Thomas Klausner
655e6926bf
configure: Do comparisons in a portable way with = instead of ==
...
https://bugzilla.gnome.org/show_bug.cgi?id=740953
2014-12-01 09:49:17 +01:00
Thiago Santos
df66909129
adaptivedemux: reworking live manifest update wait
...
Check if the stream is live before checking if it is EOS as a live
stream might be considered EOS when it just needs to wait for a manifest
update to proceed with the next fragments
2014-11-30 21:56:25 -03:00
Thiago Santos
66202d4c1b
adaptivedemux: fix manifest update locking
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To avoid unlocking a not locked mutex
2014-11-30 21:56:25 -03:00
Thiago Santos
5f3cce2e58
adaptivedemux: Fix segment for manifests that won't start at 0
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For live streams, the manifest might start at an advanced position. Avoid
using segment start=0 to have playback start immediately
2014-11-30 21:56:25 -03:00
Thiago Santos
f04d351cd9
dashdemux: replace the streams with the new mpd client's streams
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Otherwise it won't update with the new segment info from the playlist
update
2014-11-30 21:56:25 -03:00
Thiago Santos
28d66ea589
dashdemux: when updating the manifest, set the uri
...
This will allow dashdemux to create the correct full path URIs to
continue downloading fragments
2014-11-30 21:56:25 -03:00
Thiago Santos
58a1b0d058
dashdemux: port to adaptive demux
2014-11-30 21:56:25 -03:00
Thiago Santos
023b284c2d
adaptivedemux: also clear flushing state on pads before restarting
...
During flushing seeks the flushing flow return will propagate up to the
source element and all pads are going to have the flushing flag set.
So before restarting also remove that flag together with the EOS one.
We don't do that when pushing the flush stop event because our event
handler for the proxypad will drop all events.
2014-11-30 21:56:03 -03:00
Thiago Santos
9ec9f3f119
adaptivedemux: add adaptivedemux base class
...
https://bugzilla.gnome.org/show_bug.cgi?id=735848
2014-11-30 21:56:01 -03:00
Tim-Philipp Müller
83d9353d58
gdppay: minor caps event payloading optimisation
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Avoid creation of buffer we're just going to throw
away two lines later anyway.
2014-11-30 14:38:22 +00:00
Tim-Philipp Müller
82b0ecf194
gdppay: fix some memory leaks
2014-11-30 14:38:22 +00:00
Matthew Waters
90a2477b9e
glcontext: require GL_ARB_ES2_compatibility for opengl3
...
until we generate gl3 compliant shaders
https://bugzilla.gnome.org/show_bug.cgi?id=740012
2014-11-30 00:44:46 +11:00
Matthew Waters
6361df77e8
glimagesink: properly handle the !opengl3 case
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https://bugzilla.gnome.org/show_bug.cgi?id=740012
2014-11-30 00:44:46 +11:00
Sebastian Dröge
55721c62e6
decklinksink: Drop too late frames and start scheduled playback at the correct time
2014-11-28 17:32:29 +01:00
Tim-Philipp Müller
5299d683ee
glfilterapp: fix unused variable compiler warning
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When GST_GL_HAVE_OPENGL is 0 or unset.
2014-11-28 16:04:54 +00:00
Sebastian Dröge
c180012d02
decklinksrc: For the source, unsetting the callback already deletes it
2014-11-28 15:06:42 +01:00
Sebastian Dröge
820894a871
decklinksink: Wait for the pipeline clock instead of the decklink clock
...
Otherwise we're going to starve other elements if the decklink clock
is slower than the pipeline clock, or starts much later.
Of course this will still cause problems if the decklink clock and ours are
completely out of sync, or running at a very different rate. But this at least
works better now.
2014-11-28 14:58:41 +01:00
Sebastian Dröge
d191fb4476
decklinksink: Schedule video frames according to their timestamps, not according to a frame counter
2014-11-28 14:58:41 +01:00
Sebastian Dröge
b4695f60e5
decklinksink: Add some FIXME comments about synchronization
2014-11-28 14:58:41 +01:00
Sebastian Dröge
50c4ea54f6
decklinksrc: Sample the pipeline clock for the timestamps instead of coming up with our own
...
If we just count the frames and calculate timestamps from that, all frames
will arrive late in the sink as we have a live source here. Instead take
the pipeline clock at capture time as reference.
2014-11-28 14:56:19 +01:00
Sebastian Dröge
ee8766b342
decklinksrc: Handle callback/delegate object the same way as in the sink
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Potentially fixes crashes.
2014-11-28 14:51:53 +01:00
Sebastian Dröge
2a0123d79a
decklinksink: Don't crash when going to READY another time
...
We have to handle the callback object a bit different:
a) it needs a virtual destructor
b) we need to set the callback to NULL when we're done with the output
c) create a new one every time
https://bugzilla.gnome.org/show_bug.cgi?id=740616
2014-11-28 14:51:52 +01:00
Sebastian Dröge
06013a0a6c
compositor: Failure to map a video frame is not just a warning
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Also add some warning debug output if mapping a output buffer fails
2014-11-28 10:23:55 +01:00
Sebastian Dröge
8a8444ebe7
videoaggregator: Failure to map a video frame is not just a warning
2014-11-28 10:22:44 +01:00
Matthew Waters
26fc4e2bd5
glfilterapp is now available on gles2 as well so build it
2014-11-28 14:08:40 +11:00
Matthew Waters
e653ae9fc2
gl: fixup compat definition for GLuint64 for OS X
2014-11-28 13:04:21 +11:00
Matthew Waters
b0faa2dd77
gl: add compat definition for GLuint64 for android
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../../../../gst-libs/gst/gl/glprototypes/sync.h:41:23: error: unknown type name 'GLuint64'
GLuint64 timeout))
2014-11-28 11:57:25 +11:00
Danny Song
d6489ee96c
basecamerasrc: fix typo in docs
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https://bugzilla.gnome.org/show_bug.cgi?id=740815
2014-11-28 00:13:22 +00:00
Matthew Waters
3e92a8ef53
glsync: fix build with desktop gl
2014-11-28 11:11:43 +11:00
Matthew Waters
820162f84c
gl: fix typo in #if
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GST_GL_API_HAVE_OPENGL doesn't exist
2014-11-28 11:04:22 +11:00
Matthew Waters
57898fec2a
gl: fix various build errors without desktop gl
2014-11-28 10:59:46 +11:00
Matthew Waters
f67190d3ca
gldisplay: fix build error
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gstgldisplay.c:234:541: error: 'return' with no value, in function returning non-void [-Werror]
g_return_if_fail (GST_IS_GL_DISPLAY (display));
2014-11-28 10:03:18 +11:00
Matthew Waters
3c1e77eb31
gldisplay: implement runtime GL api filtering
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Needed so that the pipeline/application can limit the choice of GL api
to what it supports
2014-11-28 09:14:26 +11:00
Matthew Waters
6bd1150ca8
gl: remove the use of glu
2014-11-28 09:14:26 +11:00
Matthew Waters
f2af65ee2d
gl: add a sync meta for synchronizing across GL contexts
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A context can create a GLsync object that can be waited on in order
to ensure that GL resources created in one context are able to be
used in another shared context without any chance of reading invalid
data.
This meta would be placed on buffers that are known to cross from
one context to another. The receiving element would then wait
on the sync object to ensure that the data to be used is complete.
2014-11-28 09:14:25 +11:00
Matthew Waters
480d3f97eb
glprototypes: add sync function definitions
2014-11-28 09:14:25 +11:00
Matthew Waters
18ae2d35e9
glfilterapp: port to gles2 and gl3
2014-11-28 09:14:25 +11:00
Matthew Waters
1331cbc54e
gloverlay: support gl3
2014-11-28 09:14:25 +11:00
Matthew Waters
45ac7be402
glvideomixer: add support for gl3
2014-11-28 09:14:25 +11:00
Matthew Waters
d661fb959e
glfiltercube: add a gl3 code path
2014-11-28 09:14:25 +11:00
Matthew Waters
67762e8d58
glfiltershader: support gl3
2014-11-28 09:14:25 +11:00
Matthew Waters
3772c83f94
gltransformation: support gl3
2014-11-28 09:14:25 +11:00
Matthew Waters
dd80a40604
gleffects: support gl3 whereever gles2 is supported
2014-11-28 09:14:25 +11:00
Matthew Waters
f2d1f7dd0f
glcolorscale: support gl3
2014-11-28 09:14:25 +11:00
Matthew Waters
6d39e04992
glfilter: add a gl3 code path using vao's and vbo's
2014-11-28 09:14:25 +11:00
Matthew Waters
5ff5f8c1ee
glframebuffer: add support for gl3
2014-11-28 09:14:25 +11:00
Matthew Waters
a32f29f2ce
glcolorconvert: add support for gl3
2014-11-28 09:14:25 +11:00
Matthew Waters
f0d2346c52
glimagesink: use vbo's and vao's for gl3
2014-11-28 09:14:25 +11:00
Matthew Waters
fca0bc97a4
glshader add support for gl3
2014-11-28 09:14:25 +11:00
Matthew Waters
2c24b97cf0
glx: ask for a GL3 core context
2014-11-28 09:14:25 +11:00