before broadcasting preroll.
The deadlock was as follows:
-> The subclass pushes a buffer on a newly-created stream in T1
-> We take the preroll lock in T1, to handle_preroll
-> The demuxer is stopped in T2, we take the MANIFEST_LOCK
-> T1 starts blocking because it received a reconfigure event
and needs to take the MANIFEST_LOCK
-> T2 deadlocks because it now wants the preroll_lock.
https://bugzilla.gnome.org/show_bug.cgi?id=783255
Make sure the manifest update loop is stopped before proceeding with the
resetting of the manifest data. Otherwise, the updates loop will try to
use it and it leads to a segfault
https://bugzilla.gnome.org/show_bug.cgi?id=783028
As we release the MANIFEST_LOCK in stop_tasks,
demux->priv->old_streams can be set, we need to free these
otherwise we may end up trying to dispose elements in the
READY state.
https://bugzilla.gnome.org/show_bug.cgi?id=783256
When an accurate seek is requested on a live stream, only requests the
exact value for the "starting position" (i.e. start in forward playback
and stop in reverse playback).
https://bugzilla.gnome.org/show_bug.cgi?id=782698
This is wrong because:
* If the rate is negative we should check for the *previous* period
* adaptivedemux already does the proper checks before calling this
method
And to make that 100% obvious, only use variables declared within the
switch cases instead of function-wide ones.
Also remove useless one-time-use-only variable.
CID #1409857
The live seeking range was only checked when doing actual seeks. This was
assuming that the rate would always be 1.0 (i.e. the playback would
advance in realtime, and therefore fragments would always be available
since the seeking window moves at the same rate).
With non-1.0 rates, this no longer becomes valid, and therefore we need
to check whether we are still within the live seeking range when advancing.
https://bugzilla.gnome.org/show_bug.cgi?id=783075
What we want is to retry downloading the fragment on 4xx/5xx errors
however returning EOS will cause waiting for a manifest update for live
(which may be a really long time) or stop everything for non-live.
Change that to only return EOS/ERROR once we've reached the error limit.
https://bugzilla.gnome.org/show_bug.cgi?id=776609
GL_RGB565 is sized internal glformat, the corresponding glformat
should be GL_RGB and type is GL_UNSIGNED_SHORT_565. Otherwise will
return GL_INVALID_ENUM when creating texture.
https://bugzilla.gnome.org/show_bug.cgi?id=783066
This ensures that they really get processed in order with
buffers. Just waiting for the queue to be empty is sometimes not
enough as the buffers are dropped from the pad before the result is
pushed to the next element, sometimes resulting in surprising
re-ordering.