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[222/906] Finish TODO task 17
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6ad3704c30
commit
72b90292eb
2 changed files with 41 additions and 25 deletions
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@ -1624,32 +1624,36 @@ gst_gl_display_thread_gen_shader (GstGLDisplay* display)
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glutSetWindow (display->glutWinId);
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if (GLEW_ARB_fragment_shader)
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{
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gboolean isAlive = TRUE;
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GError *error = NULL;
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display->gen_shader = gst_gl_shader_new ();
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if (display->gen_shader_vertex_source)
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gst_gl_shader_set_vertex_source(display->gen_shader, display->gen_shader_vertex_source);
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if (display->gen_shader_fragment_source)
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gst_gl_shader_set_fragment_source(display->gen_shader, display->gen_shader_fragment_source);
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gst_gl_shader_compile (display->gen_shader, &error);
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if (error)
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if (display->gen_shader_vertex_source ||
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display->gen_shader_fragment_source)
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{
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GST_CAT_ERROR (GST_CAT_DEFAULT, "%s", error->message);
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g_error_free (error);
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error = NULL;
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gst_gl_shader_use (NULL);
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isAlive = FALSE;
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}
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gboolean isAlive = TRUE;
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GError *error = NULL;
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display->gen_shader = gst_gl_shader_new ();
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if (!isAlive)
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{
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display->isAlive = FALSE;
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g_object_unref (G_OBJECT (display->gen_shader));
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display->gen_shader = NULL;
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if (display->gen_shader_vertex_source)
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gst_gl_shader_set_vertex_source(display->gen_shader, display->gen_shader_vertex_source);
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if (display->gen_shader_fragment_source)
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gst_gl_shader_set_fragment_source(display->gen_shader, display->gen_shader_fragment_source);
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gst_gl_shader_compile (display->gen_shader, &error);
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if (error)
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{
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GST_CAT_ERROR (GST_CAT_DEFAULT, "%s", error->message);
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g_error_free (error);
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error = NULL;
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gst_gl_shader_use (NULL);
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isAlive = FALSE;
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}
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if (!isAlive)
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{
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display->isAlive = FALSE;
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g_object_unref (G_OBJECT (display->gen_shader));
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display->gen_shader = NULL;
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}
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}
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}
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else
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@ -2297,7 +2301,8 @@ gst_gl_display_gen_shader (GstGLDisplay* display,
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display->gen_shader_fragment_source = shader_fragment_source;
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gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_GEN_SHADER, display);
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g_cond_wait (display->cond_gen_shader, display->mutex);
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*shader = display->gen_shader;
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if (shader)
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*shader = display->gen_shader;
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display->gen_shader = NULL;
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display->gen_shader_vertex_source = NULL;
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display->gen_shader_fragment_source = NULL;
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@ -44,6 +44,8 @@ static void gst_gl_effects_get_property (GObject * object, guint prop_id,
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static void gst_gl_effects_init_resources (GstGLFilter* filter);
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static void gst_gl_effects_reset_resources (GstGLFilter* filter);
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static void gst_gl_effects_on_init_gl_context (GstGLFilter* filter);
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static void gst_gl_effects_ghash_func_clean (gpointer key, gpointer value, gpointer data);
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static gboolean gst_gl_effects_filter (GstGLFilter * filter,
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@ -219,6 +221,7 @@ gst_gl_effects_class_init (GstGLEffectsClass * klass)
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GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_gl_effects_reset_gl_resources;
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GST_GL_FILTER_CLASS (klass)->onStart = gst_gl_effects_init_resources;
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GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_effects_reset_resources;
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GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_effects_on_init_gl_context;
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g_object_class_install_property (
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gobject_class,
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@ -371,6 +374,14 @@ gst_gl_effects_init_resources (GstGLFilter* filter)
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}
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}
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static void
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gst_gl_effects_on_init_gl_context (GstGLFilter* filter)
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{
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//check that your hardware supports shader
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//if not the pipeline correctly shut down
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gst_gl_display_gen_shader (filter->display, 0, 0, NULL);
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}
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static gboolean
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gst_gl_effects_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
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GstGLBuffer* outbuf)
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