[179/906] distortion effect cleanup

This commit is contained in:
Filippo Argiolas 2008-08-16 12:37:36 +02:00 committed by Matthew Waters
parent 19cc51e1b9
commit 91006dae09
9 changed files with 16 additions and 116 deletions

View file

@ -26,7 +26,6 @@ gst_gl_effects_bulge_callback (gint width, gint height, guint texture, gpointer
GstGLEffects* effects = GST_GL_EFFECTS (data);
GstGLShader *shader;
gfloat tex_size[2];
shader = g_hash_table_lookup (effects->shaderstable, "bulge0");
@ -50,11 +49,8 @@ gst_gl_effects_bulge_callback (gint width, gint height, guint texture, gpointer
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_effects_draw_texture (effects, texture);
}

View file

@ -26,8 +26,7 @@ gst_gl_effects_fisheye_callback (gint width, gint height, guint texture, gpointe
GstGLEffects* effects = GST_GL_EFFECTS (data);
GstGLShader *shader;
gfloat tex_size[2];
shader = g_hash_table_lookup (effects->shaderstable, "fisheye0");
if (!shader) {
@ -50,11 +49,8 @@ gst_gl_effects_fisheye_callback (gint width, gint height, guint texture, gpointe
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_effects_draw_texture (effects, texture);
}

View file

@ -26,8 +26,7 @@ gst_gl_effects_mirror_callback (gint width, gint height, guint texture, gpointer
GstGLEffects* effects = GST_GL_EFFECTS (data);
GstGLShader *shader;
gfloat tex_size[2];
shader = g_hash_table_lookup (effects->shaderstable, "mirror0");
if (!shader) {
@ -50,11 +49,8 @@ gst_gl_effects_mirror_callback (gint width, gint height, guint texture, gpointer
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_effects_draw_texture (effects, texture);
}

View file

@ -1,68 +0,0 @@
/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include <gstgleffects.h>
static void
gst_gl_effects_mirror_callback (gint width, gint height, guint texture, gpointer data)
{
GstGLEffects* effects = GST_GL_EFFECTS (data);
GstGLShader *shader;
gfloat tex_size[2];
shader = g_hash_table_lookup (effects->shaderstable, "mirror0");
if (!shader) {
shader = gst_gl_shader_new ();
g_hash_table_insert (effects->shaderstable, "mirror0", shader);
}
g_return_if_fail (
gst_gl_shader_compile_and_check (shader, mirror_fragment_source,
GST_GL_SHADER_FRAGMENT_SOURCE));
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_shader_use (shader);
glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
gst_gl_effects_draw_texture (effects, texture);
}
void
gst_gl_effects_mirror (GstGLEffects *effects) {
GstGLFilter *filter = GST_GL_FILTER (effects);
gst_gl_filter_render_to_target (filter, effects->intexture, effects->outtexture,
gst_gl_effects_mirror_callback, effects);
}

View file

@ -26,7 +26,6 @@ gst_gl_effects_square_callback (gint width, gint height, guint texture, gpointer
GstGLEffects* effects = GST_GL_EFFECTS (data);
GstGLShader *shader;
gfloat tex_size[2];
shader = g_hash_table_lookup (effects->shaderstable, "square0");
@ -50,11 +49,8 @@ gst_gl_effects_square_callback (gint width, gint height, guint texture, gpointer
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_effects_draw_texture (effects, texture);
}

View file

@ -26,7 +26,6 @@ gst_gl_effects_squeeze_callback (gint width, gint height, guint texture, gpointe
GstGLEffects* effects = GST_GL_EFFECTS (data);
GstGLShader *shader;
gfloat tex_size[2];
shader = g_hash_table_lookup (effects->shaderstable, "squeeze0");
@ -50,11 +49,8 @@ gst_gl_effects_squeeze_callback (gint width, gint height, guint texture, gpointe
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_effects_draw_texture (effects, texture);
}

View file

@ -26,7 +26,6 @@ gst_gl_effects_stretch_callback (gint width, gint height, guint texture, gpointe
GstGLEffects* effects = GST_GL_EFFECTS (data);
GstGLShader *shader;
gfloat tex_size[2];
shader = g_hash_table_lookup (effects->shaderstable, "stretch0");
@ -50,11 +49,8 @@ gst_gl_effects_stretch_callback (gint width, gint height, guint texture, gpointe
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_effects_draw_texture (effects, texture);
}

View file

@ -26,7 +26,6 @@ gst_gl_effects_tunnel_callback (gint width, gint height, guint texture, gpointer
GstGLEffects* effects = GST_GL_EFFECTS (data);
GstGLShader *shader;
gfloat tex_size[2];
shader = g_hash_table_lookup (effects->shaderstable, "tunnel0");
@ -50,11 +49,8 @@ gst_gl_effects_tunnel_callback (gint width, gint height, guint texture, gpointer
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_effects_draw_texture (effects, texture);
}

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@ -26,7 +26,6 @@ gst_gl_effects_twirl_callback (gint width, gint height, guint texture, gpointer
GstGLEffects* effects = GST_GL_EFFECTS (data);
GstGLShader *shader;
gfloat tex_size[2];
shader = g_hash_table_lookup (effects->shaderstable, "twirl0");
@ -50,9 +49,6 @@ gst_gl_effects_twirl_callback (gint width, gint height, guint texture, gpointer
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);