Enable zero-copy if downstream proposed pool and therefore decoder
can know the amount of buffer required by downstream.
Otherwise decoder will copy when our DPB pool has no sufficient
buffers for later decoding operation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
Major changes:
* GstD3D11Allocator: This allocator is now device-independent object
which can allocate GstD3D11Memory object for any GstD3D11Device.
User can get this object via gst_allocator_find(GST_D3D11_MEMORY_NAME)
* GstD3D11PoolAllocator: A new allocator implementation for texture pool.
From now on GstD3D11BufferPool will make use of this memory pool allocator
to avoid frequent texture reallocation. That usually happens because
of buffer copy (gst_buffer_make_writable for example)
In addition to that, GstD3D11BufferPool will provide GstBuffer with
GstVideoMeta, because CPU access to a GstD3D11Memory without GstVideoMeta
is almost impossible since GPU drivers needs padding for stride alignment.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2097>
We've been doing retry with 1ms sleep if DecoderBeginFrame()
returned E_PENDING which means application should call
DecoderBeginFrame() again because GPU is busy.
The 1ms sleep() during retry would result in usually about 15ms delay
in reality because of bad clock precision on Windows.
To improve throughput performance, this commit will enable
high precision clock only for NVIDIA platform since
DecoderBeginFrame() call on the other GPU vendors seems to
succeed without retry.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2099>
After the VA filter creation, when changing the element's state from NULL
to READY, immediatly checks for any filter operation requested by the user.
If any, the passthrough mode is disabled early, so there's no need for a
future renegotiation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2094>
When we transform the caps from the sink to src, or vice versa, the
"caps" passed to us may only contain parts of the features. Which
makes our vpp lose some feature in caps and get a negotiation error.
The correct way should be:
Cleaning the format and resolution of that caps, but adding all VA,
DMA features to it, making it a full feature caps. Then, clipping it
with the pad template.
fixes: #1551
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2081>
For reverse playback, we are always copying decoded
frame to downstream buffer. So the pool size can be
and need to be large enough.
In case that forward playback, however, we need to restrict
the max pool size for performance reason. Otherwise decoder
will keep copying decoded texture to downstream buffer pool
if decoding is faster than downstream throughput
performance and also there are queue element between them.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2083>
Decoder might be able to copy decoded texture to the other buffer pool
during playback depending on context. In that case, copied one
has no D3D11_BIND_DECODER bind flag.
If we used ID3D11VideoProcessor previously for decoder texture,
and incoming texture supports ID3D11VideoProcessor as well even if it has no
D3D11_BIND_DECODER flag (having D3D11_BIND_RENDER_TARGET for example),
allow zero-copying instead of using our fallback texture.
Frequent conversion tool change (between ID3D11VideoProcessor and generic shader)
might result in inconsistent image quality.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2084>
... instead of QueryInterface-ing per elements. Note that
ID3D11VideoDevice and ID3D11VideoContext objects might not be available
if device doesn't support video interface.
So GstD3D11Device object will create those objects only when requested.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
Direct3D11 objects are COM, and most COM C APIs are verbose
(C++ is a little better). So, by using C++ APIs, we can make code
shorter and more readable.
Moreover, "ComPtr" helper class (which is C++ only) can be
utilized, that is very helpful for avoiding error-prone COM refcounting
issue/leak.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
Added helper function _update_passthrough() which will define and set
the pass-through mode of the filter, and it'll either reconfigure both
pads or it will just mark the src pad for renegotiation or nothing at
all.
There are cases where both pads have to be reconfigured (direction
changed, for example), other when just src pad has to (filters
updated) or none (changing to ready state).
The requirement of renegotiation depends on the need to enable/disable
its VA buffer pools.
This patch sets pass-through mode by default, so the buffer pools
aren't allocated if no filtering/direction operations are defined,
which is the correct behavior.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2074>
... instead of the largest we ever seen.
Note that d3d11h264dec element holds previously configured DPB size
for later decoder object re-open decision.
This is to fix below case:
1) Initial SPS, required DPB size is 6
- decoder object is opened with DPB size 6
- max_dpb_size is now 6
2) SPS update with resolution change, required DPB size is 1
- decoder object is re-opened with DPB size 1
- max_dpb_size should be updated to 1, but it didn't happen (BUG)
3) SPS update without resolution change, only required DPB size is updated to 6
- decoder object should be re-opened but didn't happen
because we didn't update max_dpb_size at 2).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2056>
The new H.264 uAPI requires that all drivers support
scaling matrix only as an option, when a non-flat
scaling matrix is provided in the bitstream headers.
Take advantage of this and avoid passing the scaling
matrix if not needed.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1624>
Frame-based decoding mode doesn't require SLICE_PARAMS and
PRED_WEIGHTS controls.
Moreover, if the driver doesn't support these two controls, trying
to set them will fail. Fix this by only setting these on
slice-based decoding mode.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1624>
To convert decoded texture into other format, downstream would use
video processor instead of shader. In order for downstream to
be able to use video processor even if we copied decoded texture
into downstream pool, we should set this bind flag. Otherwise,
downstream would keep switching video processor and shader
to convert format which would result in inconsistent image quality.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
The AV1 codec needs to support the film grain feature. When the film
grain feature is enabled, we need two surfaces as the output of the
decoded picture, one without film grain effect and the other one with
it. The first one acts as the reference and is needed for later pictures'
reconstruction, and the second one is the real display output.
So we need to attach another aux surface to the gst buffer/mem and make
that aux surface as the target of vaBeginPicture.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1636>
AS-IS:
D3D11Convert class is baseclass of D3D11ColorConvert and D3D11Scale
* GstD3D11Convert
|_ GstD3D11ColorConvert
|_ GstD3D11Scale
TO-BE:
Introducing a new base class for color conversion and/or rescale elements
* GstD3D11BaseConvert
|_ GstD3D11Convert
|_ GstD3D11ColorConvert
|_ GstD3D11Scale
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2029>
In 6ae24948 the pipeline buffer destroy were removing assuming it
wasn't required. Nonetheless, debugging the code it looks like a
buffer leak in iHD driver since the ID of the buffer kept increasing.
The difference now is that first the filter buffers are destroy first
and later the pipeline buffer.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2023>
Just like the decoder, the vapostproc also needs to copy the output
buffer to raw buffer if downstream elements only supports raw caps
and does not support the video meta.
The pipeline like:
gst-launch-1.0 filesrc location=xxxx ! h264parse ! vah264dec ! \
vapostproc ! capsfilter caps=video/x-raw,width=55,height=128 ! \
filesink location=xxx
needs this logic to dump the data correctly.
fixes: #1523
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2026>
Both wasapi2 and wasapi plugins use WASAPI API. So "device.api=wasapi"
would make sense for the wasapi2 plugin as well. But people would be
confused by the identical "device.api=wasapi" property if intended
plugin is wasapi, not wasapi2. This change will make them distinguishable
by using "device.api" device property.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2024>
One problem that va dmabuf allocator had is when preparing a buffer from
dmabuf memories in the allocator pool, specially when a buffer is composed by
several memories. This memories have to be by certain number and in certain
order.
This patch stores the number of memories and their address in order when a
dmabuf-based buffer is created and when preparing a buffer, it is reconstructed
with this info.
Finally, instead of pushing the memories as soon as they are unrefed, they are
hold until GstVaBufferSurface's ref_mems_count reaches zero (all the memories
related with that buffer/surface are unrefed). Until that happen, all the
memories are pushed back into the queue, locked, assuring that all the memories
related with a single buffer (with the same surface) remain contiguous, so the
buffer reconstruction is assured.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2013>
Instead of removing memories from buffers at reset_buffer()/release_buffer() the
bufferpool operation is kept as originally designed, still the allocator pool is
used too. Thus, this patch restores the buffer size configuration while removing
release_buffer(), reset_buffer() and acquire_buffer() vmethods overloads.
Then, when the bufferpool base class decides to discard a buffer, the VA
surface-based memory is returned to the allocator pool when its last reference
is freed, and later reused if a new buffer is allocated again.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2013>
Add a new element d3d11deinterlace to support deinterlacing.
Similar to d3d11videosink and d3d11compositor, this element is
a wrapper bin of set of child elements including helpful
conversion elements (upload/download and color convert)
to make this element configurable between non-d3d11 elements.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2016>
Since our decoder DPB texture pool cannot be grown once it's
configured, we should pre-allocate sufficient number of textures
for zero-copy playback (but not too many).
The "min buffers" allocation query parameter can be a hint for
the number of required textures in addition to DPB size.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2017>
There were two problems with frame copy:
1. The input video info are from the format color, not form the allocated VA
surface, it's needed to update the sink video info according with the
allocator's data.
2. The parameters of `gst_video_frame_copy()` were backwards.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>
transform_size() basetransform vmethod is used when there's no output buffer
pool and allocates a system memory buffer. With VA this cannot be allowed, since
it needs VASurfaces to process.
Thus transform_size() is not required, but to play safe let's return FALSE.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2007>