Matthew Waters
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e5d574534c
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shaders/view-convert: remove some debugging colours
Fixes left and right output modes.
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2019-08-22 11:50:51 +10:00 |
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Matthew Waters
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014642e188
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vulkan: add view converter element
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2019-07-05 15:04:28 +10:00 |
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Matthew Waters
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dcff70d6bf
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vulkan: remove unused downsample AYUV shader
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2019-06-20 05:44:47 +00:00 |
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Matthew Waters
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d43fea06c5
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vkcolorconvert: add support for RGB<->NV12
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2019-06-20 01:41:56 +10:00 |
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Matthew Waters
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2180fbb498
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vulkancolorconvert: support RGB <-> AYUV/YUY2/UYVY
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2019-06-20 01:41:56 +10:00 |
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Matthew Waters
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2e34dd891d
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vulkan/shaders: change glslc compilation args based on configurations
Add depfile support so that modifying an #included glsl snippet
rebuilds all the dependant shaders.
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2019-06-20 01:41:56 +10:00 |
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Matthew Waters
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5363b30f6c
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vulkan: add a color conversion element
Currently converts between all 4-component RGBA/RGBx formats.
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2019-06-20 01:41:56 +10:00 |
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Matthew Waters
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dc0c9dea7f
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vulkan/identity: Split out most rendering code to a base class
A simple base class that renders a 2d fullscreen quad parallel to the
screen surface inside the view frustum.
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2019-06-20 01:41:56 +10:00 |
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Matthew Waters
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9593e4e8bb
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vulkan: add a new image copying element
Copies using the graphics pipeline, an input image and renders to an
output image.
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2019-06-04 09:03:44 +00:00 |
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