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315 lines
10 KiB
C
315 lines
10 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gstglfilter.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#define GST_TYPE_GL_PIXBUFOVERLAY (gst_gl_pixbufoverlay_get_type())
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#define GST_GL_PIXBUFOVERLAY(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_GL_PIXBUFOVERLAY,GstGLPixbufOverlay))
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#define GST_IS_GL_PIXBUFOVERLAY(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_GL_PIXBUFOVERLAY))
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#define GST_GL_PIXBUFOVERLAY_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) , GST_TYPE_GL_PIXBUFOVERLAY,GstGLPixbufOverlayClass))
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#define GST_IS_GL_PIXBUFOVERLAY_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) , GST_TYPE_GL_PIXBUFOVERLAY))
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#define GST_GL_PIXBUFOVERLAY_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) , GST_TYPE_GL_PIXBUFOVERLAY,GstGLPixbufOverlayClass))
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struct _GstGLPixbufOverlay
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{
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GstGLFilter filter;
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GstGLShader *shader;
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gchar *location;
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gboolean pbuf_has_changed;
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GdkPixbuf *pixbuf;
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GLuint pbuftexture;
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};
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struct _GstGLPixbufOverlayClass
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{
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GstGLFilterClass filter_class;
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};
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typedef struct _GstGLPixbufOverlay GstGLPixbufOverlay;
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typedef struct _GstGLPixbufOverlayClass GstGLPixbufOverlayClass;
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#define GST_CAT_DEFAULT gst_gl_pixbufoverlay_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define DEBUG_INIT(bla) \
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GST_DEBUG_CATEGORY_INIT (gst_gl_pixbufoverlay_debug, "glpixbufoverlay", 0, "glpixbufoverlay element");
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GST_BOILERPLATE_FULL (GstGLPixbufOverlay, gst_gl_pixbufoverlay, GstGLFilter,
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GST_TYPE_GL_FILTER, DEBUG_INIT);
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static void gst_gl_pixbufoverlay_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_gl_pixbufoverlay_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_gl_pixbufoverlay_init_resources (GstGLFilter* filter);
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static void gst_gl_pixbufoverlay_reset_resources (GstGLFilter* filter);
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static gboolean gst_gl_pixbufoverlay_filter (GstGLFilter * filter,
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GstGLBuffer * inbuf, GstGLBuffer * outbuf);
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static const GstElementDetails element_details = GST_ELEMENT_DETAILS (
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"Gstreamer OpenGL PixbufOverlay",
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"Filter/Effect",
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"Overlay GL video texture with a gdkpixbuf",
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"Filippo Argiolas <filippo.argiolas@gmail.com>");
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static const gchar *interpolate_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect base;"
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"uniform sampler2DRect blend;"
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"void main () {"
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"vec4 basecolor = texture2DRect (base, gl_TexCoord[0].st);"
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"vec4 blendcolor = texture2DRect (blend, gl_TexCoord[0].st);"
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"vec4 white = vec4(1.0);"
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"gl_FragColor = blendcolor + (1 - blendcolor.a) * basecolor;"
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"}";
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enum
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{
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PROP_0,
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PROP_LOCATION,
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/* future properties? */
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/* PROP_STRETCH, */
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/* PROP_WIDTH, */
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/* PROP_HEIGHT, */
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/* PROP_XPOS, */
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/* PROP_YPOS */
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};
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/* init resources that need a gl context */
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static void
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gst_gl_pixbufoverlay_init_gl_resources (GstGLFilter *filter)
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{
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GstGLPixbufOverlay *pixbufoverlay = GST_GL_PIXBUFOVERLAY (filter);
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pixbufoverlay->shader = gst_gl_shader_new ();
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g_return_if_fail (
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gst_gl_shader_compile_and_check (pixbufoverlay->shader, interpolate_fragment_source,
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GST_GL_SHADER_FRAGMENT_SOURCE));
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}
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/* free resources that need a gl context */
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static void
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gst_gl_pixbufoverlay_reset_gl_resources (GstGLFilter *filter)
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{
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GstGLPixbufOverlay *pixbufoverlay = GST_GL_PIXBUFOVERLAY (filter);
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glDeleteTextures (1, &pixbufoverlay->pbuftexture);
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g_object_unref (pixbufoverlay->shader);
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}
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static void
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gst_gl_pixbufoverlay_base_init (gpointer klass)
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{
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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gst_element_class_set_details (element_class, &element_details);
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}
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static void
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gst_gl_pixbufoverlay_class_init (GstGLPixbufOverlayClass * klass)
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{
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GObjectClass *gobject_class;
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gobject_class = (GObjectClass *) klass;
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gobject_class->set_property = gst_gl_pixbufoverlay_set_property;
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gobject_class->get_property = gst_gl_pixbufoverlay_get_property;
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GST_GL_FILTER_CLASS (klass)->filter = gst_gl_pixbufoverlay_filter;
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GST_GL_FILTER_CLASS (klass)->display_init_cb = gst_gl_pixbufoverlay_init_gl_resources;
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GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_gl_pixbufoverlay_reset_gl_resources;
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GST_GL_FILTER_CLASS (klass)->onStart = gst_gl_pixbufoverlay_init_resources;
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GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_pixbufoverlay_reset_resources;
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g_object_class_install_property (gobject_class,
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PROP_LOCATION,
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g_param_spec_string ("location",
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"Location of the image",
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"Location of the image",
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NULL, G_PARAM_READWRITE));
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}
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void
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gst_gl_pixbufoverlay_draw_texture (GstGLPixbufOverlay * pixbufoverlay, GLuint tex)
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{
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GstGLFilter *filter = GST_GL_FILTER (pixbufoverlay);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
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glBegin (GL_QUADS);
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glTexCoord2f (0.0, 0.0);
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glVertex2f (-1.0, -1.0);
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glTexCoord2f ((gfloat)filter->width, 0.0);
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glVertex2f (1.0, -1.0);
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glTexCoord2f ((gfloat)filter->width, (gfloat)filter->height);
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glVertex2f (1.0, 1.0);
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glTexCoord2f (0.0, (gfloat)filter->height);
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glVertex2f (-1.0, 1.0);
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glEnd ();
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}
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static void
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gst_gl_pixbufoverlay_init (GstGLPixbufOverlay * pixbufoverlay,
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GstGLPixbufOverlayClass * klass)
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{
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pixbufoverlay->shader = NULL;
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pixbufoverlay->location = NULL;
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pixbufoverlay->pixbuf = NULL;
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pixbufoverlay->pbuftexture = 0;
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pixbufoverlay->pbuf_has_changed = FALSE;
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}
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static void
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gst_gl_pixbufoverlay_reset_resources (GstGLFilter* filter)
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{
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// GstGLPixbufOverlay* pixbufoverlay = GST_GL_PIXBUFOVERLAY(filter);
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}
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static void
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gst_gl_pixbufoverlay_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstGLPixbufOverlay *pixbufoverlay = GST_GL_PIXBUFOVERLAY (object);
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switch (prop_id) {
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case PROP_LOCATION:
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if (pixbufoverlay->location != NULL) g_free (pixbufoverlay->location);
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g_message ("\nHEERE\n");
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pixbufoverlay->pbuf_has_changed = TRUE;
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pixbufoverlay->location = g_value_dup_string (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_gl_pixbufoverlay_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstGLPixbufOverlay *pixbufoverlay = GST_GL_PIXBUFOVERLAY (object);
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switch (prop_id) {
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case PROP_LOCATION:
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g_value_set_string (value, pixbufoverlay->location);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_gl_pixbufoverlay_init_resources (GstGLFilter* filter)
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{
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// GstGLPixbufOverlay *pixbufoverlay = GST_GL_PIXBUFOVERLAY (filter);
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}
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static void
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gst_gl_pixbufoverlay_callback (gint width, gint height, guint texture, gpointer stuff)
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{
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GstGLPixbufOverlay* pixbufoverlay = GST_GL_PIXBUFOVERLAY (stuff);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gst_gl_shader_use (pixbufoverlay->shader);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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glDisable(GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (pixbufoverlay->shader, "base", 0);
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glActiveTexture (GL_TEXTURE3);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, pixbufoverlay->pbuftexture);
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (pixbufoverlay->shader, "blend", 3);
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gst_gl_pixbufoverlay_draw_texture (pixbufoverlay, texture);
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}
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static void init_pixbuf_texture (GstGLDisplay *display, gpointer data)
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{
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GstGLPixbufOverlay *pixbufoverlay = GST_GL_PIXBUFOVERLAY (data);
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GstGLFilter *filter = GST_GL_FILTER (data);
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glDeleteTextures (1, &pixbufoverlay->pbuftexture);
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glGenTextures (1, &pixbufoverlay->pbuftexture);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, pixbufoverlay->pbuftexture);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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filter->width, filter->height, 0,
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gdk_pixbuf_get_has_alpha (pixbufoverlay->pixbuf) ? GL_RGBA : GL_RGB,
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GL_UNSIGNED_BYTE, gdk_pixbuf_get_pixels (pixbufoverlay->pixbuf));
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}
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static gboolean
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gst_gl_pixbufoverlay_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
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GstGLBuffer* outbuf)
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{
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GstGLPixbufOverlay* pixbufoverlay = GST_GL_PIXBUFOVERLAY(filter);
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GdkPixbuf *pixbuf;
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GError *error = NULL;
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if (pixbufoverlay->pbuf_has_changed && (pixbufoverlay->location != NULL)) {
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g_message ("RECEIVED: %s", pixbufoverlay->location);
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pixbuf = gdk_pixbuf_new_from_file (pixbufoverlay->location, &error);
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if (pixbuf) {
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pixbufoverlay->pixbuf = gdk_pixbuf_scale_simple (pixbuf,
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filter->width,
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filter->height,
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GDK_INTERP_BILINEAR);
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gdk_pixbuf_unref (pixbuf);
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if (pixbufoverlay->pixbuf != NULL) {
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gst_gl_display_thread_add (filter->display, init_pixbuf_texture, pixbufoverlay);
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gdk_pixbuf_unref (pixbufoverlay->pixbuf);
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}
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} else {
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if (error != NULL && error->message != NULL)
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g_warning ("unable to load %s: %s", pixbufoverlay->location, error->message);
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}
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pixbufoverlay->pbuf_has_changed = FALSE;
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}
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gst_gl_filter_render_to_target (filter, inbuf->texture, outbuf->texture,
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gst_gl_pixbufoverlay_callback, pixbufoverlay);
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return TRUE;
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}
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