[189/906] update vs8 build and fix some warnings that comes from vc8

This commit is contained in:
unknown 2008-08-18 17:19:06 +02:00 committed by Matthew Waters
parent 72f6eb52dc
commit f8f81eae40
12 changed files with 43 additions and 43 deletions

View file

@ -49,8 +49,8 @@ gst_gl_effects_bulge_callback (gint width, gint height, guint texture, gpointer
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
gst_gl_effects_draw_texture (effects, texture);
}

View file

@ -49,8 +49,8 @@ gst_gl_effects_fisheye_callback (gint width, gint height, guint texture, gpointe
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
gst_gl_effects_draw_texture (effects, texture);
}

View file

@ -20,9 +20,9 @@
#include <gstgleffects.h>
static gfloat gauss_kernel[9] = { 0.060493, 0.075284, 0.088016,
0.096667, 0.099736, 0.096667,
0.088016, 0.075284, 0.060493 };
static gfloat gauss_kernel[9] = { 0.060493f, 0.075284f, 0.088016f,
0.096667f, 0.099736f, 0.096667f,
0.088016f, 0.075284f, 0.060493f };
static void
gst_gl_effects_glow_step_one (gint width, gint height, guint texture, gpointer data)
@ -89,8 +89,8 @@ gst_gl_effects_glow_step_two (gint width, gint height, guint texture, gpointer s
gst_gl_shader_set_uniform_1i (shader, "tex", 1);
gst_gl_shader_set_uniform_1fv (shader, "kernel", 9, gauss_kernel);
gst_gl_shader_set_uniform_1f (shader, "norm_const", 0.740656);
gst_gl_shader_set_uniform_1f (shader, "norm_offset", 0.0);
gst_gl_shader_set_uniform_1f (shader, "norm_const", 0.740656f);
gst_gl_shader_set_uniform_1f (shader, "norm_offset", 0.0f);
gst_gl_effects_draw_texture (effects, texture);
}
@ -125,8 +125,8 @@ gst_gl_effects_glow_step_three (gint width, gint height, guint texture, gpointer
gst_gl_shader_set_uniform_1i (shader, "tex", 1);
gst_gl_shader_set_uniform_1fv (shader, "kernel", 9, gauss_kernel);
gst_gl_shader_set_uniform_1f (shader, "norm_const", 0.740656);
gst_gl_shader_set_uniform_1f (shader, "norm_offset", 0.0);
gst_gl_shader_set_uniform_1f (shader, "norm_const", 0.740656f);
gst_gl_shader_set_uniform_1f (shader, "norm_offset", 0.0f);
gst_gl_effects_draw_texture (effects, texture);
}
@ -166,7 +166,7 @@ gst_gl_effects_glow_step_four (gint width, gint height, guint texture, gpointer
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glDisable(GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1f (shader, "beta", 1/3.5);
gst_gl_shader_set_uniform_1f (shader, "beta", (gfloat) 1/3.5f);
gst_gl_shader_set_uniform_1i (shader, "blend", 1);
gst_gl_effects_draw_texture (effects, texture);

View file

@ -49,8 +49,8 @@ gst_gl_effects_mirror_callback (gint width, gint height, guint texture, gpointer
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
gst_gl_effects_draw_texture (effects, texture);
}

View file

@ -49,8 +49,8 @@ gst_gl_effects_square_callback (gint width, gint height, guint texture, gpointer
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
gst_gl_effects_draw_texture (effects, texture);
}

View file

@ -49,8 +49,8 @@ gst_gl_effects_squeeze_callback (gint width, gint height, guint texture, gpointe
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
gst_gl_effects_draw_texture (effects, texture);
}

View file

@ -49,8 +49,8 @@ gst_gl_effects_stretch_callback (gint width, gint height, guint texture, gpointe
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
gst_gl_effects_draw_texture (effects, texture);
}

View file

@ -49,8 +49,8 @@ gst_gl_effects_tunnel_callback (gint width, gint height, guint texture, gpointer
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
gst_gl_effects_draw_texture (effects, texture);
}

View file

@ -49,8 +49,8 @@ gst_gl_effects_twirl_callback (gint width, gint height, guint texture, gpointer
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
gst_gl_effects_draw_texture (effects, texture);
}

View file

@ -250,11 +250,11 @@ gst_gl_effects_draw_texture (GstGLEffects * effects, GLuint tex)
glTexCoord2f (0.0, 0.0);
glVertex2f (-1.0, -1.0);
glTexCoord2f (filter->width, 0.0);
glTexCoord2f ((gfloat)filter->width, 0.0);
glVertex2f (1.0, -1.0);
glTexCoord2f (filter->width, filter->height);
glTexCoord2f ((gfloat)filter->width, (gfloat)filter->height);
glVertex2f (1.0, 1.0);
glTexCoord2f (0.0, filter->height);
glTexCoord2f (0.0, (gfloat)filter->height);
glVertex2f (-1.0, 1.0);
glEnd ();

View file

@ -239,11 +239,11 @@ gst_gl_filterblur_draw_texture (GstGLFilterBlur * filterblur, GLuint tex)
glTexCoord2f (0.0, 0.0);
glVertex2f (-1.0, -1.0);
glTexCoord2f (filter->width, 0.0);
glTexCoord2f ((gfloat)filter->width, 0.0);
glVertex2f (1.0, -1.0);
glTexCoord2f (filter->width, filter->height);
glTexCoord2f ((gfloat)filter->width, (gfloat)filter->height);
glVertex2f (1.0, 1.0);
glTexCoord2f (0.0, filter->height);
glTexCoord2f (0.0, (gfloat)filter->height);
glVertex2f (-1.0, 1.0);
glEnd ();
@ -290,9 +290,9 @@ gst_gl_filterblur_hcallback (gint width, gint height, guint texture, gpointer st
/* hard coded kernel, it could be easily generated at runtime with a
* property to change standard deviation */
gfloat gauss_kernel[9] = {
0.026995, 0.064759, 0.120985,
0.176033, 0.199471, 0.176033,
0.120985, 0.064759, 0.026995 };
0.026995f, 0.064759f, 0.120985f,
0.176033f, 0.199471f, 0.176033f,
0.120985f, 0.064759f, 0.026995f };
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
@ -307,8 +307,8 @@ gst_gl_filterblur_hcallback (gint width, gint height, guint texture, gpointer st
gst_gl_shader_set_uniform_1i (filterblur->shader0, "tex", 1);
gst_gl_shader_set_uniform_1fv (filterblur->shader0, "kernel", 9, gauss_kernel);
gst_gl_shader_set_uniform_1f (filterblur->shader0, "norm_const", 0.977016);
gst_gl_shader_set_uniform_1f (filterblur->shader0, "norm_offset", 0.0);
gst_gl_shader_set_uniform_1f (filterblur->shader0, "norm_const", 0.977016f);
gst_gl_shader_set_uniform_1f (filterblur->shader0, "norm_offset", 0.0f);
gst_gl_filterblur_draw_texture (filterblur, texture);
}
@ -322,9 +322,9 @@ gst_gl_filterblur_vcallback (gint width, gint height, guint texture, gpointer st
/* hard coded kernel, it could be easily generated at runtime with a
* property to change standard deviation */
gfloat gauss_kernel[9] = {
0.026995, 0.064759, 0.120985,
0.176033, 0.199471, 0.176033,
0.120985, 0.064759, 0.026995 };
0.026995f, 0.064759f, 0.120985f,
0.176033f, 0.199471f, 0.176033f,
0.120985f, 0.064759f, 0.026995f };
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
@ -339,8 +339,8 @@ gst_gl_filterblur_vcallback (gint width, gint height, guint texture, gpointer st
gst_gl_shader_set_uniform_1i (filterblur->shader1, "tex", 1);
gst_gl_shader_set_uniform_1fv (filterblur->shader1, "kernel", 9, gauss_kernel);
gst_gl_shader_set_uniform_1f (filterblur->shader1, "norm_const", 0.977016);
gst_gl_shader_set_uniform_1f (filterblur->shader1, "norm_offset", 0.0);
gst_gl_shader_set_uniform_1f (filterblur->shader1, "norm_const", 0.977016f);
gst_gl_shader_set_uniform_1f (filterblur->shader1, "norm_offset", 0.0f);
gst_gl_filterblur_draw_texture (filterblur, texture);
}

View file

@ -170,11 +170,11 @@ gst_gl_pixbufoverlay_draw_texture (GstGLPixbufOverlay * pixbufoverlay, GLuint te
glTexCoord2f (0.0, 0.0);
glVertex2f (-1.0, -1.0);
glTexCoord2f (filter->width, 0.0);
glTexCoord2f ((gfloat)filter->width, 0.0);
glVertex2f (1.0, -1.0);
glTexCoord2f (filter->width, filter->height);
glTexCoord2f ((gfloat)filter->width, (gfloat)filter->height);
glVertex2f (1.0, 1.0);
glTexCoord2f (0.0, filter->height);
glTexCoord2f (0.0, (gfloat)filter->height);
glVertex2f (-1.0, 1.0);
glEnd ();