Matthew Waters
71a70e78f6
[763/906] memory: copy properly depending on where the most recent data is
2014-03-15 18:36:59 +01:00
Sebastian Dröge
f6f0c4ddad
[762/906] glimagesink: Fix some memory leaks and properly set up the buffer pool
2014-03-15 18:36:59 +01:00
Sebastian Dröge
380ab312ca
[761/906] x11: Protect event display connection with a mutex
...
We use it from different threads and need to serialize the
accesses to it.
2014-03-15 18:36:59 +01:00
Sebastian Dröge
ddfc527857
[760/906] x11: Always use the same display connection from the GL thread
...
The other display connection might be used by async calls from elsewhere
at the same time.
https://bugzilla.gnome.org/show_bug.cgi?id=704247
2014-03-15 18:36:59 +01:00
Sebastian Dröge
1a6b357b39
[759/906] gldownload: #ifdef some GLES2 specific code to fix compilation
2014-03-15 18:36:59 +01:00
Sebastian Dröge
030c8ed624
[758/906] android: Don't require a window to be set
...
This allows the filters to be usable without a GL sink downstream.
2014-03-15 18:36:59 +01:00
Sebastian Dröge
39b6b5c272
[757/906] egl: Create an offscreen surface if no window was provided
2014-03-15 18:36:59 +01:00
Sebastian Dröge
7551b627e8
[756/906] gldownload: Reset the viewport after download RGB via GLES2
2014-03-15 18:36:59 +01:00
Sebastian Dröge
62f9105715
[755/906] gldownload: Unbind framebuffer after downloading RGB with GLES2
2014-03-15 18:36:59 +01:00
Sebastian Dröge
743ad83b06
[754/906] gldownload: Add support for RGB reordering when using GLES2
2014-03-15 18:36:58 +01:00
Sebastian Dröge
f4e76a9367
[753/906] gldisplay: Sending a message is synchronous, we can allocate the memory on the stack
2014-03-15 18:36:58 +01:00
Sebastian Dröge
2b6e54d416
[752/906] glwindow: Add destroy notifies for the data of the callbacks
...
And actually call the close callback when the window is closed.
2014-03-15 18:36:58 +01:00
Sebastian Dröge
7dba9d0dce
[751/906] gldisplay: Don't hold lock while sending a message to the GL thread
...
https://bugzilla.gnome.org/show_bug.cgi?id=704247
2014-03-15 18:36:58 +01:00
Sebastian Dröge
60aefacd32
[750/906] glupload: Add support for RGB reordering when using GLES2
2014-03-15 18:36:58 +01:00
Sebastian Dröge
d87a0eaf1d
[749/906] glshader: Add some more debug output
2014-03-15 18:36:58 +01:00
Sebastian Dröge
258bb6fb81
[748/906] glupload: GL_STENCIL_ATTACHMENT is needed for desktop GL, not GLES
2014-03-15 18:36:58 +01:00
Sebastian Dröge
f36efba6da
[747/906] gl: Constify YUV conversion shaders
2014-03-15 18:36:58 +01:00
Sebastian Dröge
98e5077b8f
[746/906] android: Add comment to clarify the type of a variable
2014-03-15 18:36:58 +01:00
Sebastian Dröge
01ce41f684
[745/906] gl: Simplify and optimize YUV conversion shaders a bit
2014-03-15 18:36:58 +01:00
Sebastian Dröge
d7f69c3d93
[744/906] gl: Use __GST_GL_H__ instead of __GL_H__ as a multi-include guard
...
GL/gl.h might use the latter already.
2014-03-15 18:36:58 +01:00
Sebastian Dröge
4c7388be18
[743/906] win32: Allow setting window handle before creating the context
2014-03-15 18:36:58 +01:00
Sebastian Dröge
d00770cec0
[742/906] cocoa: Allow setting window handle before creating the context
2014-03-15 18:36:58 +01:00
Sebastian Dröge
f36ee81a84
[741/906] wayland: Don't leak main context and loop
2014-03-15 18:36:58 +01:00
Sebastian Dröge
7fffd9097e
[740/906] x11: Allow setting window handle before creating the context
2014-03-15 18:36:58 +01:00
Sebastian Dröge
c479544540
[739/906] x11: Don't leak main context and main loop
2014-03-15 18:36:58 +01:00
Sebastian Dröge
16a5316755
[738/906] gl: Include glu.h after gl.h
2014-03-15 18:36:58 +01:00
Sebastian Dröge
a77992c658
[735/906] gl: Add support for Android
...
https://bugzilla.gnome.org/show_bug.cgi?id=703340
2014-03-15 18:36:57 +01:00
Sebastian Dröge
83d066b0a5
[734/906] win32: Make automake happy by using noinst_HEADERS
2014-03-15 18:36:57 +01:00
Sebastian Dröge
a5a46aa833
[733/906] gl: Major header and include cleanup
2014-03-15 18:36:57 +01:00
Julien Isorce
dd7e054e2c
[732/906] build: fix repeated typedefs
...
Write forward declarations in another way to avoid
repeated typedefs "error: redefinition of typedef".
Raised when using i686-apple-darwin11-llvm-gcc-4.2
It seems that C apple compiler does not support
C11 feature.
https://bugzilla.gnome.org/show_bug.cgi?id=703885
2014-03-15 18:36:57 +01:00
Julien Isorce
3c0b9715a9
[731/906] cocoa: fix build when GNUSTEP is not defined
2014-03-15 18:36:57 +01:00
Sebastian Dröge
a98180cd53
[730/906] glcompat: Properly check for GLchar and other types
...
On Android for example these are no #defines but typedefs
2014-03-15 18:36:57 +01:00
Sebastian Dröge
19dff69a2e
[729/906] gl: Include config.h everywhere
2014-03-15 18:36:57 +01:00
Sebastian Dröge
a8d5b21013
[727/906] egl: Refactor EGL logic into a helper object
2014-03-15 18:36:57 +01:00
Matthew Waters
908cc1989b
[726/906] window: don't call a NULL destroy function
2014-03-15 18:36:57 +01:00
Matthew Waters
f9d46c29ca
[725/906] x11: use GMainContext/GMainLoop
...
allows us to be reentrant
https://bugzilla.gnome.org/show_bug.cgi?id=703445
2014-03-15 18:36:57 +01:00
Matthew Waters
96deb2fba3
[724/906] wayland: make reentrant
...
https://bugzilla.gnome.org/show_bug.cgi?id=703445
2014-03-15 18:36:57 +01:00
Julien Isorce
ba19813816
[723/906] gstglwindow: close has to be called in the glthread.
...
Indeed 'glXMakeCurrent (window_x11->device, None, NULL);'
has to be called in the thread where the glcontext is actually
current.
Otherwise glXDestroyContext may crash.
2014-03-15 18:36:57 +01:00
Руслан Ижбулатов
89a6d7ef5d
[722/906] gl: Fix build on Win32
...
1) Need to include GL/glext.h on W32 to provide necessary macros
2) W32 macros that pre-processor has by default are different for different
toolchains. Borland uses __WIN32__, everyone else has _WIN32, so check both.
Side-note: glext.h is not supplied by mingw-w64 at the moment, but can be
downloaded from http://www.opengl.org/registry/
https://bugzilla.gnome.org/show_bug.cgi?id=703364
2014-03-15 18:36:57 +01:00
Sebastian Dröge
c07d72f768
[721/906] glfilter: Use uint64 for the OpenGL context property
...
ulong/long properties are deprecated and should not be used anymore
for portability reasons.
2014-03-15 18:36:57 +01:00
Sebastian Dröge
98cca97840
[719/906] gl: Fix compilation with GLES2
2014-03-15 18:36:56 +01:00
Matthew Waters
11b810fcf5
[718/906] shader: make it possible to unref in the non-GL thread
2014-03-15 18:36:56 +01:00
Matthew Waters
a5b877fb13
[717/906] remove outdated cmake build files
2014-03-15 18:36:56 +01:00
Matthew Waters
f6a9c807f6
[716/906] wayland: properly choose EGL_RENDERABLE_TYPE
...
based on the gl api we chose
2014-03-15 18:36:56 +01:00
Matthew Waters
cdbe8c2d0e
[715/906] display: inherit from the right object class
2014-03-15 18:36:56 +01:00
Matthew Waters
4646a1e95e
[714/906] Add GstGLFramebuffer to replace _display_gen_fbo and friends
...
This version is simply API compatible with _display_gen_fbo.
The next version will likely revamp the API
2014-03-15 18:36:56 +01:00
Matthew Waters
09496fc8a1
[713/906] shader: make it possible to create the object in a non-GL thread
2014-03-15 18:36:56 +01:00
Matthew Waters
4801abb13a
[712/906] wayland: shutdown properly
...
We cannot use _finalize as this will be called before GstGLWindow's
_finalize. This causes us to try and perform operations with the
wayland server when the connection has been severed.
2014-03-15 18:36:56 +01:00
Matthew Waters
118b947e57
[711/906] wayland: support choosing Desktop GL as the api
2014-03-15 18:36:56 +01:00
Matthew Waters
c748fb7999
[710/906] window: fail if the user specifies an GL api that we cannot work with
...
It would've been caught later in an g_assert anyway.
2014-03-15 18:36:56 +01:00