Commit graph

642 commits

Author SHA1 Message Date
Julien Isorce
64e5b5a203 gl: add convenient functions to setup default vertex and fragment shaders
Most of our 2D filters use the same simple vertex shader.
Also define the default fragment shader as the identity.

Avoid duplicating the same vertex and fragment shader text.
2014-04-30 15:35:49 +01:00
Philippe Normand
eee4f95a1f gl: add missing G_BEGIN/END_DECLS in utils header 2014-04-29 19:24:08 +01:00
Jan Schmidt
4296dc12f7 gl: Reduce noisy Info level output to LOG 2014-04-29 22:19:37 +10:00
Julien Isorce
1525fa8bad gl: use gst_gl_platform_from_string because we support gl shareList on all platforms 2014-04-28 15:59:06 +01:00
Julien Isorce
6a18a1346b glfilter: only warn when other_context attribute is set
Fix false positive
2014-04-28 15:59:06 +01:00
Julien Isorce
9cb3f93b4a gl: fix string literal warning
warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2014-04-28 15:59:06 +01:00
Nicolas Dufresne
70350bd89e gl/x11: Removed unused variable 2014-04-24 13:59:51 -04:00
Sebastian Dröge
eb88f19c10 gl/x11: Get rid of unneeded second display connection and do everything from the main loop 2014-04-24 19:11:31 +02:00
Sebastian Dröge
42a3bb7d6e gl/x11: Block rendering until swapbuffers is called and don't go via X11 events as unneeded indirection
This should fix QoS problems, where basesink believed it was rendering with
20FPS but actually we were just queueing up X11 Expose events and only once
in a while something was rendered.
2014-04-24 19:11:31 +02:00
Julien Isorce
b92b86bdd9 gl/rpi: do not scale to full screen
Having a 640x360 movie being scaled to 1900x1200 does not look nice
2014-04-24 15:26:17 +01:00
Julien Isorce
562399a71a gl/rpi: change dispmanx attributes of existing element instead of creating a new one
I was lucky that:
e1 = vc_dispmanx_element_add ()
eglCreateWindowSurface (e1)
vc_dispmanx_element_remove (e1)
e2 = vc_dispmanx_element_add ()

resulted in having e2 equal to e1. And also having the egl surface
that does not allocate its buffers before the first draw.
2014-04-24 15:26:17 +01:00
Julien Isorce
9bae6a9c2e gl/rpi: ensure the dispmanx element to be opaque
So that we ensure it does not get alpha composited with other
dispmanx elements like the desktop.
2014-04-24 15:26:17 +01:00
Julien Isorce
510040e033 gl/cocoa: pass a NSView to set_window_handle instead of a NSWindow
Fix backwards compatibility

https://bugzilla.gnome.org/show_bug.cgi?id=728451
2014-04-24 10:37:00 +01:00
Julien Isorce
162dfcdf75 gl/cocoa: only draw once the window has been resized
It avoids to draw the first frame with an incorrect view port.
2014-04-24 09:09:20 +01:00
Julien Isorce
aa4bdcd707 gl/cocoa: set the view to use for drawing by the context
It avoids to draw to an invalid buffer.
Withtout this the default frame buffer is undefined:
glBindFramebuffer (GL_FRAMEBUFFER, 0)

Visually you could see some white frames at the beginning
when lunching videotestsrc ! glimagesink

With OpenGL Profiler from XCode you could see some
GL_INVALID_FRAMEBUFFER_OPERATION for the first frames
2014-04-24 09:09:13 +01:00
Julien Isorce
1ced9b1005 gl: fix declaration-definition mismatch for _init_upload 2014-04-23 21:10:07 +01:00
Julien Isorce
453245304d gl/bufferpool: do not reset upload when set_config does not change the caps
With videotestsrc ! glimagesink it was reset 3 times
2014-04-23 21:10:03 +01:00
Julien Isorce
8fd840166b gl: use #ifdef instead of #if for __APPLE__
warning: "__APPLE__" is not defined [-Wundef]

with gcc version 4.7.2 20120731 (prerelease)
    (crosstool-NG linaro-1.13.1+bzr2458 - Linaro GCC 2012.08)
2014-04-23 21:09:58 +01:00
Nicolas Dufresne
9205bcdedb glmemory: User g_slice_new0 to ensure fully initilized structure
The pbo pointer not being initialized would trigger a use of unitilialized variable
in valgrind.
2014-04-23 12:42:44 -04:00
Vincent Penquerc'h
6ec86ca1dc gl: prevent division by 0 on unsupported texture type
Coverity 1199697
2014-04-21 13:23:45 +01:00
Jan Schmidt
b2fe0c50ff glcolorconvert: Fix bt709 conversion matrices.
Fix the sign on one entry in the bt.709 YUV->RGB conversion
matrix, and the corresponding inverse matrix. Fixes really
wrong colouring of some videos.
2014-04-21 22:03:15 +10:00
Julien Isorce
d93ed2b870 gl: allow to include GLES/gl.h
https://bugzilla.gnome.org/show_bug.cgi?id=703343
2014-04-15 17:40:54 +01:00
Sebastian Dröge
e5d96d052b gl/eagl: Fix compilation 2014-04-13 19:20:32 +02:00
Sebastian Dröge
d3d1b5a5e2 gl/eagl: Notify the window's resize callback about surface dimension changes
https://bugzilla.gnome.org/show_bug.cgi?id=728107
2014-04-13 16:55:26 +02:00
Sebastian Dröge
ef509077db gl/eagl: Remove spurious private struct pointer 2014-04-13 16:55:26 +02:00
Sebastian Dröge
5db4db6836 gl/android: Notify the window's resize callback about surface dimension changes
https://bugzilla.gnome.org/show_bug.cgi?id=728107
2014-04-13 16:55:26 +02:00
Matthew Waters
7f37505503 gl/context: output available extensions 2014-04-13 13:49:22 +10:00
Matthew Waters
24f533fae7 gl/context: provide get_gl_version 2014-04-13 13:44:31 +10:00
Julien Isorce
0586e49726 gl/color: restore viewport dimensions when fbo done
Regression introduced by 95abfda139.
It caused to display the wrong frame size when resizing the window.
2014-04-13 10:00:46 +10:00
Sebastian Dröge
47f7bf269a gl: Import QuartzCore/QuartzCore.h for CAEAGLLayer on older iOS versions 2014-04-12 22:45:30 +02:00
Sebastian Dröge
ae81268565 gl: Add support for iOS EAGL platform
https://bugzilla.gnome.org/show_bug.cgi?id=703341
2014-04-12 22:25:13 +02:00
Julien Isorce
6b2c24d0c4 gl/cocoa: make gst_gl_window_cocoa_send_message_async re-entrant
Backends that use g_main_context_invoke are re-entrant.

Il allows to call two nested gst_gl_context_thread_add.
ex: init_upload / init_colorconvert
2014-04-12 17:33:44 +01:00
Julien Isorce
871ddef9ce gl/cocoa: fix NSAutoreleasePool initialization 2014-04-12 15:51:47 +01:00
Julien Isorce
3c49f0f42a gl/cocoa: ensure to call NSApplication:sharedApplication in the main thread
"(NSApplication *)sharedApplication This method also makes a connection
to the window server and completes other initialization"
The implicit thing which is not mentioned is that it required
to be called in the main thread.

Fix a regression introduces by 82b7c915bb
When using with gst-launch, it was not possible to click on the close
cross of the window anymore which is a bit anoying and also because
it's was possible before.

Prior to this commit the GstGLContextCocoaClass was initialized
in the main thread because gst_gl_context_new was called in the
state change function from going from ready to paused.

From this commit this call is done from the streaming thread.
So that the call to [NSApplication sharedApplication];
was not done in the main thread anymore.

We now ensure that by assuming there is a GMainLoop running.
It's for debugging purpose so that's ok to do that. Also
note we already do this assumtion to run app itereations.

The regression had no consequence on the cocoa/videooverlay example
(that should be moved from gst-plugins-gl to -bad) because the
application is responsible for that necessary call.
2014-04-12 15:46:47 +01:00
Julien Isorce
995db85435 gl/color: fix warning type qualifiers ignored
i686-apple-darwin11-llvm-gcc-4.2
"warning: type qualifiers ignored on function return type"
2014-04-12 14:55:45 +01:00
Matthew Waters
ab9b54efdd gl/color: remove if statement with no effect
Coverity 1199698
2014-04-12 18:24:43 +10:00
Matthew Waters
a05d62d5ca gl/color: pass large value by reference
Coverity 1199700
2014-04-12 18:18:08 +10:00
Matthew Waters
b69e1f42bb gl/mem: cache the stride/unpack length for upload 2014-04-11 17:26:09 +10:00
Matthew Waters
7a424780ce gl/color: explicitly map the buffers we are copying into
Otherwise it may not be downloaded at all.
2014-04-11 17:26:09 +10:00
Matthew Waters
1e948cb42e gl/color: cache the temporary textures 2014-04-11 16:09:09 +10:00
Matthew Waters
d92eb6dbbe gl/mem: provide defines for tokens not defined in GLES2/ancient platforms 2014-04-11 11:04:43 +10:00
Matthew Waters
8cc10a1c9c gl: fixup incorrect number of arguments 2014-04-11 11:03:19 +10:00
Matthew Waters
ad30c8e7e8 gl: fix incorrect usage of g_return_if_fail 2014-04-11 10:55:21 +10:00
Matthew Waters
15d0c04933 gl/mem: allocate the memory per plane
This patch provides the basic infrastructure required for this.
Upload and Download has been ported to this.

Has the nice effect of allowing GstGLMemory to be our
refcounted texture object for any texture type (not just RGBA).

Should not lose any features/video formats.
2014-04-11 10:37:06 +10:00
Matthew Waters
d8b6303c95 gl/eglimage: #if 0 unused code 2014-04-11 10:37:06 +10:00
Matthew Waters
95abfda139 gl: add colorconvert object that converts between color spaces/formats
Currently used by both upload and download objects separately.
2014-04-11 10:37:05 +10:00
Vincent Penquerc'h
cdfce09fb7 gl: fix leaks
As the relevant variables are initialized to 0/NULL, we can loop
over the full range and make sure we free partial allocations
when an error happens partway through initialization.
2014-04-08 15:54:01 +01:00
Matthew Waters
e01e2cce9f gl: pass video info's by reference 2014-04-02 23:05:47 +11:00
Matthew Waters
7d2d3b3b80 gl/glx: use the context's display rather than asking for the window's 2014-04-02 22:53:10 +11:00
Matthew Waters
e58cd96b96 gl: avoid adding a NULL pool to propose allocation 2014-04-02 22:42:50 +11:00