One of the jitterbuffers functions is to try and make sense of weird
network behavior.
It is quite unhelpful for the jitterbuffer to start dropping packets
itself when what you are trying to achieve is better network resilience.
In the case of a skew, this could often mean the sender has restarted
in some fashion, and then dropping the very first buffer of this "new"
stream could often mean missing valuable information, like in the case
of video and I-frames.
This patch simply reverts back to the old behavior, prior to 8d955fc32b
and includes the simplest test I could write to demonstrate the behavior,
where a single packet arrives "perfectly", then a 50ms gap happens,
and then two more packets arrive in perfect order after that.
# Conflicts:
# tests/check/elements/rtpjitterbuffer.c
This moves the RtpJitterBufferStructure type, alloc, free into
rtpjitterbuffer.c/h implementation. jitterbuffer.c strictly rely on
the fact this structure is compatible with GList, and so it make more
sense to keep encapsulate it. Also, anything that could possibly
reduce the amount of code in the element is a win.
In order to support that move, a function pointer to free the data
was added. This also allow making the free function option when
flushing the jitterbuffer.
If an rtx packet arrives that hasn't been requested (it might
have been requested from prior to a reset), ignore it so that
it doesn't inadvertently trigger a clock skew.
In the case of reordered packets, calculating skew would cause
pts values to be off. Only calculate skew when packets come
in as expected. Also, late RTX packets should not trigger
clock skew adjustments.
Fixes#612
Make sure to clear any master clock on the media_clock
before unreffing it to release the timer callback that's
updating the clock and keeping it reffed.
If it goes over 2^15 packets, it will think it has rolled over
and start dropping all packets. So make sure the seqnum distance is not too big.
But let's not limit it to a number that is too small to avoid emptying it
needlessly if there is a spurious huge sequence number, let's allow at
least 10k packets in any case.
When set this property will allow the jitterbuffer to start delivering
packets as soon as N most recent packets have consecutive seqnum. A
faststart-min-packets of zero disables this feature. This heuristic is
also used in rtpsource which implements the probation mechanism and a
similar heuristic is used to handle long gaps.
https://bugzilla.gnome.org/show_bug.cgi?id=769536
In function rtp_jitter_buffer_calculate_pts: If gap in incoming RTP
timestamps is more than (3 * jbuf->clock_rate) we call
rtp_jitter_buffer_reset_skew which resets pts to 0. So components down
the pipeline (playes, mixers) just skip frames/samples until pts becomes
equal to pts before gap.
In version 1.10.2 and before this checking was bypassed for packets with
"estimated dts", and gaps were handled correctly.
https://bugzilla.gnome.org/show_bug.cgi?id=778341
When providing items with a seqnum, there is a (very small) probability
that an element with the same seqnum already exists. Don't forget
to free that item if it wasn't inserted.
And avoid returning undefined values when dealing with duplicate items
The lost-event was using a different time-domain (dts) than the outgoing
buffers (pts). Given certain network-conditions these two would become
sufficiently different and the lost-event contained timestamp/duration
that was really wrong. As an example GstAudioDecoder could produce
a stream that jumps back and forth in time after receiving a lost-event.
The previous behavior calculated the pts (based on the rtptime) inside the
rtp_jitter_buffer_insert function, but now this functionality has been
refactored into a new function rtp_jitter_buffer_calculate_pts that is
called much earlier in the _chain function to make pts available to
various calculations that wrongly used dts previously
(like the lost-event).
There are however two calculations where using dts is the right thing to
do: calculating the receive-jitter and the rtx-round-trip-time, where the
arrival time of the buffer from the network is the right metric
(and is what dts in fact is today).
The patch also adds two tests regarding B-frames or the
“rtptime-going-backwards”-scenario, as there were some concerns that this
patch might break this behavior (which the tests shows it does not).
The head of the queue is the oldest packet (as in lowest seqnum), the tail is
the newest packet. To calculate the fill level, we should calculate tail-head
while considering wraparounds. Not the other way around.
Other code is already doing this in the correct order.
https://bugzilla.gnome.org/show_bug.cgi?id=764889
This also happens in the very beginning when we receive the first packet, a
warning would be very confusing here. In all places where we should warn about
this, we would've printed a warning already before.
Add a need-resync state, this is when we need to try to lock on to a
time/RTPtime pair.
Always check the RTP timestamps and if they go backwards, mark ourselves
as need-resync.
Only resync when need-resync is TRUE and we have a valid time. Otherwise
we keep the old values. This avoids locking on to an invalid time and
causing us to timestamp everything with -1.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=730417
We never initialize clock_rate explicitly, therefore it is 0 by default. The
parameter is a uint32 and the only caller ensure that it is >0, therefore it
won't become -1 ever.
If we are inserting a packet into the jitter queue we need to keep
looping through the items until the right position is found. Currently,
the code stops as soon as an event is found in the queue.
Regarding events, we should only move packets before an event if there
is another packet before the event that has a larger seqnum.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=730078
Rework the packet queue so that the most common action (insert a packet
at the tail of the queue) goes very fast.
Report if a packet was inserted at the head instead of the tail so that
we can know when to retry _pop or _peek.
Make a new method to disable the jitterbuffer buffering.
Rework the update_estimated_eos() method. Calculate how much time
there is left to play. If we have less than the delay of the
jitterbuffer, we disabled buffering because we might never be able to
fill the complete jitterbuffer again.
If we receive an EOS event, disable buffering. We will drain the
buffer and eventually push the EOS event out.
When we reach the estimated NPT timeout and we didn't receive an EOS
event, make one and queue it so that it can be pushed.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=728017
It is possible that the DTS is invalid (when we receive RTP packets from
TCP, for example). As a fallback, use the reconstructed PTS value to
calculate the buffer level.
Add a new timestamp mode that assumes the local and remote clock are
synchronized. It takes the first timestamp as a base time and then uses the RTP
timestamps for the output PTS.
Make the jitterbuffer operate on a structure containing all the packet
information. This avoids mapping the buffer multiple times just to get the RTP
information. It will also make it possible to store other miniobjects such as
events later.
Make the jitterbuffer schedule the timeouts based on the DTS instead
of the PTS. This makes it all smoother with reordered frames and gives
the decoder time to reorder the frames in time.
Only run the skew estimation code when we have a new RTP timestamp. If we have
the same RTP timestamp, we simply use the previous estimation. This works
because the new observation with the same RTP timestamp has to have a bigger
receiver time and is thus not going to influence the estimation except for
causing more jitter.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=640023