vulkan: remove unused downsample AYUV shader

This commit is contained in:
Matthew Waters 2019-06-20 14:36:02 +10:00
parent 9023ac1c95
commit dcff70d6bf
2 changed files with 1 additions and 9 deletions

View file

@ -22,5 +22,5 @@ void main()
vec4 rgba = vec4(1.0);
rgba.a = yuva.a;
rgba.rgb = color_convert_texel (yuva.xyz, matrices);
outColor0 = /*vec4(yuv.x * 0.0, yuv.y * 0.0, yuv.z * 1.0, 1.0);*/swizzle(rgba, out_reorder_idx);
outColor0 = swizzle(rgba, out_reorder_idx);
}

View file

@ -1,8 +0,0 @@
#include "swizzle.glsl"
vec4 downsample_AYUV(in sampler2D tex, in vec2 texCoord, in ivec4 inReorderIdx)
{
vec4 yuva = texture(tex, texCoord);
return swizzle(yuva, inReorderIdx);
}