Seungha Yang
269ab85881
d3d11converter: Fix deadlock on taking property mutex
...
SRWLOCK should be zero initialized, but since we changed the private
struct to C++, use C++ mutex instead.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5498 >
2023-10-17 12:50:55 +00:00
Seungha Yang
65aa1b8faa
d3d11converter: Create ID3D11Buffer with initial data
...
... and remove unnecessary device lock
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5492 >
2023-10-17 10:48:49 +00:00
Seungha Yang
4e3d87edf5
d3d11converter: Don't set unnecessary constant buffer
...
Skip PSSetConstantBuffers() if it's not used by pixel shader
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5492 >
2023-10-17 10:48:49 +00:00
Seungha Yang
5ea1f8a548
d3d11converter: Print calculated matrix for debugging
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5483 >
2023-10-15 00:27:27 +09:00
Seungha Yang
ba02e94dde
d3d11converter: Calculate gamma LUT only once
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Reuse calculated gamma lookup table and use immutable 1D texture
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5482 >
2023-10-14 13:37:08 +00:00
Seungha Yang
6f8c474293
d3d11converter: Remove unused variable
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5482 >
2023-10-14 13:37:08 +00:00
Seungha Yang
f52ecb9607
d3d11converter: Add support for HLSL precompile and bytecode caching
...
Precompile pixel shaders for simple conversion path
(without gamma/primaries conversion) in case of MSVC build.
Even if runtime compile is required (cross-compiled or complex conversion
path), do it only once and reuse the compiled bytecode.
This precompile/caching can save about 95% of time taken by
gst_d3d11_converter_new() call.
Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3004
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457 >
2023-10-11 18:40:46 +00:00
Seungha Yang
bfdea297d2
d3d11converter: Set alpha-mode using config
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... and disallow runtime alpha-mode update for now
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457 >
2023-10-11 18:40:46 +00:00
Seungha Yang
d731a7c2fc
d3d11: Add support for GBR_16LE format
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5375 >
2023-09-23 13:12:55 +00:00
Seungha Yang
15735a4ef3
d3d11converter: Add support for premultiplied alpha
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Adding "src-alpha-mode" and "dest-alpha-mode" properties
and performs premultiplied alpha conversion if needed
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4825 >
2023-06-10 18:12:58 +00:00
Aleksandr Slobodeniuk
1f834eaacb
d3d11convert: add "method" property
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It allows to select the sampling method, same
as "method" property of videoconvert.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4205 >
2023-03-21 12:08:54 +00:00
Seungha Yang
e1a73a723f
d3d11converter: Fix conversion backend selection
...
Intended behavior was selecting video processor only if pixel shader
is disabled, since we prefer shader over video processor
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4179 >
2023-03-16 01:17:27 +00:00
Seungha Yang
837881ad29
d3d11converter: Fix YUY2 conversion error
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Always configure shader conversion path, then fallback to the
shader path if processor is not available
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3392 >
2022-11-14 20:14:27 +00:00
Seungha Yang
d0572622fa
d3d11: Add support for planar RGB formats
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Adding RGBP, BGRP, GBR, GBR_10LE, GBR_12LE, GBRA, GBRA_10LE, and
GBRA_12LE format support
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3392 >
2022-11-14 20:14:27 +00:00
Seungha Yang
3f94df9487
d3d11: Add support for YUY2 format
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YUY2 is a primary YUV 4:2:2 format for DXVA.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3316 >
2022-11-03 06:40:09 +09:00
Sebastian Dröge
b57c07d5a7
d3d11: Add/fix various annotations
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Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3194 >
2022-10-18 13:51:17 +03:00
Seungha Yang
c3cf9521a5
d3d11: Update library doc
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* Private header name is changed to gstd3d11-private.h to follow
naming convention
* Add Since mark everywhere
* Update member variable names to be consistent with the other
object implementations in this library
* Correct outdated documentation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2945 >
2022-08-27 22:40:34 +09:00
Seungha Yang
05dae94352
d3d11: Use WIN32 API directly for locking with RAII pattern
...
Such abstraction is unnecessary for this library/plugin.
Use WIN32 API directly instead of GLib wrappers.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2848 >
2022-08-08 20:13:51 +00:00
Seungha Yang
74f56632c3
d3d11: Use std::call_once()
...
g_once_init_enter() always takes global mutex for non-GCC build.
Use C++ once call implementation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843 >
2022-08-06 23:27:23 +09:00
Seungha Yang
72ee96af42
d3d11converter: Add options for gamma and primaries conversion
...
Gamma remap and/or primaries conversion requires additional
processing which might be something user want to avoid, performance
reason for example
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2831 >
2022-08-04 02:48:57 +09:00
Seungha Yang
1c3fac818d
d3d11: Move GstD3D11Converter to gst-libs
...
The object is equivalent to GstVideoConverter but for D3D11.
Application can use this object directly for various conversions,
such as color space conversion, rescale, crop and flip/rotation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2767 >
2022-07-22 00:08:51 +09:00