Matthew Waters
5b88246a05
[649/906] effects: fixes for mirror(1) and squeeze(2) producing black
2014-03-15 18:36:52 +01:00
Matthew Waters
7b03a572d9
[647/906] remove dependecy on glew
2014-03-15 18:36:52 +01:00
Matthew Waters
fa3c3b8434
[642/906] add gstglconfig.h for apps to find out what our capabilites are
...
ie libgstgl can be compiled with any combination of opengl/gles2
2014-03-15 18:36:52 +01:00
Matthew Waters
cc8e54541b
[624/906] OPENGL_ES2 => HAVE_GLES2 and add HAVE_OPENGL
...
use GstGLAPI to determine which code paths to execute.
perform some cleanups
2014-03-15 18:36:51 +01:00
Matthew Waters
93f7e993ad
[603/906] update FSF address
2014-03-15 18:36:50 +01:00
Matthew Waters
30ec55853e
[595/906] update for filter API change
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gleffects needed a similar change
2014-03-15 18:36:49 +01:00
Julien Isorce
0c7080e7a1
[498/906] gldisplay: don't pass non-constant strings as printf format strings
...
Fixes 'format not a string literal and no format arguments' on darwin
2014-03-15 18:36:43 +01:00
Julien Isorce
f639d6096d
[481/906] feature checking: error out instead of doing nothing if an OpenGL feature is not present
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Fix bug #572767
2014-03-15 18:36:42 +01:00
Julien Isorce
e002f92e6d
[408/906] gleffects: start to make it compatible with OpenGL ES 2.0
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For now only identity, mirror and squeeze effects are available.
Maybe some factorization is needed about compilation shader
before to put the other effects since only a copy/past is needed,
at least until effect number 9: heat.
The effects from 10:sepia to 15:glow require more work.
2014-03-15 18:36:38 +01:00
David Schleef
d015d5862d
[310/906] Global reindent
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Indent parameters:
INDENT_PARAMETERS="--braces-on-if-line \
--case-brace-indentation0 \
--case-indentation2 \
--braces-after-struct-decl-line \
--line-length80 \
--no-tabs \
--cuddle-else \
--dont-line-up-parentheses \
--honour-newlines \
--continuation-indentation4 \
--tab-size8 \
--indent-level2"
2014-03-15 18:36:33 +01:00
David Schleef
43e574aa8f
[298/906] Revert "Fix indention"
...
This reverts commit 96e4ab18c2cf9876f6c031b9aba6282d0bd45a93.
You should have asked first. And you would have been told "no",
because it causes people on development branches to do a huge
amount of extra work.
2014-03-15 18:36:32 +01:00
Sebastian Dröge
369b1d4ff2
[295/906] Fix indention
2014-03-15 18:36:32 +01:00
unknown
f8f81eae40
[189/906] update vs8 build and fix some warnings that comes from vc8
2014-03-15 18:36:26 +01:00
Filippo Argiolas
91006dae09
[179/906] distortion effect cleanup
2014-03-15 18:36:25 +01:00
Filippo Argiolas
77fc214670
[159/906] still some source tree reorganize, fixed some issue with headers and ifdefs, moved identity into effects dir
2014-03-15 18:36:24 +01:00
Filippo Argiolas
7bbdcce721
[158/906] still working on mergin gstgleffects, add mirror effect. reorganize source tree.
2014-03-15 18:36:24 +01:00