GL_SHADING_LANGUAGE_VERSION was introduced since ES 2.0, but in some
android emulator doesn't support this feature. To prevent confusion for
developer, the error message need to be more clear.
https://bugzilla.gnome.org/show_bug.cgi?id=753905
Removes the redundant GL object creation/deletion on every
decide_allocation call which is being called for every caps change.
Thus reduces the required GL state changes on reconfigure events
which are being sent by glimagesink/xvimagesink
Instead of checking for the gstreamer-video-1.0 package is installed,
just assume it is since we already check for the -base dependency.
With this replace the GST_VIDEO_* variables in makefiles and directly
link with libgstvideo.
https://bugzilla.gnome.org/show_bug.cgi?id=753820
As we only expose the mapped portion of the frame into the GL
memory object (and not the original padding) we need to
re-calculate the size and offset.
There are several cases where a HLS server could temporarily have wrong
fragments, or reconfigure the playlist. In those cases, when we get
fragment download failures, we *really* want to wait a bit (for the next
playlist update) before retrying to get fragments.
Previously this method was first checking to see if there was next fragments
(according to the previous manifest update) before waiting for the next update.
The problem was that if that if there is a temporary failure on the server,
that's uncorrelated to whether the manifest contains next fragments or not.
The SPS struct might be filled out by a call to
gst_h264_parser_parse_subset_sps, which fills out
dynamically allocated data and requires a call
to gst_h264_sps_clear() to free it. Also make sure
to clear out any allocated SPS data when returning
an error.
https://bugzilla.gnome.org/show_bug.cgi?id=753306
The urn:mpeg:dash:utc:http-head:2014 method of time synchronisation
uses an HTTP HEAD request to a specified URL and then parses the
Date: HTTP response header.
This commit adds support to dashdemux for this method of time
synchronisation by making a HEAD request and then parsing the Date:
response.
This commit adds support to gstfragment to return the HTTP headers
and to uridownloader to support HEAD requests. To avoid creating a
new API, the RANGE get function is re-used (abused?) with start=-1
and end=-1 to indicate a HEAD request.
https://bugzilla.gnome.org/show_bug.cgi?id=752413
ChromaLog2WeightDenom = luma_log2_weight_denom + delta_chroma_log2_weight_denom
The value of ChromaLog2WeightDenom should be in the range of 0 to 7 and
the value luma_log2_weight_denom should be also in the range of 0 to 7.
Which means , delta_chroma_log2_weight_denom can have values in the range
between -7 and 7.
https://bugzilla.gnome.org/show_bug.cgi?id=753552
Adding this private header to the list of sources. We don't want to make
this header public, but we need it in the list of sources otherwise it
won't be included in the tarball. This fixes make distcheck.
This regression was introduced by commit 1a6fe3db
Depending on the bytes order we will get BGRA (little) and ARGB (big)
from the composition overlay buffer while our GL code expects RGBA. Add
a fragment shader that do this conversion.
https://bugzilla.gnome.org/show_bug.cgi?id=752842
In the case where you have a source giving the GstAggregator smaller
buffers than it uses, when it reaches a timeout, it will consume the
first buffer, then try to read another buffer for the pad. If the
previous element is not fast enough, it may get the next buffer even
though it may be queued just before. To prevent that race, the easiest
solution is to move the queue inside the GstAggregatorPad itself. It
also means that there is no need for strange code cause by increasing
the min latency without increasing the max latency proportionally.
This also means queuing the synchronized events and possibly acting
on them on the src task.
https://bugzilla.gnome.org/show_bug.cgi?id=745768
We can't know if the GstGLUpload type is initialized at this point already,
and thus our debug category might not be initialized yet... and cause an
assertion here.
As we don't print debug output for any of the other transform functions, let's
defer this problem for now.
Before aggregator based elements always started at running time 0,
now it's possible to select the first input buffer running time or
explicitly set a start-time value.
https://bugzilla.gnome.org/show_bug.cgi?id=749966
Adding a pad will add a new upstream that might have a bigger minimum latency,
so we might have to wait longer. Or it might be the first live upstream, in
which case we will have to start deadline based aggregation.
Removing a pad will remove a new upstream that might have had the biggest
latency, so we can now stop waiting a bit earlier. Or it might be the last
live upstream, in which case we can stop deadline based aggregation.
The coordinate are relative to the texture dimension and not
the window dimension now. There is no need to pass the window
dimension or to update the overlay if the dimension changes.
https://bugzilla.gnome.org/show_bug.cgi?id=745107