[222/906] Finish TODO task 17

This commit is contained in:
Julien Isorce 2008-09-14 19:56:50 +02:00 committed by Matthew Waters
parent 6ad3704c30
commit 72b90292eb
2 changed files with 41 additions and 25 deletions

View file

@ -1624,32 +1624,36 @@ gst_gl_display_thread_gen_shader (GstGLDisplay* display)
glutSetWindow (display->glutWinId);
if (GLEW_ARB_fragment_shader)
{
gboolean isAlive = TRUE;
GError *error = NULL;
display->gen_shader = gst_gl_shader_new ();
if (display->gen_shader_vertex_source)
gst_gl_shader_set_vertex_source(display->gen_shader, display->gen_shader_vertex_source);
if (display->gen_shader_fragment_source)
gst_gl_shader_set_fragment_source(display->gen_shader, display->gen_shader_fragment_source);
gst_gl_shader_compile (display->gen_shader, &error);
if (error)
if (display->gen_shader_vertex_source ||
display->gen_shader_fragment_source)
{
GST_CAT_ERROR (GST_CAT_DEFAULT, "%s", error->message);
g_error_free (error);
error = NULL;
gst_gl_shader_use (NULL);
isAlive = FALSE;
}
gboolean isAlive = TRUE;
GError *error = NULL;
display->gen_shader = gst_gl_shader_new ();
if (!isAlive)
{
display->isAlive = FALSE;
g_object_unref (G_OBJECT (display->gen_shader));
display->gen_shader = NULL;
if (display->gen_shader_vertex_source)
gst_gl_shader_set_vertex_source(display->gen_shader, display->gen_shader_vertex_source);
if (display->gen_shader_fragment_source)
gst_gl_shader_set_fragment_source(display->gen_shader, display->gen_shader_fragment_source);
gst_gl_shader_compile (display->gen_shader, &error);
if (error)
{
GST_CAT_ERROR (GST_CAT_DEFAULT, "%s", error->message);
g_error_free (error);
error = NULL;
gst_gl_shader_use (NULL);
isAlive = FALSE;
}
if (!isAlive)
{
display->isAlive = FALSE;
g_object_unref (G_OBJECT (display->gen_shader));
display->gen_shader = NULL;
}
}
}
else
@ -2297,7 +2301,8 @@ gst_gl_display_gen_shader (GstGLDisplay* display,
display->gen_shader_fragment_source = shader_fragment_source;
gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_GEN_SHADER, display);
g_cond_wait (display->cond_gen_shader, display->mutex);
*shader = display->gen_shader;
if (shader)
*shader = display->gen_shader;
display->gen_shader = NULL;
display->gen_shader_vertex_source = NULL;
display->gen_shader_fragment_source = NULL;

View file

@ -44,6 +44,8 @@ static void gst_gl_effects_get_property (GObject * object, guint prop_id,
static void gst_gl_effects_init_resources (GstGLFilter* filter);
static void gst_gl_effects_reset_resources (GstGLFilter* filter);
static void gst_gl_effects_on_init_gl_context (GstGLFilter* filter);
static void gst_gl_effects_ghash_func_clean (gpointer key, gpointer value, gpointer data);
static gboolean gst_gl_effects_filter (GstGLFilter * filter,
@ -219,6 +221,7 @@ gst_gl_effects_class_init (GstGLEffectsClass * klass)
GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_gl_effects_reset_gl_resources;
GST_GL_FILTER_CLASS (klass)->onStart = gst_gl_effects_init_resources;
GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_effects_reset_resources;
GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_effects_on_init_gl_context;
g_object_class_install_property (
gobject_class,
@ -371,6 +374,14 @@ gst_gl_effects_init_resources (GstGLFilter* filter)
}
}
static void
gst_gl_effects_on_init_gl_context (GstGLFilter* filter)
{
//check that your hardware supports shader
//if not the pipeline correctly shut down
gst_gl_display_gen_shader (filter->display, 0, 0, NULL);
}
static gboolean
gst_gl_effects_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
GstGLBuffer* outbuf)