All code interacting with Objective-C objects should now use Automated
Reference Counting rather than manual memory management or Garbage
Collection. Because ARC prohibits C-structs from containing
references to Objective-C objects, all such fields are now typed
'gpointer'. Setting and gettings Objective-C fields on such a
struct now uses explicit __bridge_* calls to tell ARC about
object lifetimes.
https://bugzilla.gnome.org/show_bug.cgi?id=777847
The same symbol also exists in libgstgl, although marked as private and
internal. This has no effect when doing static linking and there's a
symbol conflict.
gst_caps_intersect () may return an increased reference of one of the
input caps.
Fixes critical in the simple-launch-lines test:
Unexpected critical/warning: gst_caps_set_features: assertion 'IS_WRITABLE (caps)' failed
middle textures in gleffects do not need to use GstGLMemoryPBO as they
aren't transfering data to/from the GPU. This will cost too much DMA
memory and cause performance issue. Change the allocator to use non-PBO
GstGLMemory.
https://bugzilla.gnome.org/show_bug.cgi?id=776072
glvideomixer does not support it currently and it needs special support
for handling this correctly, and is rather non-trivial to implement for
all formats.
MSVC warns about this because it's a C++ compiler, and this actually
results in useful things such as the incorrect 'gboolean' return value
for functions that return GstFlowReturn, so let's do explicit
conversions to reduce the noise and increase its efficacy.
With MSVC, this gives the following warning:
warning C4305: 'function': truncation from 'double' to 'gfloat'
Apparently, MSVC does not figure out what type to use for constants
based on the assignment. This warning is very spammy, so let's try to
fix it.
The headers we include already define boolean on Windows with MSVC, and
it leads to a typedef redefinition error with jpeglib.h which tries to
redefine it in jmorecfg.h
When only linking the element, the upload object will be created from
_transform_caps() but will never be unreffed as the only case is in _stop().
Add an unref if non-NULL to a new finalize handler for this case.
Fixes an assertion when moving from passthrough to non-passthrough
Without an explicit reconfigure, glfiter won't have created the GL
resources such as the FBO, GL bufferpool, etc and basetransform will
allocate sysmem buffers instead.
Previously it was created in the init function and destroyed in ::stop, which
lead to segfaults when reusing the element.
Now the upload object is created in ::transform_caps if it is NULL, which is the
earliest we need it. The other vfuncs already bail out if the upload object is
NULL, which means that negotiation wasn't done.
Now when used with video/x-raw as input, the GLMemoryUpload method checks for
->tex_target in input GLMemory(es) and sets the output texture-target
accordingly.
Fixes video corruption with a pipeline like avfvideosrc ! video/x-raw !
glimagesink where on macos avfvideosrc pushes RECTANGLE textures but glupload
was configuring texture-target=2D as output.
The videoaggregator negotiation sequence changed some time
back and broke glstereomix. Instead of doing nego incorrectly
in the find_best_format() vfunc, do it directly in the
update_caps() method.
It implements now this interface with its video-direction
property. Values are changed to GstVideoOrientationMethod but they have
the same value than the originals.
https://bugzilla.gnome.org/show_bug.cgi?id=768687
It now returns the correct values for both orthographic and perspective
projections and takes into account the aspect ratio of the video, handles
the Y-flipping in GL and by us and uses some more helpers from graphene.
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render. We can use the provided
render_to_target() functions to simplify filter writing.
Facilities are given to create fbo's and attach GL memory (renderbuffers
or textures). It also keeps track of the renderable size for use with
effective use with glViewport().
Rather than assuming something. e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.