Commit graph

22 commits

Author SHA1 Message Date
Seungha Yang
0afeacce92 d3d11screencapturesrc: Fix wrong color with HDR enabled
Even if IDXGIOutput6 says current display colorspace is HDR,
captured texture via IDXGIOutputDuplication::AcquireNextFrame()
is converted frame by OS unless we use IDXGIOutput5::DuplicateOutput1()
with DXGI_FORMAT_R16G16B16A16_FLOAT format, in order for captured
frame to be scRGB color space. Then application should perform
tonemap operation based on reported display white level, color primaries, etc.

Since we don't have any tonemapping implementation, ignores colorimetry
reported by IDXGIOutput6.

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3128
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5671>
2023-11-16 19:00:24 +09:00
Seungha Yang
4dfdb6ec68 d3d11screencapturesrc: Set rasterizer state
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572>
2023-10-28 22:12:17 +09:00
Seungha Yang
bdc0f177f0 d3d11screencapturesrc: Fix mouse cursor blending
Ignore alpha component of source (mouse cursor texture)
when blending alpha channel, otherwise the background area of source
(which has zeros) will be written to render target. Then it will result
in black rectangle if output texture is converted to premultiplied alpha
texture

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5566>
2023-10-27 16:33:04 +00:00
Seungha Yang
83a576e854 d3d11: Reuse sampler object
The linear sampler object can be reused

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00
Seungha Yang
cf1286b0e9 d3d11: Add support for HLSL precompile and shader caching
Compile HLSL at build time in case of MSVC, and use it if device
supports shader model 5. Also cache/reuse pixel shader and vertex
shader objects.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5426>
2023-10-03 09:42:03 +00:00
Seungha Yang
560faa38c5 d3d11: Update plugin docs
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5258>
2023-08-30 15:45:12 +00:00
Seungha Yang
e34397ab09 d3d11: Update element meta
Make them consistent, update outdated description and fix some typos

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4619>
2023-05-12 20:13:58 +00:00
Seungha Yang
47fda2c51c d3d11screencapturesrc: Add "window-capture-mode" property
... to support capturing only window's client area

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/2425
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4324>
2023-04-03 15:06:47 +00:00
Seungha Yang
99b83f33f7 d3d11screencapturesrc: Specify PAR 1/1 to template caps
... otherwise PAR can be wrongly signalled during the negotiation

Fixing below pipeline when desktop resolution is not 640x480
gst-launch-1.0.exe \
  d3d11screencapturesrc ! videoscale !
  video/x-raw,width=640,height=480,pixel-aspect-ratio=1/1 ! d3d11videosink

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3360>
2022-11-09 11:22:06 +00:00
Seungha Yang
6974b6f6ff d3d11: Update for documentation
* Use GST_PARAM_DOC_SHOW_DEFAULT flags for GPU ID related
  properties
* Add doc caps
* Increase deinterlace max resolution

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3250>
2022-10-24 12:42:51 +00:00
Seungha Yang
31be056b6e d3d11: Run indent
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3250>
2022-10-24 12:42:51 +00:00
Seungha Yang
426535f3a6 d3d11screencapture: Add WinRT API based capture mode
Add Windows Graphics Capture (WGC) API based screen capture mode.
The conditions where this mode is used:
* Explicitly requested by user (capture-api property)
* To capture specific window
* When DXGI desktop duplication API does not work on hybrid graphics systems
  (e.g., multi-gpu laptop)

Full features of this implementation require Windows 11. And Windows 11
SDK is required to build this feature.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3144>
2022-10-21 14:21:28 +00:00
Seungha Yang
087e335006 d3d11screencapture: Subclassing capture implementation
Preparation to use WinRT capture API

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3144>
2022-10-21 14:21:28 +00:00
Seungha Yang
1dd29a2564 d3d11: Move HLSL compiler to gst-libs
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
2022-07-15 06:31:51 +09:00
Seungha Yang
6cc6494287 d3d11screencapturesrc: Set colorimetry to caps
Make use of reported DXGI colorspace if possible

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2729>
2022-07-08 21:05:25 +09:00
Seungha Yang
aca71fd692 d3d11: Update gst_d3d11_allocation_params_new() interface
Define GST_D3D11_ALLOCATION_FLAG_DEFAULT (0) value instead of
casting enum type everywhere. And pass D3D11_RESOURCE_MISC_FLAG value

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00
Seungha Yang
170271b86f d3d11: Revert staging buffer pool implementation
The staging buffer pool implementation was added to improve
throughput performance since we can avoid per-frame
CPU copy operation via staging texture but it turned out that
we can not make it thread safe. See
https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1182

Reverting the staging texture implementation as it does not show
any visible value.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2651>
2022-06-23 22:03:52 +09:00
Seungha Yang
e0a9a73adf d3d11screencapturesrc: Fix crash when d3d11 device is different from owned one
GstD3D11ScreenCapture object is pipeline-independent global object
and the object can be shared by multiple src elements,
in order to overcome a limitation of DXGI Desktop Duplication API.
Note that the API allows only single capture session in a process for
a monitor.

Therefore GstD3D11ScreenCapture object must be able to handle a case
where a src element holds different GstD3D11Device object. Which can
happen when GstD3D11Device context is not shared by pipelines.

What's changed:
* Allocates capture texture with D3D11_RESOURCE_MISC_SHARED for the
  texture to be able to copied into other device's texture
* Holds additional shader objects per src element and use it when drawing
  mouse

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1197
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2366>
2022-05-05 18:18:57 +00:00
Seungha Yang
fb226f4733 d3d11: Run indent
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2131>
2022-04-08 11:51:37 +00:00
Jakub Adam
df55700f44 d3d11screencapturesrc: Allow capturing screen sub-area
Adds crop-x, crop-y, crop-width, crop-height properties specifying the
screen area to capture.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1932>
2022-03-18 13:56:51 +01:00
Seungha Yang
8ff5f10a40 d3d11screencapturesrc: Use staging buffer pool for performance
By using staging pool/buffer, we can avoid per frame
staging texture -> system memory copy.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1756>
2022-02-20 23:43:18 +00:00
Seungha Yang
b3710aa68d d3d11: Rename screen capture element
Old name "desktopdup" may confuse users. Now it's renamed to
"screencapture"

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1136>
2021-10-14 15:15:56 +00:00
Renamed from subprojects/gst-plugins-bad/sys/d3d11/gstd3d11desktopdupsrc.cpp (Browse further)