texture: add generic helper to create textures.

Add new generic helper functions gst_vaapi_texture_new_wrapped()
and gst_vaapi_texture_new() to create a texture without having
the caller to uselessly check for the display type himself. i.e.
internally, there is now a GstVaapiDisplayClass hook to create
textures, and the actual backend implementation fills it in.

This is a simplification in view to supporting EGL.
This commit is contained in:
Gwenole Beauchesne 2014-12-04 14:36:35 +01:00
parent 2101685b7d
commit 93418ed5ee
6 changed files with 107 additions and 14 deletions

View file

@ -35,6 +35,7 @@
#include "gstvaapidisplay_x11_priv.h"
#include "gstvaapidisplay_glx.h"
#include "gstvaapidisplay_glx_priv.h"
#include "gstvaapitexture_glx.h"
#define DEBUG 1
#include "gstvaapidebug.h"
@ -54,6 +55,15 @@ gst_vaapi_display_glx_get_display_info (GstVaapiDisplay * display,
return TRUE;
}
static GstVaapiTexture *
gst_vaapi_display_glx_create_texture (GstVaapiDisplay * display, GstVaapiID id,
guint target, guint format, guint width, guint height)
{
return id != GST_VAAPI_ID_INVALID ?
gst_vaapi_texture_glx_new_wrapped (display, id, target, format) :
gst_vaapi_texture_glx_new (display, target, format, width, height);
}
static void
gst_vaapi_display_glx_class_init (GstVaapiDisplayGLXClass * klass)
{
@ -67,6 +77,7 @@ gst_vaapi_display_glx_class_init (GstVaapiDisplayGLXClass * klass)
klass->parent_get_display = dpy_class->get_display;
dpy_class->display_types = g_display_types;
dpy_class->get_display = gst_vaapi_display_glx_get_display_info;
dpy_class->create_texture = gst_vaapi_display_glx_create_texture;
}
static inline const GstVaapiDisplayClass *

View file

@ -27,6 +27,7 @@
#include <gst/vaapi/gstvaapidisplay.h>
#include <gst/vaapi/gstvaapidisplaycache.h>
#include <gst/vaapi/gstvaapitexture.h>
#include "gstvaapiminiobject.h"
G_BEGIN_DECLS
@ -66,6 +67,9 @@ typedef void (*GstVaapiDisplayGetSizeFunc) (GstVaapiDisplay * display,
guint * pwidth, guint * pheight);
typedef void (*GstVaapiDisplayGetSizeMFunc) (GstVaapiDisplay * display,
guint * pwidth, guint * pheight);
typedef GstVaapiTexture *(*GstVaapiDisplayCreateTextureFunc) (
GstVaapiDisplay * display, GstVaapiID id, guint target, guint format,
guint width, guint height);
/**
* GST_VAAPI_DISPLAY_VADISPLAY:
@ -187,6 +191,7 @@ struct _GstVaapiDisplay
* @get_display: virtual function to retrieve the #GstVaapiDisplayInfo
* @get_size: virtual function to retrieve the display dimensions, in pixels
* @get_size_mm: virtual function to retrieve the display dimensions, in millimeters
* @create_texture: (optional) virtual function to create a texture
*
* Base class for VA displays.
*/
@ -210,6 +215,8 @@ struct _GstVaapiDisplayClass
GstVaapiDisplayGetInfoFunc get_display;
GstVaapiDisplayGetSizeFunc get_size;
GstVaapiDisplayGetSizeMFunc get_size_mm;
GstVaapiDisplayCreateTextureFunc create_texture;
};
/* Initialization types */

View file

@ -40,11 +40,11 @@
#undef gst_vaapi_texture_replace
static void
gst_vaapi_texture_init (GstVaapiTexture * texture, guint texture_id,
gst_vaapi_texture_init (GstVaapiTexture * texture, GstVaapiID id,
guint target, guint format, guint width, guint height)
{
GST_VAAPI_OBJECT_ID (texture) = texture_id;
texture->is_wrapped = texture_id != 0;
texture->is_wrapped = id != GST_VAAPI_ID_INVALID;
GST_VAAPI_OBJECT_ID (texture) = texture->is_wrapped ? id : 0;
texture->gl_target = target;
texture->gl_format = format;
texture->width = width;
@ -58,8 +58,8 @@ gst_vaapi_texture_allocate (GstVaapiTexture * texture)
}
GstVaapiTexture *
gst_vaapi_texture_new (const GstVaapiTextureClass * klass,
GstVaapiDisplay * display, guint texture_id, guint target, guint format,
gst_vaapi_texture_new_internal (const GstVaapiTextureClass * klass,
GstVaapiDisplay * display, GstVaapiID id, guint target, guint format,
guint width, guint height)
{
GstVaapiTexture *texture;
@ -73,7 +73,7 @@ gst_vaapi_texture_new (const GstVaapiTextureClass * klass,
if (!texture)
return NULL;
gst_vaapi_texture_init (texture, texture_id, target, format, width, height);
gst_vaapi_texture_init (texture, id, target, format, width, height);
if (!gst_vaapi_texture_allocate (texture))
goto error;
return texture;
@ -83,6 +83,74 @@ error:
return NULL;
}
/**
* gst_vaapi_texture_new:
* @display: a #GstVaapiDisplay
* @target: the target to which the texture is bound
* @format: the format of the pixel data
* @width: the requested width, in pixels
* @height: the requested height, in pixels
*
* Creates a texture with the specified dimensions, @target and
* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
* GL_BGRA formats are supported at this time.
*
* The application shall maintain the live GL context itself.
*
* Return value: the newly created #GstVaapiTexture object
*/
GstVaapiTexture *
gst_vaapi_texture_new (GstVaapiDisplay * display, guint target, guint format,
guint width, guint height)
{
GstVaapiDisplayClass *dpy_class;
g_return_val_if_fail (display != NULL, NULL);
dpy_class = GST_VAAPI_DISPLAY_GET_CLASS (display);
if (G_UNLIKELY (!dpy_class->create_texture))
return NULL;
return dpy_class->create_texture (display, GST_VAAPI_ID_INVALID, target,
format, width, height);
}
/**
* gst_vaapi_texture_new_wrapped:
* @display: a #GstVaapiDisplay
* @texture_id: the foreign GL texture name to use
* @target: the target to which the texture is bound
* @format: the format of the pixel data
* @width: the suggested width, in pixels
* @height: the suggested height, in pixels
*
* Creates a texture with the specified dimensions, @target and
* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
* GL_BGRA formats are supported at this time.
*
* The size arguments @width and @height are only a suggestion. Should
* this be 0x0, then the actual size of the allocated texture storage
* would be either inherited from the original texture storage, if any
* and/or if possible, or derived from the VA surface in subsequent
* gst_vaapi_texture_put_surface() calls.
*
* The application shall maintain the live GL context itself.
*
* Return value: the newly created #GstVaapiTexture object
*/
GstVaapiTexture *
gst_vaapi_texture_new_wrapped (GstVaapiDisplay * display, guint id,
guint target, guint format, guint width, guint height)
{
GstVaapiDisplayClass *dpy_class;
g_return_val_if_fail (display != NULL, NULL);
dpy_class = GST_VAAPI_DISPLAY_GET_CLASS (display);
if (G_UNLIKELY (!dpy_class->create_texture))
return NULL;
return dpy_class->create_texture (display, id, target, format, width, height);
}
/**
* gst_vaapi_texture_ref:
* @texture: a #GstVaapiTexture

View file

@ -80,6 +80,14 @@ G_BEGIN_DECLS
typedef struct _GstVaapiTexture GstVaapiTexture;
GstVaapiTexture *
gst_vaapi_texture_new (GstVaapiDisplay * display, guint target, guint format,
guint width, guint height);
GstVaapiTexture *
gst_vaapi_texture_new_wrapped (GstVaapiDisplay * display, guint id,
guint target, guint format, guint width, guint height);
GstVaapiTexture *
gst_vaapi_texture_ref (GstVaapiTexture * texture);

View file

@ -230,10 +230,9 @@ gst_vaapi_texture_glx_new (GstVaapiDisplay * display, guint target,
{
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
return
gst_vaapi_texture_new (GST_VAAPI_TEXTURE_CLASS
(gst_vaapi_texture_glx_class ()), display, GL_NONE, target, format, width,
height);
return gst_vaapi_texture_new_internal (GST_VAAPI_TEXTURE_CLASS
(gst_vaapi_texture_glx_class ()), display, GST_VAAPI_ID_INVALID, target,
format, width, height);
}
/**
@ -264,6 +263,7 @@ gst_vaapi_texture_glx_new_wrapped (GstVaapiDisplay * display,
gboolean success;
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
g_return_val_if_fail (texture_id != GL_NONE, NULL);
g_return_val_if_fail (target != GL_NONE, NULL);
g_return_val_if_fail (format != GL_NONE, NULL);
@ -286,8 +286,7 @@ gst_vaapi_texture_glx_new_wrapped (GstVaapiDisplay * display,
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
return
gst_vaapi_texture_new (GST_VAAPI_TEXTURE_CLASS
return gst_vaapi_texture_new_internal (GST_VAAPI_TEXTURE_CLASS
(gst_vaapi_texture_glx_class ()), display, texture_id, target, format,
width, height);
}

View file

@ -126,8 +126,8 @@ struct _GstVaapiTextureClass {
};
GstVaapiTexture *
gst_vaapi_texture_new (const GstVaapiTextureClass * klass,
GstVaapiDisplay * display, guint texture_id, guint target, guint format,
gst_vaapi_texture_new_internal (const GstVaapiTextureClass * klass,
GstVaapiDisplay * display, GstVaapiID id, guint target, guint format,
guint width, guint height);
/* Inline reference counting for core libgstvaapi library */