Commit graph

8 commits

Author SHA1 Message Date
Matthew Waters
93f7e993ad [603/906] update FSF address 2014-03-15 18:36:50 +01:00
Julien Isorce
591b4282ed [477/906] OpenGL ES 2.0: fix build since glfiltershader changes 2014-03-15 18:36:42 +01:00
Luc Deschenaux
268f1a30b2 [471/906] glshader: add dynamic fragment shader filter
Also add fragment shader parser
Fix bug #600195
2014-03-15 18:36:42 +01:00
Julien Isorce
d21aaa22bf [467/906] tests: various build fixes
- cmake could not find glib
 - put gtk variables at the beginning to avoid GL conflicts
 - update examples to clutter-1.8
 - use const instead of deprecated G_CONST_RETURN
 - set max pending events to 0 to make cube example works again
2014-03-15 18:36:42 +01:00
Julien Isorce
db7d436bd8 [387/906] glmixer: add a glmixer base element
glmixer can be seen as a glfilter except it handles N requested
sink pads.
Each sink pad and the src pad are video/x-raw-gl.
glmixer is responsible for managing different framerates from inputs.
It uses OpenGL context sharing. It means that each input is in its
own OpenGL context shared together and shared with the OpenGL context
of the ouput gl chain.
Also add a glmosaic which is an example of implementation of glmixer.
For now glmosaic is a cube but it will be fixed in the next commits.
For now the glmixer has some weird behaviours in some configurations
but it will be improved in the next commits.
The autotools builds is temporarly broken since those changes
have been made on win32.
2014-03-15 18:36:37 +01:00
Julien Isorce
ec0bb66fe9 [321/906] add OpenGL ES 2.x support.
In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions
have been removed. It means that everything is made using vertex and
fragment shaders.
I have also added a gstglwindow backend for winCE that uses EGL
(Native Platform Graphics Intercace) (which is a full part of
OpenGL ES specification). It remove the use of wgl/glx functions.
2014-03-15 18:36:33 +01:00
Julien Isorce
10853e1c2f [212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders 2014-03-15 18:36:27 +01:00
Filippo Argiolas
aeadf6bc0e [127/906] Imported GstGLShader from cvs branch. Added a demo laplacian convolution filter to demonstrate how this can be integrated with minimum effort. 2014-03-15 18:36:22 +01:00