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video-converter: add table based matrix8 implementation
Based on patch from Mozzhuhin Andrey <nopscmn at gmail.com> Add a table based matrix8 multiplication implementation. The algorithm does not do any clipping so we need to make sure we never call this on input that might need to be clipped. In general, this algorithm is 2 times faster than the orc optimized one and would be chosen for all RGB -> YUV conversions and some YUV->YUV and RGB->RGB conversions. Fixes https://bugzilla.gnome.org/show_bug.cgi?id=732186
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@ -111,6 +111,10 @@ struct _MatrixData
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guint64 orc_p2;
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guint64 orc_p3;
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guint64 orc_p4;
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gint64 *t_r;
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gint64 *t_g;
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gint64 *t_b;
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gint64 t_c;
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void (*matrix_func) (MatrixData * data, gpointer pixels);
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};
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@ -906,6 +910,32 @@ color_matrix_RGB_to_XYZ (MatrixData * dst, double Rx, double Ry, double Gx,
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color_matrix_copy (dst, &m);
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}
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static void
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videoconvert_convert_init_tables (MatrixData * data)
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{
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gint i, j;
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data->t_r = g_new (gint64, 256);
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data->t_g = g_new (gint64, 256);
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data->t_b = g_new (gint64, 256);
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for (i = 0; i < 256; i++) {
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gint64 r = 0, g = 0, b = 0;
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for (j = 0; j < 3; j++) {
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r = (r << 16) + data->im[j][0] * i;
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g = (g << 16) + data->im[j][1] * i;
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b = (b << 16) + data->im[j][2] * i;
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}
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data->t_r[i] = r;
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data->t_g[i] = g;
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data->t_b[i] = b;
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}
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data->t_c = ((gint64) data->im[0][3] << 32)
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+ ((gint64) data->im[1][3] << 16)
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+ ((gint64) data->im[2][3] << 0);
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}
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void
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_custom_video_orc_matrix8 (guint8 * ORC_RESTRICT d1,
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const guint8 * ORC_RESTRICT s1, orc_int64 p1, orc_int64 p2, orc_int64 p3,
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@ -953,6 +983,28 @@ video_converter_matrix8 (MatrixData * data, gpointer pixels)
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data->orc_p3, data->orc_p4, data->width);
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}
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static void
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video_converter_matrix8_table (MatrixData * data, gpointer pixels)
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{
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gint i, width = data->width * 4;
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guint8 r, g, b;
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gint64 c = data->t_c;
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guint8 *p = pixels;
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gint64 x;
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for (i = 0; i < width; i += 4) {
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r = p[i + 1];
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g = p[i + 2];
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b = p[i + 3];
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x = data->t_r[r] + data->t_g[g] + data->t_b[b] + c;
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p[i + 1] = x >> (32 + SCALE);
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p[i + 2] = x >> (16 + SCALE);
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p[i + 3] = x >> (0 + SCALE);
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}
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}
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static void
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video_converter_matrix8_AYUV_ARGB (MatrixData * data, gpointer pixels)
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{
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@ -1001,6 +1053,43 @@ is_identity_matrix (MatrixData * data)
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return TRUE;
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}
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static gboolean
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is_no_clip_matrix (MatrixData * data)
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{
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gint i;
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static const guint8 test[8][3] = {
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{0, 0, 0},
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{0, 0, 255},
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{0, 255, 0},
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{0, 255, 255},
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{255, 0, 0},
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{255, 0, 255},
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{255, 255, 0},
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{255, 255, 255}
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};
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for (i = 0; i < 8; i++) {
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gint r, g, b;
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gint y, u, v;
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r = test[i][0];
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g = test[i][1];
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b = test[i][2];
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y = (data->im[0][0] * r + data->im[0][1] * g +
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data->im[0][2] * b + data->im[0][3]) >> SCALE;
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u = (data->im[1][0] * r + data->im[1][1] * g +
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data->im[1][2] * b + data->im[1][3]) >> SCALE;
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v = (data->im[2][0] * r + data->im[2][1] * g +
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data->im[2][2] * b + data->im[2][3]) >> SCALE;
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if (y != CLAMP (y, 0, 255) || u != CLAMP (u, 0, 255)
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|| v != CLAMP (v, 0, 255))
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return FALSE;
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}
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return TRUE;
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}
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static void
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video_converter_matrix16 (MatrixData * data, gpointer pixels)
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{
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@ -1045,6 +1134,10 @@ prepare_matrix (GstVideoConverter * convert, MatrixData * data)
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&& is_ayuv_to_rgb_matrix (data)) {
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GST_DEBUG ("use fast AYUV -> RGB matrix");
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data->matrix_func = video_converter_matrix8_AYUV_ARGB;
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} else if (is_no_clip_matrix (data)) {
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GST_DEBUG ("use 8bit table");
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data->matrix_func = video_converter_matrix8_table;
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videoconvert_convert_init_tables (data);
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} else {
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gint a03, a13, a23;
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@ -2091,6 +2184,14 @@ no_pack_func:
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}
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}
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static void
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clear_matrix_data (MatrixData * data)
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{
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g_free (data->t_r);
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g_free (data->t_g);
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g_free (data->t_b);
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}
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/**
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* gst_video_converter_free:
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* @convert: a #GstVideoConverter
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@ -2160,6 +2261,9 @@ gst_video_converter_free (GstVideoConverter * convert)
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if (convert->fh_scaler[i])
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gst_video_scaler_free (convert->fh_scaler[i]);
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}
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clear_matrix_data (&convert->to_RGB_matrix);
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clear_matrix_data (&convert->convert_matrix);
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clear_matrix_data (&convert->to_YUV_matrix);
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g_slice_free (GstVideoConverter, convert);
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}
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