Commit graph

17 commits

Author SHA1 Message Date
Matthew Waters
81d1e16b6b vulkan: move fullscreenquad object to library
It's useful and extensible enough to be used by us and other elements
2019-12-04 07:20:27 +00:00
Matthew Waters
24d096597b vulkan: implement caching and reuse of a couple of vulkan resources
Includes a new GstVulkanHandlePool base class for pooling different
resources togther.  The descriptor cache object is ported to
GstVulkanHandlePool with the exact same functionality.

A new GstVulkanFenceCache is also implemented for caching fences
which is used internally by GstVulkanDevice for creating or reusing
fences.

The existing GstVulkanTrashFenceList object now caches trash objects.
2019-11-28 23:27:21 +00:00
Matthew Waters
615022ad93 vulkan: split vkfullscreenrender into two
Part 1 is a base class (vkvideofilter) that handles instance, device,
queue retrieval and holding that has been moved to the library
Part 2 is a fullscreenrenderquad that is still in the plugin that
performs all of the previous vulkan-specific functionality.
2019-11-28 23:27:21 +00:00
Matthew Waters
32b3387ae6 vulkan: implement proper descriptor set handling
The major functionality gain this provides is proper reference counting
for a descriptor set.  Overall this allows us to create descriptor sets
when they are needed (or reused from a cache) without violating any of
vulkan's object synchronisation requirements.

As there are a fixed number of sets available in a pool, the number of
descriptors in elements is currently hardcoded to 32.  This can be extended
in a future change to create pools on the fly if that limit is ever overrun.
2019-11-07 20:01:57 +00:00
Matthew Waters
212b313e29 vulkan: add handle type for arbitrary vulkan handles
Serve two purposes:
1. refcounting of vulkan handles with associated destruction.  When
   combined with the trash list, the user can ensure destruction at
   the correct time according to the vulkan rules.
2. avoids polluting our API with 32-bit vs 64-bit integer/pointers
   differences as exposed through the vulkan API.  on 32-bit, vulkan
   non-dispatchable handles are 64-bit integers and on 64-bit, they
   are pointers.
2019-11-07 20:01:57 +00:00
Matthew Waters
34ff895040 vulkan: remove VkImageView from the memory
There can be multiple views per image for different subresource ranges
or planes in multi-planer images.
2019-09-25 11:11:02 +00:00
Matthew Waters
82e86573b8 vulkan: implement command buffer reuse
Using a similar design for reference counting as
GstBuffer/GstBufferPool.
2019-09-19 02:01:35 +00:00
Matthew Waters
5f76c84feb vulkan: split physical device from logical device 2019-09-17 13:02:44 +10:00
Matthew Waters
2b7050120e vulkan: dump most of the device information
Dump anything that can be queried using the physical device like features,
limits, queue properties, memory properties.
2019-09-11 20:22:56 +10:00
Matthew Waters
69af8a9360 vulkan: move swapper object to the gstvulkan library
Allows other sinks and/or user code to display to a VkSurface
2019-07-04 14:18:15 +10:00
Matthew Waters
b5256d94fc vulkan: move trash list to library 2019-07-04 14:18:15 +10:00
Matthew Waters
bbdb2f3f17 vulkan: add some information on vulkan formats 2019-06-20 01:41:56 +10:00
Matthew Waters
ac09f88eb9 vulkan: implement the correct memory barriers necessary
Vulkan validation layers are finally silent!
2019-06-04 09:03:44 +00:00
Matthew Waters
d61e771c37 vulkan: use c99 designated initializers where possible
Makes the code much easier to read and allows removing our terrible
macros for structure initialization.
2019-06-04 09:03:44 +00:00
Matthew Waters
673d775df0 vkupload: implement buffer to image uploader 2019-06-04 09:03:44 +00:00
Matthew Waters
32d217a9df vulkan: add a command pool object for tracking 2019-06-04 09:03:44 +00:00
Matthew Waters
25dd3b32e5 vulkan: make a gstvulkan library out of the existing API 2019-06-04 09:03:44 +00:00
Renamed from ext/vulkan/vk.h (Browse further)