race is that the buffer n (the one used for redrawing) is freed as soon as
the buffer n+1 arrives.  There could be any amount of time and number of
redraws between this event and when buffer n+1 is actually rendered and thus
replaces buffer n as the redraw source.

https://bugzilla.gnome.org/show_bug.cgi?id=736740
2014-09-21 21:36:49 +10:00
Matthew Waters
e7bd332887 glcontext: add API to retreive the thread that context is active in 2014-09-21 21:30:58 +10:00
Ognyan Tonchev
5dc2843c86 glfilter: do not leak pool in error cases
https://bugzilla.gnome.org/show_bug.cgi?id=736732
2014-09-16 12:51:25 +03:00
Vasilis Liaskovitis
3c3b78508f GstGLWindow: Introduce navigation thread
This thread dispatches navigation events. It is needed to avoid deadlocks
between window backend threads that emit navigation events (e.g. X11/GMainLoop
thread) and consumers of navigation events such as glimagesink, see
https://bugzilla.gnome.org/show_bug.cgi?id=733661

GstGlWindow_x11 thread is changed to invoke the navigation thread for navigation
dispatching, instead of emiting the event itself. Othe backends beside X11 do
not dispatch navigation events yet, but should use this thread when dispatching
these events in the future.

The navigation thread is currently part of GstGLWindow and not implemented in
separate subclasses / backends. This will be needed in the future.

gst_gl_window_x11_get_surface_dimensions is also changed to use a cached value
of the window's width, height. These values are now retrieved in the X11
thread, function gst_gl_window_x11_handle_event. This change is needed because
otherwise the XGetWindowAttributes gets called from the navigation thread,
leading to xlib aborting due to multithreaded access (if XInitThreads is not
called before, as is the case for gst-launch)
2014-09-09 21:47:02 +10:00
Wang Xin-yu (王昕宇)
9047a01f5f gl: Add GSTGLAPI macro to the debug callback function
Fixes the Windows build.

https://bugzilla.gnome.org/show_bug.cgi?id=735565
2014-08-28 10:00:54 +03:00
Jan Schmidt
c93017a074 egl: Wrap KHR_create_context flags in an ifdef
EGL_CONTEXT_FLAGS_KHR and EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR
don't exist in the Android NDK. Wrap their usage in an #ifdef
EGL_KHR_create_context to fix the build there.
2014-08-26 12:41:35 +10:00
Matthew Waters
83a32dbddb egl: fallback to a non-debug context if a debug one fails
The text for EGL_KHR_create_context added the possiblity for ES
contexts to ask for a debug context however that has not been
fully realized by all implementations.  Fallback to a non-debug
context when the implementation errors.
2014-08-22 16:51:29 +10:00
Lubosz Sarnecki
5ae3d68590 gstopengl: add introspection support
https://bugzilla.gnome.org/show_bug.cgi?id=734482
2014-08-21 18:41:38 +10:00
Lubosz Sarnecki
d2cac06eeb glshader: expose opengl handle in getter
https://bugzilla.gnome.org/show_bug.cgi?id=734482
2014-08-21 17:38:36 +10:00
Wang Xin-yu (王昕宇)
4c65eca7be gl: check null before unref GstGLDisplay 2014-08-21 14:59:45 +10:00
Matthew Waters
14bd147a2d gl: add prototype definition for KHR_debug 2014-08-21 10:03:07 +10:00