If a buffer is made up of non-contiguous `GstMemory`s `gst_buffer_map`
has to copy all the data into a new `GstMemory` which is contiguous. By
mapping all the `GstMemory`s individually and then using scatter-gather
IO we avoid this situation.
This is a preparatory step for adding support to multisocketsink for
sending file descriptors, where a GstBuffer may be made up of several
`GstMemory`s, some of which are backed by a memfd or file, but I think this
patch is valid and useful on its own.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=746150
If we get EOS when we're trying to build a chain, we disable seeking
and continue instead of posting an error. This can happen for corner
cases such as a stream with a video that stops before the end, for
instance.
https://bugzilla.gnome.org/show_bug.cgi?id=745980
When looking for pages when seeking, we stop looking for non sparse
streams if we don't find one within a given threshold. This fixes
seeking filling up queues and blocking in corner cases such as an
audio file with a pathological 1 frame video stream (yes, I saw one).
https://bugzilla.gnome.org/show_bug.cgi?id=745980
Store the video info of the internal frame decode width/height
separate to the exposed (cropped) frame info, so that it can be
used for mapping the downstream allocated video frame buffer correctly
when using GstVideoCropMeta.
Fixes playback of files with sizes that aren't a multiple of 16-pixels
width or height.
https://bugzilla.gnome.org/show_bug.cgi?id=741030
Should wait state change complete before start another state change.
Can't ensure can received async-done message when state change from PLAYING to PAUSED.
https://bugzilla.gnome.org/show_bug.cgi?id=736655
This will usually deadlock, despite this patch being in master for
quite some time and working fine. Nevertheless, we deem it to be
not working, disregarding facts.
As such, we fix it by keeping track of seek events, and sending
them upstream from a separate thread. Buffers are then discarded
till we get a new segment with the expected seqnum.
READY->PAUSED can be too early as souphttpsrc can get the HTTP
headers after this. Try again in the chain function.
Also use seeking query to disable seeking if upstream reports
being unseekable.
Some resetting code has to be done in the NEW_SEGMENT
event handler, instead of the missing FLUSH_STOP one.
Segment base was also wrongly accounted for. This was hidden
by the fact that flushing resets the base.
A discontinuity is now also signalled on seeking. We have to
also ensure that the discontinuity "sticks" till a buffer
with a valid timestamp goes out, or the audio decoder base
class will ignore the discontinuity for purposes of keeping
track of the current time.
This allows using non flushing segment seeks for looping
HTML audio in particular, and more generally non flushing seeks.
https://bugzilla.gnome.org/show_bug.cgi?id=729198
The code was using the first nonnegative granulepos to seed the
granule tracking, which appeared to work since headers have zero
granulepos. However, this does not work for files with a hole at
start, which are common in live streaming.
The correct behavior is to look for the first granule, and subtract
the duration of all the packets finishing on this page.
The function which does this relies on the fact that the ogg_stream
structure can be duplicated by shallow copy, in order to pull the
packets from the first page(s) on the copy without affecting the
original stream state.
Based on patch from Mozzhuhin Andrey <nopscmn at gmail.com>
Add a table based matrix8 multiplication implementation. The algorithm
does not do any clipping so we need to make sure we never call this on
input that might need to be clipped. In general, this algorithm is
2 times faster than the orc optimized one and would be chosen for all
RGB -> YUV conversions and some YUV->YUV and RGB->RGB conversions.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=732186
When the ringbuffer is deactivated and then acquired, if the audio clock
provided by the sink gets reset to zero, we need to add an offset to the
clock to make sure that subsequent samples are written out at the right
times. While we need to leave this to derived classes to take care of
when they provide their own clock (since that clock may or may not be
reset to zero), we can do this ourselves if we know the provided clock
is our own (which does reset to zero on a re-acquire).
When we are using the fast linear resampler, use the ->inc to calculate
the first and last pixel we need so that we can do vertical resampling
on the right amount of pixels.