The messages are stored by gst_gl_async_debug_store_log_msg() and output later
by a corresponding store(), output() or an unset()/free().
Some wrapper macros are provided to avoid callers explicitly using __FILE__,
GST_FUNCTION and __LINE__
Reverses the transformation applied through the properties and forwards the
event.
The process for finding the coordinates on the video are as follows:
1. Convert the given pointer_x and pointer_y to model space at the near and far planes
2. Get the equation of the video plane
3. Find where the ray in 1 intersects the plane
4. Profit!
This makes a pipeline like:
... ! video/x-raw(memory:GLMemory),format=UYVY ! glcolorconvert !
video/x-raw(memory:GLMemory),format={UYVY, NV12} ! ...
passthrough instead of converting UYVY => NV12. The conversion would happen
before this change since the element (and basetransform) transform the src caps
to format={NV12, UYVY} (since NV12 comes first in the glcolorconvert:src
template) and then the default caps fixate func would fixate to NV12. Blah.
Also there's no need to intersect against the template caps in ::transform_caps
since basetransform does that right after calling the vfunc.
It performs the exact same operation as videobalance but with opengl shaders and
was tested with glvideomixer by comparing frames from videobalance and
glcolorbalance.
Allows more blending options than just A over B
e.g. frame comparisons are now possible.
glvideomixer name=m
sink_0::zorder=0
sink_1::zorder=1
sink_1::blend-equation-rgb={subtract,reverse-subtract}
sink_1::blend-function-src-rgb=src-color
sink_1::blend-function-dst-rgb=dst-color
! glimagesinkelement
videotestsrc pattern=checkers-4 ! m.sink_0
videotestsrc pattern=checkers-8 ! m.sink_1
The optimistic download_transfer was not setting the required flag to not
perform glReadPixels on subsequent map (READ). resulting in glReadPixels
happening twice.
Some operations are unnecessary when running with only a single GL
context.
e.g. glFlush when setting a fence object as the flush happens on wait.
API: gst_gl_context_is_shared
1. Various elements/base classes only perform a subset check on accept-caps
2. Some GL elements have texture-target in their pad template
3. When checking subsets, only the caps to check are allowed to contain extra
fields. If the 'template' caps have extra fields, the subset fails.
Thus without texture-target on the caps, various accept-caps implementations
were failing.
Also, add some convenience functions for setting and retrieving
texture targets to/from GValue.
https://bugzilla.gnome.org/show_bug.cgi?id=759860
GL 2.1 only supports pbo upload.
The wrapped data pointer was only being set on the pbo memory and on the
glmemory so when a download was requested (in GL 2.1), glmemory was
allocating a new data pointer and thus not returning the wrapped data.
All the gleffects shaders can be run against a gles2 or a legacy opengl glsl
compiler but weren't being advertised as such.
Fixes gleffects under desktop opengl < 3.2.
The property location has been changed in favor of vertex/fragment
string properties; the doc had not been updated and was still referring
to the previous property; also, now the #version header has become mandatory
https://bugzilla.gnome.org/show_bug.cgi?id=759902
Exposing the navigation thread's main context, GSourceFuncs and structs called
key_event and mouse_event is exposing a bit too much of the internals. Let's
just go with two functions to asynchronously send navigation events on the
window with the same API as the synchronous ones.
This upload method detect and optimize uploads of DMABuf memory. This is
done by creating and caching EGLImages wrapper around DMABuf. The
EGLImages are then binded to a texture which get converter using
standard shader.
Example pipeline:
GST_GL_PLATFORM=egl \
gst-launch-1.0 v4l2src device=/dev/video1 io-mode=4 ! \
video/x-raw,format=NV12 ! glimagesink
https://bugzilla.gnome.org/show_bug.cgi?id=743345
Maps GstVideoFormats to suitable DRM fourccs which work with
glcolorconvert, using gst_gl_memory_alloc(). We require mostly
only 4 formats to be supported by the driver. We require DRM
equivalent to RGB16, RGBA, R8 and RG88. This way it's compatible with
DesktopGL, since GL_TEXTURE_2D is used and limit driver requirements.
With this we can virtually support all formats the glcolorconvert
supports.
https://bugzilla.gnome.org/show_bug.cgi?id=743345