Julien Isorce
58e392f129
[337/906] Improve cluttershare example
...
Use clutter_threads_API.
When just using glupload from rgb, we have to be sure that
the upload texture is not in use in our gst gl context.
2014-03-15 18:36:34 +01:00
Julien Isorce
911cf141c4
[334/906] [win32/winCE] fix some pointer cast warnings with mingw
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And turn off deprecated Wp64 msvc compiler option.
2014-03-15 18:36:34 +01:00
Julien Isorce
bcc33ab716
[333/906] add force-aspect-ratio support
2014-03-15 18:36:34 +01:00
Julien Isorce
87a1652216
[330/906] Can now share textures with an external gl context
...
The external opengl context must be specify when creating
our OpenGL context (glx) or just after (wgl).
When calling glXCreateContext or wglShareLists, the
external opengl context must not be current.
Then our gl context can be current in the gl thread while
the external gl context is current in an other thread.
See tests/examples/clutter/cluttershare.c
2014-03-15 18:36:34 +01:00
Julien
bf0b1fa1ab
[327/906] fix init FBO's texture attachment on ES 2.0
2014-03-15 18:36:34 +01:00
Julien Isorce
1385371e6c
[322/906] [download YUY2/UYVY] fix a regression
...
The call to glLoadIdentity was removed by mistake during
OpenGL ES 2.0 integration.
2014-03-15 18:36:33 +01:00
Julien Isorce
ec0bb66fe9
[321/906] add OpenGL ES 2.x support.
...
In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions
have been removed. It means that everything is made using vertex and
fragment shaders.
I have also added a gstglwindow backend for winCE that uses EGL
(Native Platform Graphics Intercace) (which is a full part of
OpenGL ES specification). It remove the use of wgl/glx functions.
2014-03-15 18:36:33 +01:00
David Schleef
d015d5862d
[310/906] Global reindent
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Indent parameters:
INDENT_PARAMETERS="--braces-on-if-line \
--case-brace-indentation0 \
--case-indentation2 \
--braces-after-struct-decl-line \
--line-length80 \
--no-tabs \
--cuddle-else \
--dont-line-up-parentheses \
--honour-newlines \
--continuation-indentation4 \
--tab-size8 \
--indent-level2"
2014-03-15 18:36:33 +01:00
Julien Isorce
994a25ca7e
[301/906] depends on libpng instead of gdk_pixbuf
2014-03-15 18:36:32 +01:00
David Schleef
43e574aa8f
[298/906] Revert "Fix indention"
...
This reverts commit 96e4ab18c2cf9876f6c031b9aba6282d0bd45a93.
You should have asked first. And you would have been told "no",
because it causes people on development branches to do a huge
amount of extra work.
2014-03-15 18:36:32 +01:00
Sebastian Dröge
369b1d4ff2
[295/906] Fix indention
2014-03-15 18:36:32 +01:00
David Schleef
b15277ba0b
[291/906] Add check for GLEW_EXT_framebuffer_object
2014-03-15 18:36:31 +01:00
Julien Isorce
e141366934
[288/906] add more debug ouputs about GLSL and mesa
2014-03-15 18:36:31 +01:00
Julien Isorce
0d2c7b20fd
[284/906] workaround about the ATI shader compiler on linux (setlocale)
2014-03-15 18:36:31 +01:00
Julien Isorce
1fbc72393c
[281/906] Make cube example work on x11. Finish TODO task 9.
2014-03-15 18:36:31 +01:00
Julien Isorce
c8c7f8733b
[280/906] Remove set_visible, because it's now automatically done when the first post redisplay comes.
2014-03-15 18:36:31 +01:00
Julien Isorce
4a2f97e4e5
[276/906] better deal with last pending custom cb and destroy_context_cb
2014-03-15 18:36:31 +01:00
Julien Isorce
3dd5eb98e6
[275/906] Make sure the gl ressoures are destroyed before to destroy gl window
2014-03-15 18:36:30 +01:00
Julien Isorce
f2c3f8baa3
[274/906] add some other debug outputs and checks
2014-03-15 18:36:30 +01:00
Julien Isorce
1a6b2ce780
[266/906] secure close when clicking on the cross
2014-03-15 18:36:30 +01:00
Julien Isorce
bc1d62d089
[260/906] try to make XSendEvent blocker (as win32 SendMessage is)
2014-03-15 18:36:30 +01:00
Julien Isorce
714054a647
[259/906] continue x implementation (but still not tested)
2014-03-15 18:36:30 +01:00
Julien Isorce
cfd7f1be38
[257/906] begin gstglwindow_x11.c implementation
2014-03-15 18:36:29 +01:00
Julien Isorce
9be9daa754
[255/906] fix window closure when using gst xoverlay interface
2014-03-15 18:36:29 +01:00
Julien Isorce
f4bfade861
[253/906] win32: re-implement supports for gst xoverlay interface, on this branch
2014-03-15 18:36:29 +01:00
Julien Isorce
5a84fd49a9
[252/906] avoid a dead lock on window closure
2014-03-15 18:36:29 +01:00
Julien Isorce
2c9bb405a0
[251/906] Properly clean OpenGL contexts
2014-03-15 18:36:29 +01:00
Julien Isorce
c330210648
[250/906] win32: basic stuffs are working now on this branch with this new deep design (gstglwindow)
2014-03-15 18:36:29 +01:00
Julien Isorce
42255b64aa
[249/906] begin GstGLWindow in order to totally remove gstfreeglut
2014-03-15 18:36:29 +01:00
Filippo Argiolas
8599642d37
[243/906] Support for missing videoformats in glupload
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Add support for missing alpha channeled videoformats (RGBA, BGRA,
ARGB, ABGR) in gst_gl_display_do_upload_fill.
2014-03-15 18:36:29 +01:00
Filippo Argiolas
f14db54179
[233/906] no need to explicit set the debug category if default one is used
2014-03-15 18:36:28 +01:00
Julien Isorce
0f4bae01c3
[229/906] update authors from the CVS repository
2014-03-15 18:36:28 +01:00
Julien Isorce
e8abbdaaa7
[226/906] check on win32 that every tests/pipelines and tests/examples (generic, gtk, qt) still work
2014-03-15 18:36:28 +01:00
Julien Isorce
de5ba4b7f2
[225/906] fix a regression that made the gltestsrc element not working
2014-03-15 18:36:28 +01:00
Julien Isorce
9b18be0019
[224/906] fix a regression about MESA YCbCr colorspace conversion
2014-03-15 18:36:28 +01:00
Julien Isorce
51cdfc6682
[223/906] fix a regression (sometimes a FBO is needed even if the video source is rgb)
2014-03-15 18:36:28 +01:00
Julien Isorce
72b90292eb
[222/906] Finish TODO task 17
2014-03-15 18:36:27 +01:00
Julien
6ad3704c30
[221/906] fix g_int_hash -> g_direct_hash
2014-03-15 18:36:27 +01:00
Julien Isorce
a9c118c148
[220/906] Use a better key for the pool of textures
2014-03-15 18:36:27 +01:00
Julien Isorce
597fe26a1e
[219/906] Use a gst debug category for GstGLDisplay instead of g_print, gst-launch-0.10 --gst-debug=gldisplay:3 videotestsrc ! glimagesink
2014-03-15 18:36:27 +01:00
Julien Isorce
10853e1c2f
[212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders
2014-03-15 18:36:27 +01:00
Julien Isorce
e7f1a18965
[211/906] Fix upload AYUV and YV12 (a regression in last commits)
2014-03-15 18:36:27 +01:00
julien User
450dd45a6e
[210/906] get ride of a wrong color on nvidia/linux when converting yv12 to rgb through GLSL
2014-03-15 18:36:27 +01:00
julien User
ff67654533
[209/906] fix warnings
2014-03-15 18:36:27 +01:00
Julien Isorce
38dc928a7e
[208/906] fix upload AYUV, regression during the 2 last commits
2014-03-15 18:36:27 +01:00
Julien Isorce
dc96363485
[207/906] oups, fix my mistake on last commit
2014-03-15 18:36:27 +01:00
unknown
c8fb510e4f
[206/906] Do not use frame buffer object when "input video is RGB" or when "GLSL is not available and YCbCr is available". So frame buffer object is not a plugin requirement anymore. So I decreased the OpengGL version from 1.4 to 1.2 (maybe less?)
2014-03-15 18:36:27 +01:00
Julien Isorce
b1007f02cb
[205/906] use a GHash table instead of a GData for the texture pool
2014-03-15 18:36:26 +01:00
Julien Isorce
bf17388f63
[204/906] get ride of a bug on ATI related to YV12 to rgb conversion through GLSL and add an example
2014-03-15 18:36:26 +01:00
Filippo Argiolas
9a25ffce4c
[201/906] fix a signedness warning
2014-03-15 18:36:26 +01:00