Parse session control attributes when no media control attribute is
present. Threat * control attributes as an empty string, just like the
spec says.
Fixes#646800
... by forcing a state changed to PLAYING, which should otherwise be a
no-op as elements should already be in that state.
In particular, jitterbuffer needs new base_time as soon as possible to perform
proper timing (e.g. eos timeout handling) and can't wait for the new base_time
that will be distributed when the whole pipeline returns to PLAYING.
See bug #646397.
This option allows the videomixer2 element to output a valid alpha
channel when the inputs contain a valid alpha channel. This allows
mixing to occur in multiple stages serially.
The following pipeline shows an example of such a pipeline:
gst-launch videotestsrc background-color=0x000000 pattern=ball ! video/x-raw-yuv,format=\(fourcc\)AYUV ! videomixer2 background=transparent name=mix1 ! videomixer2 name=mix2 ! ffmpegcolorspace ! autovideosink videotestsrc ! video/x-raw-yuv,format=\(fourcc\)AYUV ! mix2.
The first videotestsrc in this pipeline creates a moving ball on a
transparent background. It is then passed to the first videomixer2.
Previously, this videomixer2 would have forced the alpha channel to
1.0 and given a background of checker, black, or white to the
stream. With this patch, however, you can now specify the background
as transparent, and the alpha channel of the input will be
preserved. This allows for further mixing downstream, as is shown in
the above pipeline where the a second videomixer2 is used to mix in a
background of an smpte videotestsrc. So the result is a ball hovering
over the smpte test source. This could, of course, have been
accomplished with a single mixer element, but staged mixing is useful
when it is not convenient to mix all video at once (e.g. a pipeline
where a foreground and background bin exist and are mixed at the final
output, but the foreground bin needs an internal mixer to create
transitions between clips).
Fixes bug #639994.
Pulsesink was recently changed to defer uncorking until there is data
to write. This condition will however never occur when EOS in being
rendered (since that marks the end of data). Changing to PAUSED state
while EOS is being waited on results in a hang: pausing corks the
stream, which will never be undone since there is no more data when
going back to PLAYING. If pulsesink is the clock provider, deadlock
ensues since time doesn't continue in corked state and the clock id
for EOS wait never fires.
Fixes#645961.
Previously the chain function was working sample frame based. In each cycle it
was checking if it is time to run a fft or if it is time to send a message.
Now we changed the data transform functions to work on a block of data and
calculate the max length until either {end-of-data, do-fft, do-msg}. This allows
us also to avoid the duplicated code for the single and multi-channel case (as
the transformers have the same signature now).
Even though we wrap around the accumulated second, we still need to add the
error in the same cycle. Increase the todo in the same conditional as afterwards
the accumulated error will be below one second.