gstreamer/gst-libs/gst/vaapi/gstvaapidisplay_glx.c
Gwenole Beauchesne 93418ed5ee texture: add generic helper to create textures.
Add new generic helper functions gst_vaapi_texture_new_wrapped()
and gst_vaapi_texture_new() to create a texture without having
the caller to uselessly check for the display type himself. i.e.
internally, there is now a GstVaapiDisplayClass hook to create
textures, and the actual backend implementation fills it in.

This is a simplification in view to supporting EGL.
2015-01-27 18:11:44 +01:00

131 lines
4.3 KiB
C

/*
* gstvaapidisplay_glx.c - VA/GLX display abstraction
*
* Copyright (C) 2010-2011 Splitted-Desktop Systems
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
* Copyright (C) 2011-2013 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* SECTION:gstvaapidisplay_glx
* @short_description: VA/GLX display abstraction
*/
#include "sysdeps.h"
#include "gstvaapicompat.h"
#include "gstvaapiutils.h"
#include "gstvaapiutils_glx.h"
#include "gstvaapidisplay_priv.h"
#include "gstvaapidisplay_x11_priv.h"
#include "gstvaapidisplay_glx.h"
#include "gstvaapidisplay_glx_priv.h"
#include "gstvaapitexture_glx.h"
#define DEBUG 1
#include "gstvaapidebug.h"
static const guint g_display_types = 1U << GST_VAAPI_DISPLAY_TYPE_GLX;
static gboolean
gst_vaapi_display_glx_get_display_info (GstVaapiDisplay * display,
GstVaapiDisplayInfo * info)
{
const GstVaapiDisplayGLXClass *const klass =
GST_VAAPI_DISPLAY_GLX_GET_CLASS (display);
if (!klass->parent_get_display (display, info))
return FALSE;
info->display_type = GST_VAAPI_DISPLAY_TYPE_GLX;
return TRUE;
}
static GstVaapiTexture *
gst_vaapi_display_glx_create_texture (GstVaapiDisplay * display, GstVaapiID id,
guint target, guint format, guint width, guint height)
{
return id != GST_VAAPI_ID_INVALID ?
gst_vaapi_texture_glx_new_wrapped (display, id, target, format) :
gst_vaapi_texture_glx_new (display, target, format, width, height);
}
static void
gst_vaapi_display_glx_class_init (GstVaapiDisplayGLXClass * klass)
{
GstVaapiMiniObjectClass *const object_class =
GST_VAAPI_MINI_OBJECT_CLASS (klass);
GstVaapiDisplayClass *const dpy_class = GST_VAAPI_DISPLAY_CLASS (klass);
gst_vaapi_display_x11_class_init (&klass->parent_class);
object_class->size = sizeof (GstVaapiDisplayGLX);
klass->parent_get_display = dpy_class->get_display;
dpy_class->display_types = g_display_types;
dpy_class->get_display = gst_vaapi_display_glx_get_display_info;
dpy_class->create_texture = gst_vaapi_display_glx_create_texture;
}
static inline const GstVaapiDisplayClass *
gst_vaapi_display_glx_class (void)
{
static GstVaapiDisplayGLXClass g_class;
static gsize g_class_init = FALSE;
if (g_once_init_enter (&g_class_init)) {
gst_vaapi_display_glx_class_init (&g_class);
g_once_init_leave (&g_class_init, TRUE);
}
return GST_VAAPI_DISPLAY_CLASS (&g_class);
}
/**
* gst_vaapi_display_glx_new:
* @display_name: the X11 display name
*
* Opens an X11 #Display using @display_name and returns a newly
* allocated #GstVaapiDisplay object. The X11 display will be cloed
* when the reference count of the object reaches zero.
*
* Return value: a newly allocated #GstVaapiDisplay object
*/
GstVaapiDisplay *
gst_vaapi_display_glx_new (const gchar * display_name)
{
return gst_vaapi_display_new (gst_vaapi_display_glx_class (),
GST_VAAPI_DISPLAY_INIT_FROM_DISPLAY_NAME, (gpointer) display_name);
}
/**
* gst_vaapi_display_glx_new_with_display:
* @x11_display: an X11 #Display
*
* Creates a #GstVaapiDisplay based on the X11 @x11_display
* display. The caller still owns the display and must call
* XCloseDisplay() when all #GstVaapiDisplay references are
* released. Doing so too early can yield undefined behaviour.
*
* Return value: a newly allocated #GstVaapiDisplay object
*/
GstVaapiDisplay *
gst_vaapi_display_glx_new_with_display (Display * x11_display)
{
g_return_val_if_fail (x11_display != NULL, NULL);
return gst_vaapi_display_new (gst_vaapi_display_glx_class (),
GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, x11_display);
}