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glfiltershader: support gl3
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parent
3772c83f94
commit
67762e8d58
1 changed files with 3 additions and 32 deletions
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@ -393,25 +393,10 @@ gst_gl_filtershader_hcallback (gint width, gint height, guint texture,
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GstGLFilter *filter = GST_GL_FILTER (stuff);
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GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (filter);
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GstGLFuncs *gl = filter->context->gl_vtable;
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const GLfloat vVertices[] = {
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-1.0f, -1.0f, -1.0f, 0.0f, 0.0f,
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1.0, -1.0f, -1.0f, 1.0f, 0.0f,
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1.0f, 1.0f, -1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f, -1.0f, 0.0f, 1.0f
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};
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GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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#if GST_GL_HAVE_OPENGL
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if (gst_gl_context_get_gl_api (filter->context) & GST_GL_API_OPENGL) {
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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}
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#endif
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gst_gl_shader_use (filtershader->shader0);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->Enable (GL_TEXTURE_2D);
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gl->BindTexture (GL_TEXTURE_2D, texture);
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gst_gl_shader_set_uniform_1i (filtershader->shader0, "tex", 0);
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@ -420,10 +405,10 @@ gst_gl_filtershader_hcallback (gint width, gint height, guint texture,
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gst_gl_shader_set_uniform_1f (filtershader->shader0, "time",
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filtershader->time);
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filtershader->attr_position_loc =
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filter->draw_attr_position_loc =
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gst_gl_shader_get_attribute_location (filtershader->shader0,
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"a_position");
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filtershader->attr_texture_loc =
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filter->draw_attr_texture_loc =
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gst_gl_shader_get_attribute_location (filtershader->shader0,
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"a_texcoord");
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@ -442,19 +427,5 @@ gst_gl_filtershader_hcallback (gint width, gint height, guint texture,
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gl->Clear (GL_COLOR_BUFFER_BIT);
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gl->EnableVertexAttribArray (filtershader->attr_position_loc);
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gl->EnableVertexAttribArray (filtershader->attr_texture_loc);
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/* Load the vertex position */
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gl->VertexAttribPointer (filtershader->attr_position_loc, 3, GL_FLOAT,
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GL_FALSE, 5 * sizeof (GLfloat), vVertices);
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/* Load the texture coordinate */
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gl->VertexAttribPointer (filtershader->attr_texture_loc, 2, GL_FLOAT,
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GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
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gl->DisableVertexAttribArray (filtershader->attr_position_loc);
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gl->DisableVertexAttribArray (filtershader->attr_texture_loc);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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