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glcolrconvert: fix YUY2 download
- The shader was outputing the wrong values compared with raw videotestsrc. - deal with the texture edge properly. - properly sample the 2x1 rectangle for the u and v values - don't double sample the y value
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778b1814a8
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2fb0b28f74
1 changed files with 24 additions and 17 deletions
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@ -326,25 +326,32 @@ static const gchar frag_RGB_to_YUY2_UYVY[] =
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"void main(void) {\n"
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" vec4 texel1, texel2;\n"
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" vec2 texel3;\n"
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" float fx, fy, y1, y2, u, v;\n"
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" fx = v_texcoord.x;\n"
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" fy = v_texcoord.y;\n"
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" float fx, dx, fy, y, u, u1, u2, v, v1, v2;\n"
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" float inorder = mod (v_texcoord.x * width, 2.0);\n"
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" texel1 = texture2D(tex, vec2(fx, fy)).%c%c%c%c;\n"
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" texel2 = texture2D(tex, vec2(fx+1.0 / width, fy)).%c%c%c%c;\n"
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" y1 = dot(texel1.rgb, coeff1);\n"
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" y2 = dot(texel2.rgb, coeff1);\n"
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" u = dot(texel1.rgb, coeff2);\n"
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" v = dot(texel1.rgb, coeff3);\n"
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" y1 += offset.x;\n"
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" y2 += offset.x;\n"
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" u += offset.y;\n"
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" v += offset.z;\n"
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" fx = v_texcoord.x;\n"
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" dx = 1.0 / width;\n"
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" if (v_texcoord.x >= (1.0 - 0.5 * dx) || (v_texcoord.x > 0.5 * dx && inorder < 1.0)) {\n"
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" dx = -dx;\n"
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" }\n"
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" fy = v_texcoord.y;\n"
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" texel1 = texture2D(tex, vec2(fx, fy)).%c%c%c%c;\n"
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" texel2 = texture2D(tex, vec2(fx + dx, fy)).%c%c%c%c;\n"
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" y = dot(texel1.rgb, coeff1);\n"
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" u1 = dot(texel1.rgb, coeff2);\n"
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" u2 = dot(texel2.rgb, coeff2);\n"
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" v1 = dot(texel1.rgb, coeff3);\n"
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" v2 = dot(texel2.rgb, coeff3);\n"
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" y += offset.x;\n"
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" u1 += offset.y;\n"
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" u2 += offset.y;\n"
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" v1 += offset.z;\n"
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" v2 += offset.z;\n"
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" u = (u1 + u2) / 2.0;\n"
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" v = (v1 + v2) / 2.0;\n"
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" texel3.r = y;\n"
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" if (inorder < 1.0) {\n"
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" texel3.r = %s;\n"
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" texel3.g = %s;\n"
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" } else {\n"
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" texel3.r = %s;\n"
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" texel3.g = %s;\n"
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" }\n"
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" gl_FragColor = vec4(texel3.r, texel3.g, 0.0, 0.0);\n"
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@ -831,14 +838,14 @@ _RGB_to_YUV (GstGLColorConvert * convert)
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info->frag_prog = g_strdup_printf (frag_RGB_to_YUY2_UYVY,
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pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
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pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
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"y1", "u", "y2", "v");
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"u", "v");
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info->out_n_textures = 1;
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break;
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case GST_VIDEO_FORMAT_UYVY:
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info->frag_prog = g_strdup_printf (frag_RGB_to_YUY2_UYVY,
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pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
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pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
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"u", "y1", "v", "y2");
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"u", "v");
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info->out_n_textures = 1;
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break;
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default:
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