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texture: add generic helper to create textures.
Add new generic helper functions gst_vaapi_texture_new_wrapped() and gst_vaapi_texture_new() to create a texture without having the caller to uselessly check for the display type himself. i.e. internally, there is now a GstVaapiDisplayClass hook to create textures, and the actual backend implementation fills it in. This is a simplification in view to supporting EGL.
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2101685b7d
commit
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6 changed files with 107 additions and 14 deletions
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@ -35,6 +35,7 @@
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#include "gstvaapidisplay_x11_priv.h"
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#include "gstvaapidisplay_glx.h"
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#include "gstvaapidisplay_glx_priv.h"
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#include "gstvaapitexture_glx.h"
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#define DEBUG 1
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#include "gstvaapidebug.h"
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@ -54,6 +55,15 @@ gst_vaapi_display_glx_get_display_info (GstVaapiDisplay * display,
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return TRUE;
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}
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static GstVaapiTexture *
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gst_vaapi_display_glx_create_texture (GstVaapiDisplay * display, GstVaapiID id,
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guint target, guint format, guint width, guint height)
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{
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return id != GST_VAAPI_ID_INVALID ?
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gst_vaapi_texture_glx_new_wrapped (display, id, target, format) :
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gst_vaapi_texture_glx_new (display, target, format, width, height);
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}
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static void
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gst_vaapi_display_glx_class_init (GstVaapiDisplayGLXClass * klass)
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{
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@ -67,6 +77,7 @@ gst_vaapi_display_glx_class_init (GstVaapiDisplayGLXClass * klass)
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klass->parent_get_display = dpy_class->get_display;
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dpy_class->display_types = g_display_types;
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dpy_class->get_display = gst_vaapi_display_glx_get_display_info;
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dpy_class->create_texture = gst_vaapi_display_glx_create_texture;
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}
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static inline const GstVaapiDisplayClass *
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@ -27,6 +27,7 @@
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#include <gst/vaapi/gstvaapidisplay.h>
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#include <gst/vaapi/gstvaapidisplaycache.h>
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#include <gst/vaapi/gstvaapitexture.h>
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#include "gstvaapiminiobject.h"
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G_BEGIN_DECLS
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@ -66,6 +67,9 @@ typedef void (*GstVaapiDisplayGetSizeFunc) (GstVaapiDisplay * display,
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guint * pwidth, guint * pheight);
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typedef void (*GstVaapiDisplayGetSizeMFunc) (GstVaapiDisplay * display,
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guint * pwidth, guint * pheight);
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typedef GstVaapiTexture *(*GstVaapiDisplayCreateTextureFunc) (
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GstVaapiDisplay * display, GstVaapiID id, guint target, guint format,
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guint width, guint height);
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/**
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* GST_VAAPI_DISPLAY_VADISPLAY:
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@ -187,6 +191,7 @@ struct _GstVaapiDisplay
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* @get_display: virtual function to retrieve the #GstVaapiDisplayInfo
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* @get_size: virtual function to retrieve the display dimensions, in pixels
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* @get_size_mm: virtual function to retrieve the display dimensions, in millimeters
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* @create_texture: (optional) virtual function to create a texture
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*
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* Base class for VA displays.
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*/
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@ -210,6 +215,8 @@ struct _GstVaapiDisplayClass
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GstVaapiDisplayGetInfoFunc get_display;
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GstVaapiDisplayGetSizeFunc get_size;
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GstVaapiDisplayGetSizeMFunc get_size_mm;
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GstVaapiDisplayCreateTextureFunc create_texture;
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};
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/* Initialization types */
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@ -40,11 +40,11 @@
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#undef gst_vaapi_texture_replace
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static void
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gst_vaapi_texture_init (GstVaapiTexture * texture, guint texture_id,
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gst_vaapi_texture_init (GstVaapiTexture * texture, GstVaapiID id,
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guint target, guint format, guint width, guint height)
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{
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GST_VAAPI_OBJECT_ID (texture) = texture_id;
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texture->is_wrapped = texture_id != 0;
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texture->is_wrapped = id != GST_VAAPI_ID_INVALID;
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GST_VAAPI_OBJECT_ID (texture) = texture->is_wrapped ? id : 0;
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texture->gl_target = target;
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texture->gl_format = format;
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texture->width = width;
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@ -58,8 +58,8 @@ gst_vaapi_texture_allocate (GstVaapiTexture * texture)
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}
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GstVaapiTexture *
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gst_vaapi_texture_new (const GstVaapiTextureClass * klass,
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GstVaapiDisplay * display, guint texture_id, guint target, guint format,
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gst_vaapi_texture_new_internal (const GstVaapiTextureClass * klass,
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GstVaapiDisplay * display, GstVaapiID id, guint target, guint format,
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guint width, guint height)
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{
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GstVaapiTexture *texture;
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@ -73,7 +73,7 @@ gst_vaapi_texture_new (const GstVaapiTextureClass * klass,
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if (!texture)
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return NULL;
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gst_vaapi_texture_init (texture, texture_id, target, format, width, height);
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gst_vaapi_texture_init (texture, id, target, format, width, height);
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if (!gst_vaapi_texture_allocate (texture))
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goto error;
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return texture;
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@ -83,6 +83,74 @@ error:
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return NULL;
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}
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/**
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* gst_vaapi_texture_new:
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* @display: a #GstVaapiDisplay
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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* @width: the requested width, in pixels
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* @height: the requested height, in pixels
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*
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* Creates a texture with the specified dimensions, @target and
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* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
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* GL_BGRA formats are supported at this time.
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*
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* The application shall maintain the live GL context itself.
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*
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* Return value: the newly created #GstVaapiTexture object
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*/
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GstVaapiTexture *
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gst_vaapi_texture_new (GstVaapiDisplay * display, guint target, guint format,
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guint width, guint height)
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{
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GstVaapiDisplayClass *dpy_class;
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g_return_val_if_fail (display != NULL, NULL);
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dpy_class = GST_VAAPI_DISPLAY_GET_CLASS (display);
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if (G_UNLIKELY (!dpy_class->create_texture))
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return NULL;
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return dpy_class->create_texture (display, GST_VAAPI_ID_INVALID, target,
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format, width, height);
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}
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/**
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* gst_vaapi_texture_new_wrapped:
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* @display: a #GstVaapiDisplay
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* @texture_id: the foreign GL texture name to use
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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* @width: the suggested width, in pixels
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* @height: the suggested height, in pixels
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*
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* Creates a texture with the specified dimensions, @target and
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* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
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* GL_BGRA formats are supported at this time.
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*
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* The size arguments @width and @height are only a suggestion. Should
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* this be 0x0, then the actual size of the allocated texture storage
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* would be either inherited from the original texture storage, if any
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* and/or if possible, or derived from the VA surface in subsequent
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* gst_vaapi_texture_put_surface() calls.
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*
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* The application shall maintain the live GL context itself.
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*
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* Return value: the newly created #GstVaapiTexture object
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*/
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GstVaapiTexture *
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gst_vaapi_texture_new_wrapped (GstVaapiDisplay * display, guint id,
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guint target, guint format, guint width, guint height)
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{
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GstVaapiDisplayClass *dpy_class;
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g_return_val_if_fail (display != NULL, NULL);
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dpy_class = GST_VAAPI_DISPLAY_GET_CLASS (display);
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if (G_UNLIKELY (!dpy_class->create_texture))
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return NULL;
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return dpy_class->create_texture (display, id, target, format, width, height);
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}
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/**
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* gst_vaapi_texture_ref:
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* @texture: a #GstVaapiTexture
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@ -80,6 +80,14 @@ G_BEGIN_DECLS
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typedef struct _GstVaapiTexture GstVaapiTexture;
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GstVaapiTexture *
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gst_vaapi_texture_new (GstVaapiDisplay * display, guint target, guint format,
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guint width, guint height);
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GstVaapiTexture *
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gst_vaapi_texture_new_wrapped (GstVaapiDisplay * display, guint id,
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guint target, guint format, guint width, guint height);
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GstVaapiTexture *
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gst_vaapi_texture_ref (GstVaapiTexture * texture);
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@ -230,10 +230,9 @@ gst_vaapi_texture_glx_new (GstVaapiDisplay * display, guint target,
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{
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
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return
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gst_vaapi_texture_new (GST_VAAPI_TEXTURE_CLASS
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(gst_vaapi_texture_glx_class ()), display, GL_NONE, target, format, width,
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height);
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return gst_vaapi_texture_new_internal (GST_VAAPI_TEXTURE_CLASS
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(gst_vaapi_texture_glx_class ()), display, GST_VAAPI_ID_INVALID, target,
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format, width, height);
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}
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/**
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@ -264,6 +263,7 @@ gst_vaapi_texture_glx_new_wrapped (GstVaapiDisplay * display,
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gboolean success;
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
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g_return_val_if_fail (texture_id != GL_NONE, NULL);
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g_return_val_if_fail (target != GL_NONE, NULL);
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g_return_val_if_fail (format != GL_NONE, NULL);
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@ -286,8 +286,7 @@ gst_vaapi_texture_glx_new_wrapped (GstVaapiDisplay * display,
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g_return_val_if_fail (width > 0, NULL);
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g_return_val_if_fail (height > 0, NULL);
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return
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gst_vaapi_texture_new (GST_VAAPI_TEXTURE_CLASS
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return gst_vaapi_texture_new_internal (GST_VAAPI_TEXTURE_CLASS
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(gst_vaapi_texture_glx_class ()), display, texture_id, target, format,
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width, height);
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}
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@ -126,8 +126,8 @@ struct _GstVaapiTextureClass {
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};
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GstVaapiTexture *
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gst_vaapi_texture_new (const GstVaapiTextureClass * klass,
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GstVaapiDisplay * display, guint texture_id, guint target, guint format,
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gst_vaapi_texture_new_internal (const GstVaapiTextureClass * klass,
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GstVaapiDisplay * display, GstVaapiID id, guint target, guint format,
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guint width, guint height);
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/* Inline reference counting for core libgstvaapi library */
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