Add support for GEM buffer imports. This is useful for VA/EGL interop
with legacy Mesa implementations, or when it is desired or required to
support outbound textures for instance.
https://bugzilla.gnome.org/show_bug.cgi?id=736718
Add new gst_vaapi_surface_new_with_dma_buf_handle() helper function
to allow for creating VA surfaces from a foreign DRM PRIME fd. The
resulting VA surface owns the supplied buffer handle.
https://bugzilla.gnome.org/show_bug.cgi?id=735362
Add gst_vaapi_surface_new_from_buffer_proxy() helper function to
create a VA surface from an external buffer provided throug the
new GstVaapiBufferProxy object.
Add support for GEM buffer exports. This will only work with VA drivers
based off libdrm, e.g. the Intel HD Graphics VA driver. This is needed
to support interop with EGL and the "Desktop" GL specification. Indeed,
the EXT_image_dma_buf_import extension is not going to be supported in
Desktop GL, due to the lack of support for GL_TEXTURE_EXTERNAL_OES targets
there.
This is useful for implementing VA/EGL interop with legacy Mesa stacks,
in Desktop OpenGL context.
https://bugzilla.gnome.org/show_bug.cgi?id=736717
Use the new VA buffer export APIs to allow for a VA surface to be
exposed as a plain PRIME fd. This is in view to simplifying interop
with EGL or OpenCL for instance.
https://bugzilla.gnome.org/show_bug.cgi?id=735364
The VA buffer export APIs work for a particular lifetime starting from
vaAcquireBufferHandle() and ending with vaReleaseBufferHandle(). As such,
it could be much more convenient to support implicit releases by simply
having a refcount reaching zero.
https://bugzilla.gnome.org/show_bug.cgi?id=736721
Reword surface pool allocation helpers so that to allow for a simple
form, e.g. gst_vaapi_surface_pool_new(format, width, height); and a
somewhat more elaborated/flexible form with optional allocation flags
and precise GstVideoInfo specification.
This is an API/ABI change, and SONAME version needs to be bumped.
Add GstVaapiDisplay::get_{visual_id,colormap}() helpers to help determine
the best suitable window visual id and colormap. This is an indirection in
view to supporting EGL and custom/generic replacements.
Add GstVaapiWindowClass::get_colormap() hook to help determine the
currently active colormap bound to the supplied window, or actually
create it if it does not already exist yet.
Add GstVaapiWindowClass::get_visual_id() function hook to help find
the best suitable visual id for the supplied window. While doing so,
also simplify the process by which an X11 window is created with a
desired Visual, i.e. now use a visual id instead of a Visual object.
Add a new generic helper function gst_vaapi_window_new() to create
a window without having the caller to check for the display type
himself. i.e. internally, there is now a GstVaapiDisplayClass hook
to create windows, and the actual backend implementation fills it in.
Add new generic helper functions gst_vaapi_texture_new_wrapped()
This is a simplification in view to supporting EGL.
Add gst_vaapi_display_has_opengl() helper function to help determining
whether the display can support OpenGL context to be bound to it, i.e.
if the class is of type GST_VAAPI_DISPLAY_TYPE_GLX.
Make gst_vaapi_display_get_display_type() return the actual VA display
type. Conversely, add a gst_vaapi_display_get_class_type() function to
return the type of the GstVaapiDisplay instance. The former is used to
identify the display server onto which the application is running, and
the latter to identify the original object class.
Record the underlying native display instance into the toplevel
GstVaapiDisplay object. This is useful for fast lookups to the
underlying native display, e.g. for creating an EGL display.
Add new generic helper functions gst_vaapi_texture_new_wrapped()
and gst_vaapi_texture_new() to create a texture without having
the caller to uselessly check for the display type himself. i.e.
internally, there is now a GstVaapiDisplayClass hook to create
textures, and the actual backend implementation fills it in.
This is a simplification in view to supporting EGL.
GstVaapiTexture is a generic abstraction that could be moved to the
core libgstvaapi library. While doing this, no extra dependency needs
to be added. This means that a GstVaapitextureClass is now available
for any specific code that needs to be added, e.g. creation of the
underlying GL texture objects, or backend dependent ways to upload
a surface to the texture object.
Generic OpenGL data types (GLuint, GLenum) are also replaced with a
plain guint.
https://bugzilla.gnome.org/show_bug.cgi?id=736715
The VA/GLX interfaces are obsolete. They used to exist for XvBA, and
ease of use, but they had other caveats to deal with. It's now better
to move on to legacy mode, whereby VA/GLX interop is two be provided
through (i) X11 Pixmap, and (ii) other modern means of buffer sharing.
https://bugzilla.gnome.org/show_bug.cgi?id=736711
The gst_vaapi_texture_put_surface() function is missing a crop_rect
argument that would be used during transfer for cropping the source
surface to the desired dimensions.
Note: from a user point-of-view, he should create the GstVaapiTexture
object with the cropped size. That's the default behaviour in software
decoding pipelines that we need to cope with.
This is an API/ABI change, and SONAME version needs to be bumped.
https://bugzilla.gnome.org/show_bug.cgi?id=736712
Add new gst_vaapi_surface_new_full() helper function that allocates
VA surface from a GstVideoInfo template in argument. Additional flags
may include ways to
- allocate linear storage (GST_VAAPI_SURFACE_ALLOC_FLAG_LINEAR_STORAGE) ;
- allocate with fixed strides (GST_VAPI_SURFACE_ALLOC_FLAG_FIXED_STRIDES) ;
- allocate with fixed offsets (GST_VAAPI_SURFACE_ALLOC_FLAG_FIXED_OFFSETS).
Add new gst_vaapi_surface_proxy_new() helper to wrap a surface into
a proxy. The main use case for that is to convey additional information
at the proxy level that would not be suitable to the plain surface.
Re-introduce a GST_VAAPI_ID_INVALID value that represents
a non-zero and invalid id. This is useful to have a value
that is still invalid for cases where zero could actually
be a valid value.
Make it possible to have all libgstvaapi backends (libs) access to a
common GstVaapiMiniObject API and implementation. This is a minor step
towards full exposure when needed, but restrict it to libgstvaapi at
this time.
Really report sample aspect ratio (SAR) as present, and make it match
what we have obtained from the user as pixel-aspect-ratio (PAR). i.e.
really make sure VUI parameter aspect_ratio_info_present_flag is set
to TRUE and that the indication from aspect_ratio_idc is Extended_SAR.
This is a leftover from git commit a12662f.
https://bugzilla.gnome.org/show_bug.cgi?id=740360
Fix gst_vaapi_decoder_mpeg4_parse() to initialize the packet type to
GST_MPEG4_USER_DATA so that a parse error would result in skipping
that packet. Also fix gst_vaapi_decoder_mpeg4_decode_codec_data() to
initialize status to GST_VAAPI_DECODER_STATUS_SUCCESS.
Use the SEI pic_timing() message to track and propagate down the repeat
first field (RFF) flag. This is only initial support as there is one
other condition that could induce the RFF flag, which is not handled
yet.
Fix the decoding process for picture order count type 0 when the previous
picture had a memory_management_control_operation = 5. In particular, fix
the actual variable type for prev_pic_structure to hold the full bits of
the picture structure.
In practice, this used to work though, due to the underlying type used to
express a gboolean.
Use the SEI pic_timing() message to track the pic_struct variable when
present, or infer it from the regular slice header flags field_pic_flag
and bottom_field_flag. This fixes temporal sequence ordering when the
output pictures are to be displayed.
https://bugzilla.gnome.org/show_bug.cgi?id=739291
Add support for DRM Render-Nodes. This is a new feature that appeared
in kernel 3.12 for experimentation purposes, but was later declared
stable enough in kernel 3.15 for getting enabled by default.
This allows headless usages without authentication at all, i.e. usages
through plain ssh connections is possible.